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Thread Title: Fallout 3 Cheat Codes (for Xbox 360)

  1. #1
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    Default Fallout 3 Cheat Codes (for Xbox 360)

    0l'Painless
    Entry Location:
    Republic of Dave

    When you first arrive at the front gate there will be a child that will take you to Dave, after you finish talking to Dave, kill him and take his key and use it to open the safe right next to him. In the safe there will be a rifle that is called the 0l'painless. the rifle does 21 damage but it's way better than the sniper and a lot easier to repair and find ammo for it.

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  3. #2
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    Default RE: Fallout 3

    Achievements
    Vault 101 Citizenship Award (10) - Got the Pip-Boy 3000

    The G.O.A.T (10) - Took the G.O.A.T

    Escape! (20) - Completed "Escape!"

    Following in His Footsteps (20) - Completed "Following in His Footsteps"

    Galaxy News Radio (20) - Completed "Galaxy News Radio"

    Scientific Pursuits (20) - Completed "Scientific Pursuits"

    Tranquility Lane (20) - Completed "Tranquility Lane"

    The Waters of Life (20) - Completed "The Waters of Life"

    Picking up the Trail (20) - Completed "Picking up the Trail"

    Rescue from Paradise (20) - Completed "Rescue from Paradise"

    Finding the Garden of Eden (20) - Completed "Finding the Garden of Eden"

    The American Dream (20) - Completed "The American Dream"

    Take it Back! (40) - Completed "Take it Back!"

    Big Trouble in Big Town (20) - Completed "Big Trouble in Big Town"

    The Superhuman Gambit (20) - Completed "The Superhuman Gambit"

    The Wasteland Survival Guide (20) - Completed "The Wasteland Survival Guide"

    Those! (20) - Completed "Those!"

    The Nuka-Cola Challenge (20) - Completed "The Nuka-Cola Challenge"

    Head of State (20) - Completed "Head of State"

    The Replicated Man (20) - Completed "The Replicated Man"

    Blood Ties (20) - Completed "Blood Ties"

    Oasis (20) - Completed "Oasis"

    The Power of the Atom (20) - Completed "The Power of the Atom"

    Tenpenny Tower (20) - Completed "Tenpenny Tower"

    Strictly Business (20) - Completed "Strictly Business"

    You Gotta Shoot 'Em in the Head (20) - Completed "You Gotta Shoot 'Em in the Head"

    Stealing Independence (20) - Completed "Stealing Independence"

    Trouble on the Homefront (20) - Completed "Trouble on the Homefront"

    Agatha's Song (20) - Completed "Agatha's Song"

    Reilly's Rangers (20) - Completed "Reilly's Rangers"

    Reaver (10) - Reached Level 8 with Bad Karma

    Mercenary (10) - Reached Level 8 with Neutral Karma

    Protector (10) - Reached Level 8 with Good Karma

    Harbinger of War (20) - Reached Level 14 with Bad Karma

    Pinnacle of Survival (20) - Reached Level 14 with Neutral Karma

    Ambassador of Peace (20) - Reached Level 14 with Good Karma

    Scourge of Humanity (30) - Reached Level 20 with Bad Karma

    Paradigm of Humanity (30) - Reached Level 20 with Neutral Karma

    Last, Best Hope of Humanity (30) - Reached Level 20 with Good Karma

    Weaponsmith (30) - Made one of every custom weapon

    Doesn't Play Well with Others (20) - Kill 300 people

    Slayer of Beasts (20) - Kill 300 creatures

    Silver-Tongued Devil (20) - Won 50 speech challenges

    Data Miner (20) - Hacked 50 terminals

    Keys are for Cowards (20) - Picked 50 locks

    One-Man Scouting Party (20) - Discover 100 locations

    Psychotic Prankster (10) - Placed a grenade or mine while pickpocketing

    The Bigger They Are... (20) - Kill all the Super Mutant Behemoths

    Yes, I Play With Dolls (10) - Collected 10 Vault-Tec Bobbleheads

    Vault-Tec C.E.O (30) - Collected 20 Vault-Tec Bobbleheads

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    Default RE: Fallout 3

    Bobble Head Locations
    Stats:
    Strength - Megaton - Lucas Simms House
    Perception - Republic of Dave - Museum of Dave
    Endurance - Deathclaw Sanctuary - Deathclaw Sanctuary Entrance
    Charisma - Vault 108 - Cloning Lab
    Intelligence - Rivet city - Science Lab
    Agility - Greener Pastures Disposal - Office
    Luck - Arlington Cemetery North - Arlington House

