Code:
___ ___ ___ ___ ___ /\ \ /\ \ /\ \ /\ \ /\ \
//\\ \ //\\ \ //\\ \ //\\ \ //\\ \
///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \
/// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \
/// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \
///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\
\\\ \ __\/__/\\\ \ ___\/__/\\\ \ \/__/\\\ \ \/__/\\\ \ \/__/
\\\ \/\ \ \\\ /\ \ \\\ \ \\\ \ \\\ \
\\\ \\\ _\ \\\ \\\__\ \\\ \ \\\ \ \\\ \
\\\/// / \\\/// / \\\ \ \\\ \ \\\ \
\\// / \\// / \\\__\ \\\__\ \\\__\
\/__/ \/__/ \/__/ \/__/ \/__/
Guide to: GAME GENIE CODE CREATORS CLUB
CHRONO TRIGGER -----------------------------
For the SNES Version 3.1
TABLE OF CONTENTS
Introduction
Version History
Notes
Codes:
-Start up codes
-Battle codes
-Action screen codes
-Status screen and title screen codes
-Map screen codes
-Music codes
GGCCC & contact info.
The Game Genie Code Creators Club creates original Game Genie codes for many
games. In this guide, you will find a collection of our codes for Chrono
Trigger. We also have many other codes for many other games at our new web
site, http://www.videogamesource.com/genie. Stop by and see our collection!
Inside you will find codes and techniques that will allow you to:
*Save your game anywhere
*Level 99 and all techs/magic after a battle
*Start up modification codes for all characters
*Listen to unreleased music clips
*See Magus vs. Magus
*Walk on the 1999 A.D. map
*Fight any monster, including Bull Frog, Departed, Frog King and others
*Change the battle music
*Skip and reset events
...and MUCH more!
What's new in version 3.1? (10/2/98)
*More codes
*Format redone
*Certain non-working codes removed or updated
*Misc. error corrections and updated GGCCC info.
Distribution of this guide:
This guide may be uploaded to other web sites providing that the content is
not altered. We also ask that if you have time to please drop us an E-Mail at
[email protected] if you are using it on your site so that we can
send you out updates when we update the FAQ. For more information on our
guidelines for usage of our FAQs and codes, visit our web site at
http://www.videogamesource.com/genie.
This guide is best viewed in a 10 pt. Courier font.
Version History of this FAQ:
Chrono Trigger FAQ 2.1 - Updated in December of 1996. No major change of the
way it was made up however a few new codes were added. New codes were added
by [email protected]. New sections were also added.
Chrono Trigger FAQ 2.0 - Created in March of 1996. The whole FAQ was redone
by [email protected] in an easier to read format.
Chrono Trigger FAQ 1.0 - Created in October of 1995. This was compiled by
[email protected] and was the GGCCC's first FAQ ever.
A quick note...
*Multiple versions of the Chrono Trigger game pak exist! Therefore certain
codes may not work for you. Different versions of the Game Genie exist as
well, try the conversion chart below if the code doesn't appear to be
working:
D <-> 6 0 <-> A Change the 3rd slot of the code:
F <-> B 9 <-> 2 Ex.
4 <-> C 1 <-> 3 Old code = BC38-8F06
7 <-> 8 5 <-> E New code = BC18-8F06
==========================================================================
START UP CODES
--------------
EEDD-7F5D Start with a higher max. HP
63DD-745D Start with a higher max. MP
BDDD-74ED Start with max. power
BDDD-777D Start with max. stamina
BDDD-775D Start with max. speed
BDDD-778D Start with max. magic
BDDD-77ED Start with max. hit ratio
BDDF-7D7D Start with max. evade
BDDF-7D5D Start with max. magic defense
<By: GALOOB, makers of the GAME GENIE>
Character modification codes for all characters <By: [email protected]>
Note: For the following codes you must start a new game and play until the
specified character joins your party.
