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Kojima has set a high bar for weirdness with the twists and turns fans loved in the Metal Gear Solid series. Since departing the franchise, he's set his sights on a new project: the PlayStation 4-exclusive Death Stranding. Outside Kojima Productions and the halls of Sony, concrete details about Death Stranding are sparse.
The occasional interview and stunning trailer have offered some ideas about what Death Stranding will actually play like, but until then, we only know what it feels like. And what it feels like is a bizarre trip through horror, ecological concerns, parenting, invisible monsters and a wonderfully-rendered Norman Reedus.
Death Stranding is the first game from Kojima Productions, a studio founded by legendary game developer Hideo Kojima. After a rocky departure from Konami, where he built up the Metal Gear franchise, among other projects, Kojima started his independent studio and revealed the first title would be exclusive to Sony's PlayStation 4. The reveal trailer premiered during Sony's 2016 E3 conference, and sets the stage for the weirdness we're delving into.
Still confused? Don't worry. Ever since its initial announcement, Death Stranding has been shrouded in mystery. Kojima is famous for his unconventional promotional methods (at one point pretending to be part of a non-Metal Gear studio making a non-Metal Gear game) and for building strangeness into his games (see any Metal Gear ever), and Death Stranding is no exception. It's important to note that much of what we've seen so far is ripped directly from the game's cutscenes, as confirmed by Kojima.
https://gbatemp.net/threads/hideo-ko...veiled.539615/
https://www.cnet.com/news/death-stra...ing-next-game/