    Skills:
    Barter - Evergreen Mills - Market Bazaar
    Big Guns - Fort Constantine - CO Quarters
    Energy Weapons - Ravenhold
    Explosives - WKML Broadcast Station - Sealed Cistern
    Lockpick - Bethesda - Bethesda Offices East
    Medicine - Vault 101 - Dad's Desk
    Melee Weapons - Dunwich Building - Virulent Underchambers
    Repair - Aerefu - Evan Kings House
    Science - Vault 106 - Living Quarters
    Small Guns - National Guard Depot - National Guard Armory
    Sneak - Yao Guai Tunnels - Yao Guai Den
    Speech - Paradise Falls - Euology's pad
    Unarmed - Rockopolis

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    Default RE: Fallout 3

    Point Lookout Achievements
    A Meeting of the Minds (20) - Completed "A Meeting of the Minds"
    Bog Walker (40) - Discovered all locations within Point Lookout
    The Local Flavor (20) - Completed "The Local Flavor"
    Walking With Spirits (20) - Completed "Walking With Spirits"

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    Default RE: Fallout 3

    Alien Blaster in Broken Steel DLC
    In Broken Steel on the last level there is a alien blaster in a case on the last part where you destroy the big mobile base. In the middle of the base there is a blue shield that has a broken panel. Make sure you have full health because you have to run through the shield. In the door there are some weapons. When you get in the door on the right of you there is a case that has a lock pick of 75 (hard). Below it there is some ammunition cases with some alien blaster ammunition.

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    Default RE: Fallout 3

    Broken Steel Achievements
    Death From Above (30) - Completed "Death From Above"
    Devil (20) - Reached Level 30 with Bad Karma
    Messiah (20) - Reached Level 30 with Good Karma
    Shock Value (30) - Completed "Shock Value"
    True Mortal (20) - Reached Level 30 with Neutral Karma
    Who Dares Wins (30) - Completed "Who Dares Wins"

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    Default RE: Fallout 3

    Achievements For The Pit
    Free Labor (40) - Completed "Free Labor"
    Into The Pitt (20) - Completed "Into The Pitt"
    Mill Worker (20) - Found All 100 Steel Ingots
    Unsafe Working Conditions (20) - Completed "Unsafe Working Conditions"

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    Default RE: Fallout 3

    Operation Anchorage Achievements
    Aiding the Outcasts (20) - Complete the quest "Aiding the Outcasts"
    Operation: Anchorage (40) - Complete the quest "Operation: Anchorage"
    Paving the Way (20) - Complete the quest "Paving the Way"
    The Guns of Anchorage (20) - Complete the quest "The Guns of Anchorage"

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    Default RE: Fallout 3

    Abe's rifle
    Entry Location:
    Museum of History (The museum is near Rivet City)

    In the lower halls of the Museum there's a room with a turret shooting at feral ghouls. If you head up to the room with the ghouls in it, look near one one of the walls. There's a display case with Abe's Rifle in it (it's really strong. It uses .44 shots)

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    Default RE: Fallout 3

    The New Perks
    With the new DLC it raises the level cap from 20 to 30. Not only can you increase your skills even more, 14 new perks have been added.
    (New perks become available every even numbered Level)

    Level 22
    Deep Sleep- You receive the well rested effect no matter what bed you sleep in.
    This perk can be useful immediately for those who want to level up fast since after sleeping you will gain 10% more experience. The flaw is that like Swift Learner and Here And Now is that once your level maxes it will do nothing and be like a wasted perk.

    Quantum Chemist- Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum. Requires Science level 70
    This can be useful if you need the Nuka-Cola Challenge quest, like to use nuka grenades, or like to drink them. Since there is a limited amount of quantums in the game this perk is usefull for the above reasons but not much else.