DFDD-7D7D Crono will appear as Marle in subscreen
D4DD-7D7D Crono will appear as Lucca in subscreen
D7DD-7D7D Crono will appear as Robo in subscreen
D0DD-7D7D Crono will appear as Frog in subscreen
D9DD-7D7D Crono will appear as Ayla in subscreen
D1DD-7D7D Crono will appear as Magus in subscreen
D5DD-7D7D Crono will appear as Epoch (a strangely colored Crono) in
subscreen
DCDF-7D8D Crono will be at Level 10 (affects no other stats)
F7DF-7DED Crono will have 19 Exp. (quick level up)
B4D4-7FED Crono will be equipped with R'bow Helm as a helm
12D4-747D Crono will be equipped with Moon Armor as armor
D3D4-745D Crono will be equipped with Shiva Edge as a weapon
85D4-748D Crono will be equipped with Power Seal as an accessory
EED9-7F5D Marle will start with a higher max. HP
63D9-745D Marle will start with a higher max. MP
BDD9-74ED Marle will start with max. power
BDD9-777D Marle will start with max. stamina
BDD9-775D Marle will start with max. speed
BDD9-778D Marle will start with max. magic
BDD9-77ED Marle will start with max. hit ratio
BDD1-7D7D Marle will start with max. evade
BDD1-7D5D Marle will start with max. magic defense
DCD1-7D8D Marle will be at Level 10 (affects no other stats)
F7D1-7DED Marle will have 19 Exp. (quick level up)
B4D5-7FED Marle will be equipped with R'bow Helm as a helm
1AD5-747D Marle will be equipped with PrismDress as armor
D3D5-745D Marle will be equipped with Shiva Edge as a weapon
C3D5-748D Marle will be equipped with Black Rock as an accessory
DDDC-7D7D Lucca will appear as Crono in subscreen
EEDC-7F5D Lucca will start with a higher max. HP
63DC-745D Lucca will start with a higher max. MP
BDDC-74ED Lucca will start with max. power
BDDC-777D Lucca will start with max. stamina
BDDC-775D Lucca will start with max. speed
BDDC-778D Lucca will start with max. magic
BDDC-77ED Lucca will start with max. hit ratio
BDD8-7D7D Lucca will start with max. evade
BDD8-7D5D Lucca will start with max. magic defense
DCD8-7D8D Lucca will be at Level 10 (affects no other stats)
F7D8-7DED Lucca will have 19 Exp. (quick level up)
B4DA-7FED Lucca will be equipped with R'bow Helm as a helm
1ADA-747D Lucca will be equipped with PrismDress as armor
46DA-745D Lucca will be equipped with WonderShot as a weapon
81DA-748D Lucca will be equipped with Magic Seal as an accessory
DDDE-7D7D Robo will appear as Crono in subscreen
EEDE-7F5D Robo will start with a higher max. HP
63DE-745D Robo will start with a higher max. MP
BDDE-74ED Robo will start with max. power
BDDE-777D Robo will start with max. stamina
BDDE-775D Robo will start with max. speed
BDDE-778D Robo will start with max. magic
BDDE-77ED Robo will start with max. hit ratio
BDDD-5D7D Robo will start with max. evade
BDDD-5D5D Robo will start with max. magic defense
DCDD-5D8D Robo will be at Level 10 (affects no other stats)
F7DD-5DED Robo will have 19 Exp. (quick level up)
B4DF-5FED Robo will be equipped with R'bow Helm as a helm
1EDF-547D Robo will be equipped with RavenArmor as armor
D3DF-545D Robo will be equipped with Shiva Edge as a weapon
C3DF-548D Robo will be equipped with Black Rock as an accessory
DDD0-5D7D Frog will appear as Crono in subscreen
EED0-5F5D Frog will start with a higher max. HP
63D0-545D Frog will start with a higher max. MP
BDD0-54ED Frog will start with max. power
BDD0-577D Frog will start with max. stamina
BDD0-575D Frog will start with max. speed
BDD0-578D Frog will start with max. magic
BDD0-57ED Frog will start with max. hit ratio
BDD9-5D7D Frog will start with max. evade
BDD9-5D5D Frog will start with max. magic defense
DCD9-5D8D Frog will be at Level 10 (affects no other stats)
F7D9-5DED Frog will have 19 Exp. (quick level up)
B4D1-5FED Frog will be equipped with R'bow Helm as a helm
1ED1-547D Frog will be equipped with RavenArmor as armor
D3D1-545D Frog will be equipped with Shiva Edge as a weapon
C3D1-548D Frog will be equipped with Black Rock as an accessory
DDDB-5D7D Ayla will appear as Crono in subscreen
EEDB-5F5D Ayla will start with a higher max. HP
63DB-545D Ayla will start with a higher max. MP
BDDB-54ED Ayla will start with max. power
BDDB-577D Ayla will start with max. stamina
BDDB-575D Ayla will start with max. speed
BDDB-578D Ayla will start with max. magic
BDDB-57ED Ayla will start with max. hit ratio
BDDC-5D7D Ayla will start with max. evade
BDDC-5D5D Ayla will start with max. magic defense
DCDC-5D8D Ayla will be at Level 10 (affects no other stats)
F7DC-5DED Ayla will have 19 Exp. (quick level up)
B4D8-5FED Ayla will be equipped with R'bow Helm as a helm
1ED8-547D Ayla will be equipped with RavenArmor as armor
D3D8-545D Ayla will be equipped with Shiva Edge as a weapon
C3D8-548D Ayla will be equipped with Black Rock as an accessory
DDD3-5D7D Magus will appear as Crono in subscreen
EED3-5F5D Magus will start with a higher max. HP
63D3-545D Magus will start with a higher max. MP
BDD3-54ED Magus will start with max. power
BDD3-577D Magus will start with max. stamina
BDD3-575D Magus will start with max. speed
BDD3-578D Magus will start with max. magic
BDD3-57ED Magus will start with max. hit ratio
BDDE-5D7D Magus will start with max. evade
BDDE-5D5D Magus will start with max. magic defense
DCDE-5D8D Magus will be at Level 10 (affects no other stats)
F7DE-5DED Magus will have 19 Exp. (quick level up)
B4DD-8FED Magus will be equipped with R'bow Helm as a helm
1EDD-847D Magus will be equipped with RavenArmor as armor
D3DD-845D Magus will be equipped with Shiva Edge as a weapon
C3DD-848D Magus will be equipped with Black Rock as an accessory
For the above codes that modify the character's equipment (helm, armor,
weapon, accessory), you can replace the first two slots of the code with
the below combinations for different items/equipment.
