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- 32nd Dream - Samii the Storyteller
You can normally unlock 31 dreams. There is actually a 32nd, optional one.
Before leaving Uhra for the first time, return to the Main Street and visit Virno's Tavern. Approach the soldier in the counter to unlock the dream; A Heros Return. Go upstairs and talk to standing man overlooking the balcony. Unlock another dream Samii The Storyteller (#32).
- Antidote Brooch
Before leaving Uhra for the first time, go inside "The Great Gate - Inside the Tower". You will find a guy beside the elevator named Colen. He is looking for a soldiers helm. After learning some clues, take the elevator up then down. Now, after getting off the elevator, guide Kaim to the right. Ram should be the action command available. Do so and the helm will fall down. Pick it up and Colen will approach you and will reward you with an Antidote Brooch.
- Backyard Special Class: The Immortal
This boss has a whooping HP175,000. Youll need all your luck here, as well as all the best equipment and skills you can get your hands on. Fortunately, I was able to defeat this guy during my first fight with it. First I will list down the things you should expect:
Sneeze This move will instantly destroy your GC, leaving your mages very vulnerable. No need to waste turn by recovering GC since this boss only needs one turn to destroy the GC you are trying to recover for several turns.
CUBE - This dreaded move deals percentage damage, leaving your party with an estimated 1% of their HP; it doesnt matter if the characters have full HP. In an instant, it will become critical
Shadowus Though damaging, this is entirely bearable, especially when you have the Angel Heart + All-Generatus combo active. This is the most frequent spell the boss will use, since your party has immunity to elemental attacks anyway.
All-Curse Can be observed as its primary counterattack move. Make sure that your mortal character has Angel Guard.
Divide Hopefully, it wont use this spell while it still has a lot of HP. If it did, hope that some of your characters absorbs the damage or activate Persistence.
At this point of the game, you should have a fair amount of Goddess Medicine in your inventory. Use this only in tight emergencies; this will serve as your life saver. Next, avoid using elemental attacks. Dont be fooled by thinking that this monster is weak against wind attacks; Windus will only deal 1 or no damage at all. Hunter Rings or Sniper Rings are great for dealing extra damage to the target.
Your chance of winning here is Divide and Reversa. Divide deals damage according the users current HP while Reversa deals damage based on the amount of HP the user lost. This monsters physical attacks are no joke either; each hit can take out anybody whose HP is below 8000. Persistence, Absorb Attack and Absorb Magic will play a great role here. Just remember to have at least one member dedicated to healing and recovery. Keep your partys HP to full as much as possible, and use recovery items if needed. This will be a long battle. Once the boss HP becomes critical, it will start casting Cube and Shadowus before your mages can cast their healing spells. Having Auto-HP recovery will help a lot in keeping your party afloat. Good luck!
Achievement will be unlocked after defeating this boss. You will also win the Quad-Element Seal for fulfilling the bonus objective. Now you can trade all your collected stars to get the prizes.
- Completion bonus
Successfully complete the game and save when prompted after the ending credits. Select "Continue from the save file" to keep your characters intact in the next game session.
- Crossing Hypercurrents
There are certain parts of the sea that you can't access due to hypercurrents. Clear the Great Ancient Ruins in Disc 4 to unlock this ability.
- Easy experience
Make sure your entire party is at least level 44. Have Kaim and Seth in the front row as power hitters, and have the three people you want to level in the back row. For example, start with the formation of Kaim and Seth in the front and Sed, Jansen, and Ming in the back. Rotate the mortals out as you learn their skills. Go to the Temple of Enlightenment. Make sure you have an abundance of Mana Rechargers, and run around the diamond-shaped track by the save point. If you stay in this area, you will fight only three types of easy monsters, giving you lots of SP and experience points, but not much gold, You will fight a black Kelolon (weak against Ground magic). In another battle, you will fight three exploding poison monsters. They repeat the same strategy every fight; try to stay one step ahead. The third fight is against four wind element bats and three fire element nymph-like creatures. If you keep Seth and Kaim in your group (take advantage of Sed's experience point and SP skills), you will level up quickly.
- Easy money
Loan the bad gambler a total of 10,000 gold, and he will pay you back a total of 50,000 gold.
- Finding Invisible Chests
In the Pirate Fortress, there is a penguin in the eastern platform. Follow it and it will lead you to a hidden screen with the last pipot and a chest containing Cubic Music Score 9. Bring it to any Cubic Musician inside the White Boa, Numara and Uhra and play:
1 - Rest, E, E, Rest
2 - D, Rest, C, D
3 - E, G, A, B
4 - F, E, D, E
5 - B, A, G, E
6 - C, C, D, E
7 - A, Rest, E, D
Your reward will be the Sunderch Sunglasses that will enable you to find the hidden chests.