    Puppies!- If Dogmeat dies, you'll be able to get a new canine companion from his litter of puppies. Just wait a bit, and you'll find your new furry friend waiting outside Vault 101.
    First of all you can still get a new Dogmeat even if he died before you got the DLC. Second, the new Dogmeat has double the health as the original. Third, if you fire a follower with a puppie in tow a glitch will not let you rehire any other followers. In the end this perk's usefulness comes down to if you do or don't like to use Dogmeat even though you could just load a saved game.


    Level 24
    No Weaknesses- All SPECIAL stats lower than 5 become 5.
    This perk can be useful if your play style involves pumping all your stats into certain categories by taking away from others. The problem is that a level thirty perk later does the exact same thing but far better.


    Karma Perks
    Devil's Highway- maxes out evil
    Karmic Rebalance- maxes out neutral
    Escalator to Heaven- maxes out good
    These perks are kind of pointless since it really doesn't effect gameplay that much but it could be fun to see how the game is different or to get the new Karma Achievements.


    Level 26
    Nerves Of Steel- Makes your action points regenerate faster. Requires Agility 7.
    This is an absolute must for anyone like to use V.A.T.S.

    Rad Tolerance- You no longer feel the negative effects of minor rad poisoning.
    This perk isn't very useful since by this point in the game you should have more than enough money to buy the rad shots from doctors or the medical kit in one of the houses. There is one use for this perk though A later perk is powered by your radiation level so this would allow you to have some radiation without suffering the negative effects.

    Warmonger- Automatically receive level three for all schematics. Requires Intelligence 7
    This perk is for lazy people. With the internet available to you it really isn't too hard to find the schematics, but it is time consuming, so if you like the custom weapons but don't like searching for them this is for you.


    Level 28
    Party Boy/Party Girl- You no longer suffer the withdrawal effect from alcohol addiction.
    This could be useful to someone using alcohol as a melee buffer, but you could just get the chemistry set at your house and save yourself a perk

    Rad Absorption- You slowly loose radiation over time. Requires Endurance 7
    Like the other rad perk at this point in the game rads are no big deal so this is almost useless.


    Level 30
    Almost Perfect- All S.P.E.C.I.A.L stats raised to level 9.
    This perk is almost perfect. it makes you much stronger, makes other perks like Intense Training, and No Weaknesses completely useless. If you get the bobble heads before this it will only raise it to 9 still, but if you wait until after getting the perk you can have a character with absolute perfect attributes.

    Nuclear Anomaly - Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion, and will get some health back. Note that any allies in the vicinity will also suffer the effects of the blast. The strength of the blast and amount of health received depends on your current radiation level, the higher the better.
    This perk almost assures your character will never die with maybe an exception of something like a Behemoth. You can even act like a kamikaze if you like. A few notes is that the Rad Resistance perk is useful since you don't suffer negative effects of rad poisoning but cause a bigger boom. Also after you explode your rad level drops to zero, so if you drop to below twenty without at least minor rad poisoning nothing will happen.

    One last note is that when you level up you don't necessarily need these perks you can still get any of the old one you want.

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    Default RE: Fallout 3

    Hacking Tip
    While hacking you will notice a large amount of random symbols %^&$&) and whatnot if you see any segments completely enclosed in (parentheses) [brackets] or {braces} like (_"") or even if nothing is inside them {} you can go to the first bracket or whatever in the segment and if more than one object is highlighted then you can select it and it will have some effect that will make the hack easier, such as remove one wrong word or completely replenish the amount of tries that you have.

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    Default RE: Fallout 3

    The Break (Pool Que)
    The Break - It's pretty crap because it is only a pool que but it is on the pool table outside the super market in Paradise Falls.

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    Default RE: Fallout 3

    Obtaining Bear Charm
    Entry Location:
    Oasis

    If you've visited Oasis in the far northern reaches of the wasteland then you've probably accepted the quest the Treeminders gave you. If you want the Bear Charm DO NOT KILL HAROLD! If you do kill Harold then it is impossible for you to get the Bear Charm. If Harold is alive after the quest talk to Sapling Yew, the young girl at Oasis. You have 2 options now. Either use your Speech skill to make her give you the Charm, or she will give the Charm to you if you currently have the Child At Heart perk set. The Bear Charm is a very handy Accessory to carry as it gives you +10 Speech when equipped.