DD - *nothing* FD - Slasher 4D - Dart Gun 7D - MirageHand
DF - Wood Sword FF - Bronze Bow 4F - Auto Gun 7F - Stone Arm
D4 - Iron Sword F4 - Iron Bow 44 - PicoMagnum 74 - Doom Finger
D7 - Steel Saber F7 - Lode Bow 47 - Plasma Gun 77 - Magma Hand
D0 - Lode Sword F0 - Robin Bow 40 - Ruby Gun 70 - Megaton Arm
D9 - Red Katana F9 - Sage Bow 49 - Dream Gun 79 - Big Hand
D1 - Flint Edge F1 - Dream Bow 41 - Megablast 71 - Kaiser Arm
D5 - Dark Saber F5 - Comet Arrow 45 - Shock Wave 75 - Giga Arm
D6 - Aeon Blade F6 - Sonic Arrow 46 - WonderShot 76 - Terra Arm
DB - Demon Edge FB - Valkerye 4B - Graedus 7B - Crisis Arm
DC - Alloy Blade FC - Siren 4C - *Gun symbol* 7C - *Arm symbol*
D8 - Star Sword F8 -*Bow symbol* 48 - *Gun symbol* 78 - Bronze Edge
DA - Vedic Blade FA -*Bow symbol* 4A - *Gun symbol* 7A - Iron Sword
D2 - Kali Blade F2 -*Bow symbol* 42 - *Gun symbol* 72 - Masamune
D3 - Shiva Edge F3 -*Bow symbol* 43 - Tin Arm 73 - Flash Blade
DE - Bolt Sword FE - Air Gun 4E - Hammer Arm 7E - Pearl Edge
0D - Rune Blade 9D - Bent Sword 1D - Titan Vest 5D - Gloom Cape
0F - Brave Sword 9F - Bent Hilt 1F - Gold Suit 5F - White Mail
04 - Masamune 94 - Masamune 0 14 - Ruby Vest 54 - Black Mail
07 - Demon Hit 97 - Swallow 17 - Dark Mail 57 - Blue Mail
00 - Fist 90 - Slasher 2 10 - Mist Robe 50 - Red Mail
09 - Fist 99 - Rainbow 19 - Meso Mail 59 - White Vest
01 - Fist 91 - *nothing* 11 - Lumin Robe 51 - Black Vest
05 - Iron Fist 95 - *nothing* 15 - Flash Mail 55 - Blue Vest
06 - Bronze Fist 96 - *nothing* 16 - Lode Vest 56 - Red Vest
0B - *Fist symbol* 9B - *nothing* 1B - Aeon Suit 5B - Taban Vest
0C - *Fist symbol* 9C - *nothing* 1C - Zodiac Cape 5C - Taban Suit
08 - Dark Scythe 98 - Hide Tunic 18 - Nova Armor 58 - *nothing*
0A - Hurricane 9A - Karate Gi 1A - Prism Dress 5A - Hide Cap
02 - Star Scythe 92 - Bronze Mail 12 - Moon Armor 52 - Bronze Helm
03 - Dark Sickle 93 - Maiden Suit 13 - Ruby Armor 53 - Iron Helm
0E - Mop 9E - Iron Suit 1E - Raven Armor 5E - Beret
6D - Gold Helm BD - Ozzie Pants CD - Silver Erng 8D - Silver Rock
6F - Rock Helm BF - Haste Helm CF - Gold Erng 8F - White Rock
64 - Cera Topper B4 - R'bow Helm C4 - Silver Stud 84 - Gold Rock
67 - Glow Helm B7 - Mermaid Cap C7 - Gold Stud 87 - Hero Medal
60 - Lode Helm B0 - *nothing* C0 - Sight Scope 80 - Muscle Ring
69 - Aeon Helm B9 - Bandana C9 - Charm Top 89 - Flea Vest
61 - Prism Helm B1 - Ribbon C1 - Rage Band 81 - Magic Seal
65 - Doom Helm B5 - Power Glove C5 - Frenzy Band 85 - Power Seal
66 - Dark Helm B6 - Defender C6 - Third Eye 86 - Relic
6B - Gloom Helm BB - Magic Scarf CB - Wallet 8B - SeraphSong
6C - Safe Helm BC - Amulet CC - Green Dream 8C - Sun Shades
68 - Taban Helm B8 - Dash Ring C8 - Berserker 88 - Prism Specs
6A - Sight Cap BA - Hit Ring CA - Power Scarf 8A - *nothing*
62 - Memory Cap B2 - Power Ring C2 - Speed Belt 82 - Tonic
63 - Time Hat B3 - Magic Ring C3 - Black Rock 83 - Mid Tonic
6E - Vigil Hat BE - Wall Ring CE - Blue Rock 8E - Full Tonic
AD - Ether 2D - Petal 3D - Ruby Knife
AF - Mid Ether 2F - Fang 3F - Yakra Key
A4 - Full Ether 24 - Horn 34 - Clone
A7 - Elixir 27 - Feather 37 - Toma's Pop
A0 - HyperEther 20 - Seed 30 - 2 Petals
A9 - MegaElixir 29 - Bike Key 39 - 2 Fangs
A1 - Heal 21 - Pendant 31 - 2 Horns
A5 - Revive 25 - Gate Key 35 - 2 Feathers
A6 - Shelter 26 - PrismShard 36 - *nothing*
AB - Power Meal 2B - C. Trigger
AC - Lapis 2C - Tools
A8 - Barrier 28 - Jerky
A2 - Power Tab 22 - Race Log
A3 - Magic Tab 23 - Moon Stone
AE - Speed Tab 2E - Sun Stone
BATTLE CODES
------------
A1EE-EFD9
All characters go to level 99 after one battle! Save tabs until after you
do this to boost the the stats without a **. <By: [email protected]>
22EC-ED60
Get all techs/magic after one battle, including double and triple techs! Go
into battle with different characters to get everyone's techs.
