Castlevania 2: Simon's Quest Instruction Manual (for NES)

Instruction Manuals for the NES

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Castlevania 2: Simon's Quest





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How to play

Castlevania 2: Simon's Quest(tm)

Konami(r)

---

The second coming of Count Dracula

You're Simon Belmont, bravest of the brave, boldest of the bold, a gothic
warrior respected by kings.

You earned your praise, not by crushing Viking invaders or Turkish hordes, but
by destroying the evil Count Dracula in a duel to the death at Castlevania.
But your victory proved painful, as the wounds inflicted during the duel
slowly gnawed at your soul.

One day, though, a beautiful maiden appeared. With a soft voice she warned
that you were possessed by the Count's curse. She said your only hope of
destroying the curse and healing your scars was to find the five body parts of
Count Dracula and burn them all in his Castle, ending forever the reign of
the Prince of Darkness.

Suddenly, like most beautiful visions, she began to fade. And as you reached
to touch her, she spoke her final words -

"Fear not, brave Simon, for if you have the courage to risk your life, you
will find the strength to win again."

---

How to play

In this one-player adventure your quest is to discover Count Dracula's 5
missing body parts. Upon finding these gruesome items, proceed to Dracula's
Castle, where you'll again duel to the death with the Count. But heed the
spirit's warning and find the Magic Cross before entering his domain.

This quest won't be easy, for you must battle hideous fiends who stalk the
land. Fortunately, the longer you survive, the greater your Experience rating
and the less vulnerable your troubled soul.

Secrets to this adventure can be found as you wander around friendly
Transylvania. Stop and talk to the villagers, because these helpful strangers
will give you clues. Some are also merchants who'll sell you weapons and other
mystical items. Your purchasing power depends on how many hearts you've
collected during your confrontations with evil.

Another warning from the spirit: a few friendly villagers are town pranksters,
and their clues are false. Of course, you'll never know until you take the
chance.

---

Press start button for multi-screen

1. The time you've spent in the adventure.
2. Your Experience Rating
3. Type of Whip
4. The parts of Dracula's corpse you've collected
5. Weapons and mystical items
6. Supply of medicinal herbs.
7. Player level.
8. Number of Hearts. Remember, these increase your Experience Rating and the
number of times a weapon or magical item can be used. Hearts are also used
as money to buy weapons and magical items.
9. Weapons and items that can be used just by holding them (For example: The
Whip)
10.The Oak Stake
11.Supply of Garlic

---

How to use your controller

Control Pad
Press Up or Down to go up and down stairs. Press Left or Right to go to the
left or right. When in front of a door, press Up to go inside. To squat and
avoid enemy projectiles, simply press Down.

Select Button
Press the Select Button during the game to pause.

Start Button
Press the Start Button to begin the game. Press during the middle of the game
to display a "Multi Screen", which gives you the option to choose from weapons
and magical items you've found. Press again after making your selection to
return to the game.

B Button
Press B Buton to lash with a whip. If you press B Button and A Buton
simultaneously, you can jump and lash with a whip at the same time. Also press
B Button to talk with the friendly Transylvanian villagers and merchants.

A Button
Press A Button to jump.

How to use certain weapons

Press Up on the Control Pad while pressing B Button to throw the Holy Water or
Dagger, drive in the Oak Stake, use the Flame, place the Garlic in strategic
locations, etc.

---

Night and day

Transylvania at High Noon

When the sun shines bright on this Eastern European village, all appears well
and calm. This is a perfect time to discover clues and purchase weapons.

Transylvania At the Stroke of Midnight

When the sun sets behind the Transylvanian Mountains, the friendly villagers
scatter for the safety of their homes, as creatures of all shapes, sizes and
hairiness roam the darkness.

---

The six haunting scenes

The Mansions
There are 5 mansions located throughout the Transylvanian countryside, and
within each is a heavily guarded piece of the Count's corpse.

The Church
You'll enter the Church through certain doors in the village. When you
arrive, a holy man will return your strength and give you the courage to
continue.

The Ferryman
The ferryman will know exactly where to take you, depending on the body parts
you possess. Have confidence in this man; he knows where he's going.

The Forest Primevil
Enemy creatures scour the countryside. You must destroy these dastardly beings
to increase your experience and hearts (purchasing power).

Bridge Over the River Die
Enemy creatures await you on the bridge as well, and getting to the other side
will be more terrifying than a traffic jam on the Golden Gate.

The Graveyard
Are you dying to get into the graveyard? If so, find the old man, who is
caretaker for the dead.

---

Count Dracula's missing pieces

The Nail
The nail is the symbol of evil power.

The Eyeball
When it comes to the most fightening piece, the eyes have it.

The Rib Bone
The rib bone will make the ordinary hero feel like a spineless coward.

The Ring
It's been in the Count's family for hundreds of years. Then again, the Count's
also been in his family for hundreds of years.

The Heart of Dracula
Watch out! The heart attacks.

---

Magic weapons

The Dagger
The dagger can be thrown to kill distant enemy creatures.

The Silver Knife
The Silver Knife can be thrown farther than the dagger.

The Gold Knife
This is your strongest knife, and it has a mysterious power.

The Oak Stake
You'll need the Oak Stake to collect Dracula's corpse at the mansions.

The Flame
The flame weakenes the creatures' evil powers.

The Leather Whip
This is the weapon you begin the game with.

The Thorn Whip
The Thorn Whip is stronger than the Leather Whip.

The Chain Whip
The Chain Whip is stronger than the Thorn Whip.

The Morning Star
The Morning Star is longer than the Chain Whip.

The Flame Whip
Magic changes the Morning Star into the Flame Whip and gives it mysterious
powers.

---

Magic items

The Cross
You must have the Cross to seal Dracula's fate.

White Crystal
The White Crystal offers a weakened source of magic power.

Blue Crystal
Offers stronger magical powers than the White Crystal.

Red Crystal
You must have the Red Crystal before you enter Dracula's Castle.

Garlic
Place the Garlic in front of enemies, and it will weaken them significantly.

The Diamond
Toss it and see what happens.

Silk Bag
If you have the Silk Bag you can carry a larger supply of medicinal herbs.

Hearts
Hearts appear when you destroy an enemy creature. Collect them because they
will increase your Experience Rating, and give you extra purchasing power.

Holy Water
Holy Water disintegrates walls and floors which conceal weapons and items.

The Laurel
Laurel helps make you invincible against enemy attacks. You can purchace
Laurel from town merchants.

---

Count Dracula's best buddies

Vampire Bat
Raven
The Spider
Man-Eating Plant
The Zombie
Vampira
Slimey BarSinister
The Fish Man
The Flame Thrower
The Two-Headed Creature
Freedie
Ghostly Eyeball
The Mud Man
The Wolf
Dragon Bones
The Ghastly Leech
The Skull
Meduas Head
The Gargoyle
The Grim Reaper
The Mummy
The Wolf Man
The Zombie Hand
The Pirate Skeleton
 
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