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    Default RE: Fallout 3

    Good Karma Solution in Tranquility Lane
    Entry Location:
    Abandoned house

    In Tranquility lane, enter the house and you will see 5 objects: a radio, a glass a pitcher,a gnome, a cinderblock, and finally a soda bottle. If you use them in the following order: radio, pitcher, gnome, pitcher, cinderblock, gnome and then bottle, a weird computer comes up. Use it then press Chinese guards and you should get good karma.

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    Default RE: Fallout 3

    Brahmin Tipping
    When in sneak mode you can tip the Brahmin by clicking A. Its like Cow Tipping! Its really funny.

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    Default RE: Fallout 3

    Fat Man and Mini-Nukes
    Use your Fat Man and Nukes wisely because there are only 9 Fat Men and 71 Mini-Nukes in the entire wasteland!

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    Default RE: Fallout 3

    Get Deathclaw Gauntlet Schematics
    WARNING!! there is a couple yao-gui's and a deathclaw here,so get your best weapons and armor ready for a fight!

    Go to J Scott's Campground on the very southwest part of the map and kill the death claw (this helps early on for one of the requirements to make the weapon). Take his hand off his corpse. Go to the small caravan with a bed and a dead wastelander in it. On the floor there should be a schematic for the Deathclaw Gauntlet. The items you need to make one are wonderglue, a medical brace, a leather belt and a death claw hand. Get these items and go to a workbench and select the deathclaw gauntlet. It should make it if you have the required items. Depending on your repair skill, at 51 repair it should make it with 17 damage and medium condition. Either make another one using the same items or go to a shop to repair it and at full condition it should take 20 damage and it doesn't matter what armor your enemy is wearing; in the schematics it says it's "armor shredding power is unique, considering you can get the deathclaw hand."

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    Default RE: Fallout 3

    Victory Rifle
    Entry Location:
    RockBreakers Last Gas

    First go to RockBreakers Last Gas and take care of all the Enclave. Next look up towards the cliff and you will see a shack on top. Climb up the hill and enter the shack. Right to the right of the door there are two radroaches in a cage with pet names so thats pretty cool. In the locker in the back there is a sniper rifle called the Victory Rifle. It deals a great deal of damage and is the best rifle in the game so I highly recommend it. You need a lockpick of 100 to get in it.

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    Default RE: Fallout 3

    Feeling Lucky?
    Entry Location:
    Big Town

    You have to have saved Red, then helped Big Town from the super mutants. Go into Red's Clinic and there will be someone laying on the bed (not sure if this is a random encounter). If you heal him he will give you his Lucky Eight Ball and there will be a pop up saying "You are now feeling lucky!" You're luck is now increased by 1! It will be increased by one as long as you hold it, but once you drop it your luck is reduced back to normal.

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    Default RE: Fallout 3

    Secret Stash In Fake Rock
    If you are facing Megaton's entrance, go to the right, and try to keep between the sheets of metal covering Megaton and the rocks. It's in a cluster of three rocks together, but keep pressing A on all of them to make sure you don't pass it. My suggestion is to only do this if you didn't blow up Megaton. Otherwise, bring some Radaway to deal with the radiation.

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    Default RE: Fallout 3

    Followers - Location and Requirements
    Good Karma
    Fawkes - Vault 87 - Release her from the cell and let her get get the E.D.E.N. After escaping the base she will offer herself as a follower (Note: CANNOT wear armour)

    Star Paladin Cross- The Citadel - Find her in the Citadel and she will offer herself as a follower

    Neutral Karma
    Butch - Rivet City Bar - After completing Trouble on the
    Homefront, find him in the bar of Rivet City. Also a haird- sorry, barber

    Sargeant RL-3 - In front of RobCo Factory - Talk to the mechanic. He will sell it for 1000 caps

    Bad Karma
    Jericho - Megaton - Convince him to follow you and he will go with you for 1000 caps

    Clover - Eulogy's Pad - Tell Eulogy and he suggests Clover, who can than be purchased for 2000 caps (1000 if you persuade him)

    No Karma Requirements
    Dogmeat - Scrapyard - In the Northeast corner you will find him fighting some raiders. After the battle "talk" to him and he will join your party (Note: Dogmeat does NOT take up a follower spot like the others do, meaning you can have him and another follower at the same time)

    Charon - Drug Selling Bar in Underworld - Talk to the Ghoul with the really weird name and ask about Charon's contract. He will sell it to you for 2000 caps (1000 if Barter is above or equal to 50) or if you kill the bartender in the other bar, Greta. If you choose the second option, than the best time to kill her is when she takes her smoking break in the lobby of the museum, outside Underworld

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  23. #22
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    Default RE: Fallout 3

    T-51b Power Armor and Helmet
    Entry Location:
    In Fort Constatine/Mr. Crowley with keys

    The way to collect this awesome power armor variant is by doing 1 of 2 things.