<By: [email protected]>
A1EE-EDD9
Get 999 HP, 99 MP and all techs after a battle. Turn the GG off when the
game freezes, it will look like you are going to level 99 but you are only
getting full HP and MP and the techs. <By: [email protected]>
1438-7765
You are invincible and if a monster hits you they all die!
<By: [email protected]>
9DA6-7765 Infinite MP for lead party member
9DAB-7765 Infinite MP for 2nd party member
9DA8-77D5 Infinite MP for 3rd party member
Works in battle mode only. <By: [email protected]>
Change monsters you fight in battle! <By: [email protected]>
xxDC-5FAF or xxDC-5F6F
Replace xx with different combinations to access different monsters when you
enter a battle. The monsters you will get is very random, partly depends on
the original monster group you decide to enter battle with. You can access
all monsters, including dummied out ones. Keep in mind that the code
accesses parts of monsters as well. For example, Lavos Spawn is only one
monster but has two attackable parts. One downside to the code is that the
monster's graphic will be glitched if you are not in an area native to where
that monster is (color swap monsters are ok). All special magic/tech
attacks the monster uses are fine, though.
Unusual monsters:
+-----------+------+---------------+------------------+--------------------+
| Name | HP | Attacks/Magic | Charm/Twin Charm | Exp./G/Tech P./Won |
+-----------+------+---------------+------------------+--------------------+
| Bull Frog | 100 | Regular/None | Nothing/Nothing | 127/200/4/Nothing |
| Departed | 1650 | Regular/None | HyperEther/Same | 555/500/8/Lapis |
| Frog King | 1 | Regular/None | Nothing/Nothing | 10/100/1/Nothing |
| Johnny | 408 | Regular/None | Nothing/Nothing | 246/150/8/Nothing |
| Octobino | 1 | Regular/None | Nothing/Nothing | 146/250/4/Nothing |
| Octorider | 100 | None/None | Nothing/Nothing | 30/45/2/Nothing |
| Ogre | 1 | None/None | Nothing/Nothing | 348/650/8/Nothing |
| Omicrone | 1 | None/None | Nothing/Nothing | 455/600/8/Nothing |
+-----------+------+---------------+------------------+--------------------+
3365-5D00
Win a battle after killing only 1 enemy. For some enemies there is no need
to fight. You will only get Exp./tech points/G for the monster you killed,
however. <By: [email protected]>
EE8E-7769
Get nearly every item in the game after winning a battle. After battle,
the game will freeze, but it's actually processing items. Wait a while,
and the battle will end. Now take a look at your item list. You should
have 98-100% of the items in the game. Note: the "dummied" items are
totally useless. They were literally erased from the game and have no use.
All you see of them is the icons. <By: [email protected]>
EEE8-E7D9
Gain more HP and MP after winning a battle. After battle, all characters HP
and MP will increase just as if you gained a level. This works also for
people not in your current party. <By: [email protected]>
FF65-5F0F
Enemies reappear after a battle. <By: [email protected]>
B325-7765
Only techs damage enemies. <By: [email protected]>
33DD-7D6D
No menus in battle mode. <By: [email protected]>
33DD-74DD
Different, random sound effects in battle. <By: [email protected]>
24A0-5700
Invincible to almost all types of monster attacks/magic. Stronger enemies
may kill some of the party members but not the lead character.
<By: [email protected]>
1A6F-E400
Automatically win a battle. Go into a fight and as soon as one of your
characters goes to attack the enemies will disappear and the game will
continue normally. <By: [email protected]>
EED0-EFE5
Techs you use will have the graphic of another tech. Change first 2 slots
of the code for different effects. <By: [email protected]>
65EB-E4A9
Max. out all abilities such as power, magic, speed, etc. for every
character. <By: [email protected]>
F5A0-54A1
All attacks in battle (physical or magic) do 9999 damage. Use this code
with the invincibility code 24A0-5700 to max. party member's attributes
when they gain levels. The attributes will go down again if levels are
gained while the codes are not active. <By: [email protected]>
5E2A-5F01
Random effects after winning a battle. You may get a weapon from an enemy
that gives an item, have your HP raised to 999 at level 1 or learn most or
all techs after a battle. The effect depends on the time period and
location. When using this code, let the game freeze before choosing an
attack command, then turn the GG off and back on. Before the game freezes
again kill all of the enemies. <By: [email protected]>
7F67-5DD0
Play dead to win battles instantly. When you go into combat your party
members will fall down like they died. Turn the GG off, the monsters
disappear, and the game continues normally. Works on bosses as well.
<By: [email protected]>
FF34-5F0D
Some enemies may not appear when the fight begins. <By:[email protected]>
BC46-E7A1
Get a series of pop-up texts during a battle such as "Energy is stored in
the wheels," "Mortal blow!," "Yakra's Needlespin" etc. May freeze the game
after serveral messages. <By: [email protected]>
A27E-8DAO
Instantly run away from any monster! (Revised). Works on bosses, even
Lavos. Game will act as if you had beaten them normally.
<By: [email protected]>
xxDB-7770
Replace xx to change the death sound effect when you kill a regular enemy.
D3-7E, EC-EE = silent <By: [email protected]>
AAD6-7DE0
Regular enemies die like bosses. Different code. <By: [email protected]>
75D6-7DE0 + B2D6-7F70 + 06D6-7450 + 4BD6-7780
Regular enemies go out with a BANG! <By: [email protected]>
00D9-5F6F
Erase saves when you go into a battle. Use this in the intro if save
data is corrupt. <By: [email protected]>
FFDD-77DF
Erases Crono's name when you enter a battle. Effect is permanent if you
save. <By: [email protected]>
EE91-5DA7
Race Johnny when you enter a battle. <By: [email protected]>
2964-7765
Enemies can't use techs/magic/special attacks at all. Try this on Spekkio!
He's hilariously easy. A few notes: You'll see Spekkio's physical attacks.
Also, when fighting the 2nd Lavos, you *must* turn off the GG after you
destroy both arms for it to use Obstacle and lower its defense. Also, you
must turn it off again at the Lavos Core for the Active Life bit to turn off
defense. <By: [email protected]>
9DB9-7765
This is a better version of [email protected]'s "More Wierd Battles" code.
This one doesn't crash at all. The character's dont do any animations in
battle. <By: [email protected]>
9DB7-7765
Messed up bar in battles. This code makes the bar with the names/HP/MP look
like it has gears turning in it in battles. <By: [email protected]>
B627-7765
Damage and Healing numbers are spread out in battle. Ex: insted of saying
9999, it will look like 9 9 9 9. It may even spread across the whole
screen! <By: [email protected]>
B621-7765
Damage number glitch. This code makes on of the damage or healing digits in
battle glitch out so you can't see exactly how much damage you do.
<By: [email protected]>
EE34-5D60
Any character's attack does more damage. This code also works with techs
but not magic. <By: [email protected]>
552A-EDD9
Techs have strange effects. When you use a tech it may hit your party,
confuse all enemies, etc. <By: [email protected]>
5527-EDD0
All attacks do very little damage, both for your party and the enemies.
<By: [email protected]>
553D-5DD0
Non-magic attacks do very little damage. <By: [email protected]>
5537-8DD0
Magic attacks do high damage. <By: [email protected]>
8DA8-7765
Robo's techs use all MP. <By: [email protected]>
A1E2-E4A9
Get more gold after a battle. Amounts may vary depending on the monster(s).
Some party members may jump to different places on the screen during the
battle so use this code with a walk thru walls code in case your characters
get stuck in a wall. <By: [email protected]>
3BC4-7765
Most moving monsters will try to run away in battle. Will not work on
enemies that don't move or bosses. Some monsters may fight back if you
attack while they are trying to run. A few enemies may glitch the game,
like the Winged Apes. Not perfect, but a helpful code.
<By: [email protected]>
B625-7765
Increase the evade rate. Chances are about 1 in 10 of getting hit, for both
monsters and your party. Regular attacks only. <By: [email protected]>
DCF3-7765
Everyone (party and monsters) are invisible in battle.
<By: [email protected]>
B323-7765
Enemies and your party are invincible in battles. Turn the GG off when it
is your turn to attack. <By: [email protected]>
B623-7765
Any and all attacks do 9999 damage, both your party and monsters. Equip
Crono with the Haste Cap for 4x 9999 damage when using the "Confuse" tech.
<By: [email protected]>
6666-7765
Techs are not listed on the tech screen but still work.
<By: [email protected]>
FF67-7765
Lowers Lucca's max. HP when she uses techs. <By: [email protected]>
DC67-7765
Can't use techs in battle. <By: [email protected]>
BB23-7765
All attacks do 0 damage. <By: [email protected]>
BA23-7765
All attacks do 0 damage, can erase saved games. <By: [email protected]>
BE23-7765
All attacks do 1 damage. <By: [email protected]>
B423-7765
Enemies die by disappearing. <By: strato [email protected]>
A523-7765
Critical hits do 0 damage, enemies disappear instead of die.
<By: [email protected]>
AF23-7765
Enemies disappear when killed with a weapon. They will die normally if
killed with a tech. <By: [email protected]>
366E-7765
Use a tech, you win the battle and will get level ups and items.
<By: [email protected]>
0023-77A5
Make damage repeat. Turn the GG off after 3 times to prevent the game from
crashing. <By: [email protected]>
EDF3-7765
Have no control of your party in battle. Chrono, Marle, etc. may attack
friends or foes. <By: [email protected]>
9DAA-7765
Strange things happen during a battle. <By: [email protected]>
AAE7-7765
Enemies die like bosses (flash + disappear) <By: [email protected]>
EE6D-7765
Enemies will look like your party in battle. <By: [email protected]>
A1E4-E7A9
Get lots of gold after a battle. <By: [email protected]>
5683-7765
Speedbar never goes down. <By: [email protected]>
B621-7765
Alters the damage your party and the enemies take in a battle.
<By: [email protected]>
9DB3-7765
Party members do things without you in control. Turn the GG off to continue
normally. <By: [email protected]>
9DB5-7765
Enter a battle, the game will appear to have crashed but press the "A"
button. When you use an attack, it looks like you glide and when you do a
tech you don't move your arms. Your characters don't do the victory dance.