    1.)During the You Gotta Shoot 'Em In The Head quest, collect the keys from the bigots, then go to Fort Constatine. I forget exactly what sub-level of the building it's in, but if you find the body of Tara (she'll have a key as well). The door right in front of her is the storage room for the armor.

    2.)Give the keys you got from the bigots and give them to Mr. Crowley. He'll go down there himself and get it. I recommend waiting a few days, then going back to Mr. Crowley at the Ninth Circle bar in the Museum of History, Underworld Concourse. He'll wear the armor but not the helmet. But it should be in his inventory, your choice here, pickpocket, of kill him. This is honestly the strongest armor in the game.

    The T-51b power armor itself has a DR of 50, plus the helmet's DR of 10, equals a total of a whopping DR of 60. Also, one of the coolest armors in the game, in my opinion.

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  24. #23
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    Default RE: Fallout 3

    Easy Money And Experience
    Entry Location:
    Megaton/Underworld

    There is an easy way to get money and experience. Go to Megaton and go into the water processing plant to find an older African American man named Walter. He will tell you that there are 3 leaky pipes hidden in Megaton. He wants you to fix them so make sure you have a high enough repair skill. The first one is right near the entrance as you walk down the path and it will be on the left. Its a pipe with water squirting out. The second is above and to the right of the Children of Atom Church. Simply climb above it and jump onto the pipe. The last should be somewhere on the paths. Just walk around the inner edge of Megaton and look at each path until you find it. Go back to Walter and he should pay you. Then he will ask you to get him scrap metal. For every scrap metal you bring him you will get 15 caps and lots of experience. The second place to do this is underworld. Talk to whoever the guy is and he will ask you to give him scraps. Do the same thing as Walter and you will easily get loads of caps and experience.

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  25. #24
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    Default RE: Fallout 3

    Skydiving
    If you want to jump off a really high building and survive, just before you land activate V.A.T.S. and attack something and you will survive.

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  26. #25
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    Default RE: Fallout 3

    Getting Colonel Autumns Longcoat And Laer Pistol
    Entry Location:
    The Jefferson Memorial

    I wont give away any spoilers but if you have already beat the game then you know what I'm talking about. To get it, don't start the last mission. Go to the Jefferson Memorial. Obviously there is a forcefield there so either go to the left or the right of the forcefield and jump on the rocks nearest to it and jump behind it. Go up the ramp and walk past the enclave soldiers. They will not attack you and you can actually talk to them! So continue down and enter the memorial. Keep going through until you reach the rotunda. When you enter the room Colonel Autumn will be standing there but do not talk to him! You can just kill him and take everything he has because he will eventually respawn. Then look down at his body and take his laser pistol. Instead of a single shot his pistol is repeating fire so go out there and destroy!

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  27. #26
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    Default RE: Fallout 3

    Alien Blaster Ammunition
    Entry Location:
    Fort Independence

    Okay, if you're a person with bad Karma, I recommend you do this. Go to Fort Independence and go down either the F.I. Lower Levels entrance, if you have a pick skill of 100, or if not, I don't know what's required for the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer, then go up to the door on your left, (you need a lockpick skill of 75) and get all the ammo in the containers. The second table with ammo boxes should have Alien Blaster ammo, and you should receive 18-24 bullets total.

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  28. #27
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    Default RE: Fallout 3

    Infinite XP
    Infinite XP

    You can gain infinite XP if your speech skill is high enough.(around 30). Go to"Big Town" located north of Vault 101. Speak with a girl named Bittercup. She should tell you about her dating exploits. After speaking with her, go to the house marked "Common House" and speak to a man named Pappy. There should be a speech skill dialogue option that says "You came here with Bittercup, right?" You will get XP every time you click it. Continue to do this and you can rack up XP in mere seconds.