Game may freeze sometimes. <By: [email protected]>
65B2-7760
Does strange things after a battle. You may get lots of exp. and just a
few gold and tech points or you may get lots of gold and just a little exp.
and tech points. If you fight an enemy that usually gives an item after a
battle you might get lots of a different item. During the battle enemies
might keep attacking over and over again so turn the GG off and back on when
they stop. Try to keep the GG on most of the battle. This code may not do
anything when fighting certain enemy groups. Try fighting large groups of
enemies. <By: [email protected]>
336A-ED09
Alter stats and other things after a battle. After you start a new game, go
to Guardia Forest with Crono only. Then go to the bird with the bell and
fight the 2 beetles. Do not touch the other creatures. When in battle, the
game will freeze. Turn the GG off and back on. After killing one beetle,
run away from battle. When the screen messes up turn the GG off again, then
turn it back on when you hear the running away sound. The normal screen
will also be messed up so go to the menu screen and exit. If the trick
worked, Crono's stats will have changed and there will be 6 cats at Crono's
house. If you go upstairs at his house Crono's mom will wake him up again.
<By: [email protected]>
3BBE-7765
Mixed up characters in battle. <By: [email protected]>
EEFE-7405
Invisible in a fight. <By: [email protected]>
B323-74A5
Every attack on enemy or companion, hurts Crono by "0" HP.
<By: [email protected]>
B323-7465
Regular attacks do 1 HP damage, dual techs = 2 HP damage, triple techs = 2
HP damage. <By: [email protected]>
B323-7405
Every attack on enemy or companion = 9999 HP. This code hits 9999 every
time. <By: [email protected]>
AA39-7D05
Enemies and your party are invincible. <By: [email protected]>
EEE3-7765
For the first few rounds of battle the damage that is dealt to you
increasingly goes down. <By: [email protected]>
DBF3-7765
Strange battles. Enemies will turn into glitched letters and you may win or
lose a battle instantly. Techs do no damage. You will lose automatically
more than you win automatically. <By: [email protected]>
A523-7765
Assorted damage in battles. Sometimes you take 0, sometimes you take normal
amounts, ignore disappearing characters. <By: [email protected]>
AA34-7765
Take zero damage in battles. <By: [email protected]>
B023-7765
Immune to some attacks and spells. Hallation, some spells and critical
attacks do little or no damage. <By: [email protected]>
6623-7765
Immune to most attacks and spells. Enemies do 1 damage except Hallation,
normal attacks do nothing, critical attacks do 2 damage.
<By: [email protected]>
EE23-7765
Enemies can do no damage, critical attacks do no damage, and everything else
does 1 damage. <By: [email protected]>
2223-7765
Erases 2nd saved game and all are invincible in battles. Effects may vary
depending on the situation. <By: [email protected]>
B424-7765
Invincibility in battles, but if a monster throws you there is a possibility
you might get stuck. <By: [email protected]>
FC23-7D65
Every hit kills, party or monster. <By: [email protected]>
EEC4-7DD5
Enemies won't attack unless close. <By: [email protected]>
Following codes may cause an eternal battle (EB). Battles don't end; hidden
enemies will continue attacking you. To get out of the battle, you must
quickly have 2 characters kill the same enemy twice (the enemy must take one
hit to kill). This is the only known way to get out of an EB, and may not
work in all situations. <By: [email protected]>
568F-7765
In battle, use a tech and you will get a weird message saying, "Got 1x
Lightning" or "Got 1x rovoke." All monsters are instantly killed and
results in an EB. <By: [email protected]>
CD3B-7765
Instantly destroys all enemies (and some bosses) when you try to attack or
use a tech. Will result in an EB. <By: [email protected]>
AA34-7D65
Party is invincible in battles, EB. <By: [email protected]>
AA34-7DD5
Enemies disappear instead of die, which results in an EB. Crono takes ALL
the HP adds (cure), and subtracts (attacks) for companions.
<By: [email protected]>
AA34-7D05
EB, 3rd person invincible, 1 hit kills 1st person, Revive revives 1st person
to full HP, 1st person dies when enemy misses, 3rd person gets hurt when
certain enemies are attacked, 2nd person dies when revived or cured, Cure
doesn't effect 3rd person. <By: [email protected]>
AA34-7FD5
In battles, if the 2nd person gets hit, the 1st person dies, if the 2nd
person is cured, he/she sometimes dies. There are many other things too like
an EB. <By: [email protected]>
AA34-7FAD
1st person invincible, attacks against the 2nd person take 4 HP, attacks
against the 3rd person only take 8 HP, EB. <By: [email protected]>
AA34-7F0D
1st invincible, 2nd and 3rd die with 1 hit, 1st cannot be cured, EB.
<By: [email protected]>
AA34-746D
Everyone is invincible, EB. <By: [email protected]>
B434-7765
Party is invincible, however, results in an EB. <By: [email protected]>
ACTION SCREEN CODES
-------------------
Magus vs. Magus! <By: [email protected]>
Requirements: CT Walk Thru Walls Code (EEBO-EFA4)
1. Begin a new game or New Game +.
2. Play normally until you get chased into the future and land in the Bangor
Dome.
3. Go thru Lab 16.
4. Turn the Walk Thru Walls code on.
5. Go thru Sewer Access to the Keeper's Dome.
6. Walk thru the sealed doors and get the Epoch.
7. Travel to 12000 B.C. and play the rest of the game normally... until you
get Magus.
8. When you get Magus and the Black Omen appears, go to the Denandoro Mts.
and fight Masamune (sometimes he's already dead).
9. Go to Melchior's and fix the Masamune (don't try and walk out the door
while they're working or the game will freeze).
10. Go back to 600 A.D. Magus' Castle will be there!
11. Go in with Magus in your party and see Magus vs. Magus!
C41A-ED04
Save your game anywhere, including the Programmer's ending and at Lavos
(when Lavos changes attack mode). Walk into any area with a save point.
Touch it and it will hear a ching, do it again and it won't. Now check
your status screen and you can save anywhere. Code still works without
the GG as long as you don't enter an area with a save point.
<By: [email protected]>
0B60-7FA4
Near perfect walk thru walls code! Walk anywhere on any screen. However,
you will not be able to change areas with the GG on.
<By: [email protected]>
C356-EDA7
Wave background (like when fighting Lavos Core) when you enter an area.
Game may glitch if you keep switching areas. <By: [email protected]>
EEB0-EFA4
Revised walk thru walls code. Doesn't work in all areas and can't move on
all parts of the screen. However you can change areas (walk thru sealed
doors, etc.). Use this code to skip a large portion of the game by walking
through the sealed doors to get Epoch on the first visit to the future.
Also, there is a "secret path" in the room where Janus and Schala talk,
right above the book cases. It will take you to one of the ending scenes,
then dump you on the elevator shaft in the Ocean Palace with all characters
in your party, including Magus. Credit goes out to the person on the
Gamewiz board who found this. <By: [email protected]>
1BCD-5FA7
Characters not in your party move very fast. <By: [email protected]>
0E6F-7767
Walk thru walls - up direction only. Must reset if you get stuck.
<By: [email protected]>
EE6F-54AD
Conversations repeat, can also listen to conversations from other parts of
the game. Talk to a person (or look at a sign, etc.), go to the menu
screen, then exit. The text should repeat. Now, if you go to different
areas, go to the menu screen and quit, you may get speech from another part
of the game. <By: [email protected]>
29BD-5F07
Teleport code. Depending on what area you enter (or if you change areas)
many things may happen like:
1. Get an ending.
2. Get transported to an event in the game.
3. Get transported to another area in the same era.
4. Get transported to another era.
5. Get transported to a map.
6. Get transported to an area where you can't move (glitch).
See the "Walk on 1999 A.D. map" for an interesting use for the code ;)
<By: [email protected]>
5D56-ED67
Earthquake screen. <By: [email protected]>
DEC0-5767
The movements of some creatures is strange, may cause glitches.
<By: [email protected]>
FF01-54DF
Change character looks. Examples: Crono's Mom looks like Melchoir, the cat
is the King of Guardia, Gato is a Reptite, etc. Note: Game may black out if
you enter enemy-only areas with GG on. <By: [email protected]>
3EBF-5767
This code will transport your characters to different places than the other
transport codes (when you switch areas). Will also change where you are on
the map if you leave an area. <By: [email protected]>
22B4-546B
Leave the GG off until you enter a building in Truce 1000 A.D. Turn the GG
on and leave the building. When you see the map turn the GG off again. Now
you will be watching the "Killed by Lavos" ending.
<By: [email protected]>
EEB4-546B
This code is very weird. It is a modified version of the code for the bad
ending every time you go into a Truce Village house. Turn on the GG when it
starts saying "Crono..." Then go down and talk to Crono's Mom. She will
give you the chance to name Lucca but you will only get a black screen
instead of the name screen. Press Start to go on from this point. Then go
straight upstairs and go back down. You have about a 50/50 chance of seeing
Crono's Mom sitting in her chair. If she is, then when you come up to her
she will say something like "Crono, I heard you were going to be executed."
This means you skipped ahead into the game. The save menu name is now
Forward to the Past. You only have Crono, but the events are the same as if
you had gone through the game to that point except the men are still
guarding Lucca's machine. It certainly is weird and there are many
glitches, but it might be modified. Also if you keep it on, you may see the
bad ending in a building in Truce. <By: [email protected]>
4CB5-5F6D
Strange walk thru walls code. You can "slide" your characters to the left
and right in any area. Turn the GG off to stop them. Be careful where you
stop and try not to walk off the screen. <By: [email protected]>
6CB5-5DD7
Your party will run very fast but in an up direction only. If you get stuck
against a wall turn off the GG and do a regular sprint to free yourself.
<By: [email protected]>
2AB4-77DD
Teleport code. To use this code, enter any area and walk around in circles
and such with any character. Eventually you will be transported to a random
area, event, or ending. Sometimes you will be transported to a random area
where you can't move (glitch). You should use this code with a walk thru
walls in case you get stuck when you change screens.
<By: [email protected]>
STATUS SCREEN AND TITLE SCREEN CODES
------------------------------------
3F65-EF06
Get some items just by going into the items screen (try equipping characters
first). <By: [email protected]>
EE68-7DOC
This code has two effects. The first is this: go into a shop (things should
have different prices), exit it, go back in, and voila! Everything will
cost only 1GP, and you will be able to sell ANY item in your inventory;
allowing you to rid yourself of old accessories, armor, etc. But you
won't get anything for the things you sell. The second effect is this:
simply go to the stat screen, and any character will be able to equip
anything. Ex: equip Robo with a Rainbow, Crono with a Prism Dress, etc.