    More Infinite XP

    1.) Reach level 10 with a sneak skill of 60 or more and get the Mr. Sandman perk.
    2.) Go to Andale (south central part of the map)
    3.) Wait until around 1am and go into the Smith house while they're sleeping.
    4.) Go upstairs into the kid's bedroom and use sandman on him (crouch and select him and and use the first option)
    5.) Repeat step 4
    You can increase the difficulty setting to gain more XP



    Achievements
    Unlockable How to Unlock
    Agatha's Song (20) Completed "Agatha's Song"
    Ambassador of Peace (20) Reached Level 14 with Good Karma
    Big Trouble in Big Town (20) Completed "Big Trouble in Big Town"
    Blood Ties (20) Completed "Blood Ties"
    Data Miner (20) Hacked 50 terminals
    Doesn't Play Well with Others (20) Killed 300 people
    Escape! (20) Completed "Escape!"
    Finding the Garden of Eden (20) Completed "Finding the Garden of Eden"
    Following in His Footsteps (20) Completed "Following in His Footsteps"
    Galaxy News Radio (20) Completed "Galaxy News Radio"
    Harbinger of War (20) Reached Level 14 with Bad Karma
    Head of State (20) Completed "Head of State"
    Keys are for Cowards (20) Picked 50 locks
    Last, Best Hope of Humanity (30) Reached Level 20 with Good Karma
    Mercenary (10) Reached Level 8 with Neutral Karma
    Oasis (20) Completed "Oasis"
    One-Man Scouting Party (20) Discovered 100 locations
    Paradigm of Humanity (30) Reached Level 20 with Neutral Karma
    Picking up the Trail (20) Completed "Picking up the Trail"
    Pinnacle of Survival (20) Reached Level 14 with Neutral Karma
    Protector (10) Reached Level 8 with Good Karma
    Psychotic Prankster (10) Placed a grenade or mine while pickpocketing
    Reaver (10) Reached Level 8 with Bad Karma
    Reilly's Rangers (20) Completed "Reilly's Rangers"
    Rescue from Paradise (20) Completed "Rescue from Paradise"
    Scientific Pursuits (20) Completed "Scientific Pursuits"
    Scourge of Humanity (30) Reached Level 20 with Bad Karma
    Silver-Tongued Devil (20) Won 50 Speech Challenges
    Slayer of Beasts (20) Killed 300 creatures
    Stealing Independence (20) Completed "Stealing Independence"
    Strictly Business (20) Completed "Strictly Business"
    Take it Back! (40) Completed "Take it Back!"
    Tenpenny Tower (20) Completed "Tenpenny Tower"
    The American Dream (20) Completed "The American Dream"
    The Bigger They Are? (20) Kill all the Super Mutant Behemoths
    The G.O.A.T. Whisperer (10) Took the G.O.A.T.
    The Nuka-Cola Challenge (20) Completed "The Nuka-Cola Challenge"
    The Power of the Atom (20) Completed "The Power of the Atom"
    The Replicated Man (20) Completed "The Replicated Man"
    The Superhuman Gambit (20) Completed "The Superhuman Gambit"
    The Wasteland Survival Guide (20) Completed "The Wasteland Survival Guide"
    The Waters of Life (20) Completed "The Waters of Life"
    Those! (20) Completed "Those!"
    Tranquility Lane (20) Completed "Tranquility Lane"
    Trouble on the Homefront (20) Completed "Trouble on the Homefront"
    Vault 101 Citizenship Award (10) Got the Pip-Boy 3000
    Vault-Tec C.E.O. (30) Collected 20 Vault-Tec Bobbleheads
    Weaponsmith (30) Made one of every custom weapon
    Yes, I Play with Dolls (10) Collected 10 Vault-Tec Bobbleheads
    You Gotta Shoot 'Em in the Head (20) Completed "You Gotta Shoot 'Em in the Head"

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  29. #28
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    Default RE: Fallout 3

    The Experimental MIRV (Strongest Weapon)
    The Experimental MIRV Fat Man Launcher can be found in the bomb shelter area in the National Guard Depot Armory next to 5 Mini-Nukes on a table near a Glowing One near the remains of the skeletons of the Keller Family. When this weapon is fired, a random shotgun spread seems to be the path they take, usually 6 or 7 near each-other and one off in the distance before impact, if aimed correctly, this weapon can kill anything in 1 hit, even the Super Mutant Behemoth. You must have obtained all five of the Keller Family Transcript's before you can gain entrance to this part of the room. It fires 8 Mini-Nukes at once and if you have less than that it will just make an error sound telling you that you do not have enough ammo.

    In appearance, it looks like a rustier version of the Fat Man, and when loaded the Mini Nuke projectile(s) appear to be in a bundle.

    As i said the Keller tapes to be to found before you can gain entrance to the room its located the tapes can be found:

    Fast Travel to VAPL-58 Power Station and head North following the power lines, the 3rd power line down will be surrounded with boards on 3 sides, head inside and on the North wall will be a bookcase with the 1st Keller tape.

    Fast Travel to Big Town and head North up to the Hallowed Moors Cemetary, going in the front entrance, the 2nd Keller tape will be on the left on top of the podium.

    Fast Travel to Grisly Diner and head inside, then goto your right and out the back, the 3rd Keller tape is located on a desk at the back.

    Fast Travel to Rockbreaker's Last Gas and turn to the west, you will see an abandoned shack at the top of a cliff, this shack is the location of the 4th Keller tape. Make your way around the cliff from the left side of the mountain. Enter the shack and the tape will be on the workbench on the left. (Note: After the The Waters of Life quest is completed, an Enclave soldier with a sentry bot will be vertibird dropped across from the shack)

    Fast Travel to Anchorage Memorial and head to the North, quickly you will get to the edge, across the chasm you will see a broken down truck and a tent. Make your way across the river to the tent, inside the tent on the table is the location of the 5th Keller tape. Note, there is a Super Mutant or Super Mutant Master and 2 Centaur there. If you are a first time visitor, there is also a Captive inside.

    Also inside of the shack containing the 4th tape, inside the locker is the Victory Rifle (a stronger version of the normal rifle, this can be reparied with normal rifle's and also uses the same ammo)

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  30. #29
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    Default RE: Fallout 3

    Many Hats (And No Head)
    While wearing the Chinese Stealth Armor that is made available in the Operation Anchorage DLC it is possible to wear numerous (haven't tested exactly how many yet) other headgear pieces in conjunction with the armor. As of right now my character is wearing the Stealth Armor as well as a bandana, a metal helmet, an outcast power helmet, a pre-war baseball cap, a pre-war hat, a hockey mask, and the shady hat (from Moira). Each piece adds what it normally would to armor bonuses and stat boosts (if the piece has any) which, in my humble opinion is totally bad ass.

    Oddly enough, when I tried to equip a second pre-war hat the "equipping sound" was made but the second hat was not tagged as being worn. However, when I toggled to view my character, I discovered that he had no head! It was totally invisible (not even the hazy stealth look). What other combinations lead to this result I leave to you.

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  31. #30
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    Default RE: Fallout 3

    Infinite Caps
    Entry Location:
    Paradise Falls

    For this cheat, you must have bad karma. First you have to get the Mesmatron gun from Grouse at the front gate of Paradise Falls. Then you have to enslave some people. Red from Bigtown (you have to rescue her from the Germantown Police HQ in the quest Big Trouble In Bigtown), Flak (from Flak and Shrapnel's shop in Rivet City), Arkansas (from Minefield), and the prostitute of Tenpenny Tower, Susan Lancaster. You don't have to capture all of these characters, but the more you enslave, the more money you can get. After you capture them, go to Paradise falls, get your reward and enter the town. Go into Eulogy's Pad next to the roasting Brahmin and grab the Box Key on the table next to the heart shaped bed. (there's also a Bobblehead) Go to the fenced in slave pens and go into the slave house. Talk to all of the people in there an tell them that "they're slaves, deal with it", or something like that. After taunting them all with your freedom, talk to Grouse. He will give you money and a slave collar. Exit the conversation and talk to him again. Do this four times (maybe less if you killed some of the slaves in certain quests). Go back to the slave house and repeat the process as many times as you like. The only downsides to this glitch is that you cant remove the slave collars from your inventory unless you capture more slaves.

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  32. #31
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    Default Re: Fallout 3

    DUDE lmao fallout 3 was hella fun, espically when u get that teamate with the minigun xD hope they make fallout 4

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    Default Re: Fallout 3

    very cool

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