This doesn't mean you can equip, say, weapons in your armor slot, it means
you can equip any weapon in your weapon slots, etc. Note: There are two bad
sides to this code, the first is that you can't use items, and the second
is that it causes graphic glitches while walking on the map. So, only use
the effects of this code when needed. <By: [email protected]>
1065-5466
Get Magus on your menu screen. Leave the GG off until you enter an area.
Turn it on and then go to your menu screen. Crono will now have a Magus
portrait and equipment. You can't keep the "Crono Magus" but you can
unequip Magus' equipment and keep it. <By: [email protected]>
F2B0-54A6
Heal party to a certain or above normal HP on menu screen.
<By: [email protected]>
Replace Gaspar on the character exchange screen with:
9BE7-77AB Algetty villager
9BE7-74AB Belthasar
00E7-7FAB Melchior
9BE7-77AB + 9BE7-74AB Toma <By: [email protected]>
<By: [email protected]>
7ED6-7FAD
Enter an area from the map and the saved game screen from after the title
screen will show up. <By: [email protected]>
1971-E46F
Get a menu screen with 9 possible character slots after the title screen,
showing that two more party members were planned but not put in the final
version. <By: [email protected]>
33DD-776D
Game never starts up, erases saved data. <By: [email protected]>
3CF5-5FD3
Silver pendulum on title screen. <By: [email protected]>
xx72-E707
Changes what appears at the title screen.
DF - Partial credits list
15 - Glitched version of time warp at Magus' castle.
<By: [email protected]>
EE6F-D767
Pendulum screen never ends. <By: [email protected]>
0082-E707
Play the jet bike race at the title screen. Turn GG off to go to the saves
menu. <By: [email protected]>
4282-E707
Time warp graphics on the title screen. Turn GG off to go to the saves
screen. <By: [email protected]>
A06E-7D07
Start a game on level 0. Instead of getting the normal saved game screen
after the title screen you will get the one from the menu. Choose a slot
and save. Then reset the game with the GG turned off. Use New Game + on
that save and Crono will begin with 0 of almost everything. No known useful
effect for this code yet. <By: [email protected]>
MAP SCREEN CODES
----------------
Walk on the 1999 A.D. Day of Lavos map! <By: [email protected]>
1. Enter the following codes:
29BD-5F07 (teleport)
7F67-5DD0 (invincibility - turn GG off when party falls "dead" in battle)
EEB0-EFA4 (walk thru walls)
2. Turn GG off and start a new game.
3. Go to the fair, turn the GG on right before you enter the area where
Gato is.
4. Once you change areas it will show Crono fall of the cliffs on the side
of Death Peak and land by a save point. Turn the GG off.
5. Walk North/Northwest and go into the cave.
6. Once in the cave, turn on the GG and "kill" the Lavos Spawn.
7. Have the GG on, walk-thru walls to the right (past the chest with the
Giga Arm in it), walk up both sets of stairs, and into the cave entrance.
8. You will see your map Crono on a greenish colored screen. Walk to the
right. Viola! You are now walking on the 1999 A.D. map! Even pops up
in the lower left corner :) Press select to look at the large map. Walk
"around" the map to go on different continents. You can save your game
here too, but not a good idea as you are unable to leave.
4444-54D8 Yellow text on map screen <By: [email protected]>
5444-54D8 Purple text on map screen <By: [email protected]>
0444-54D8 Orange text on map screen <By: [email protected]>
1444-54D8 Pink text on map screen <By: [email protected]>
3EBF-5767
Enter an area from the map and leave. You will be moved to a different
part of the map. If you get stuck you will need to reset.
<By: [email protected]>
BC18-8F06
A walk thru walls type code that works when you are on the map. Watch out,
you can get stuck and will have to reset. <By: [email protected]>
3B65-54D8
Invisible characters on map screen. <By: [email protected]>
A2A4-E7BB
Walk in the clouds on the Zeal map. Have a saved game by Enhasa in Zeal
12000 B.C. Once you do that, use this code. You will now be able to walk
off the continent and move anywhere in the clouds.
<By: [email protected]>
1.5 - MUSIC CODES
-----------------
The Chrono Trigger battle music jukebox! <By: [email protected]>
Following code will replace the music for most battles that use the regular
battle theme.
xxD9-7407
DD - *Dragon tank FD - Sun Keep
DF - Present (1000 A.D. map) FF - *Seagulls
D4 - Middle Ages (600 A.D. map) F4 - *Leene's Bell
D7 - Dark Ages (12000 B.C. Zeal map) F7 - Epoch
D0 - Prehistoric (65000000 B.C. map) F0 - Schala's theme
D9 - Future (2300 A.D. map) F9 - Spekkio/Nu
D1 - The Millennial Fair F1 - Danger!
D5 - Marle's theme F5 - The Trial
D6 - Forest F6 - Crono's theme
DB - Zeal Palace FB - *The Blackbird interior
DC - Factory FC - *Outside the Blackbird
D8 - Ayla's theme F8 - Success!
DA - Guardia Castle FA - Marle returns
D2 - Lavos F2 - Bleak future
D3 - Robo's theme F3 - 1000 A.D. town
DE - Crono awakes FE - Marle vanishes (telepod)
4D - *Jail/dripping water 7D - Pendulum/Title screen
4F - *Flowing water 7F - Ocean Palace
44 - *Wind 74 - Lavos Core
47 - Crono goes to jail 77 - Lab 16/32
40 - Organ 70 - *Inside Lavos
49 - Won clone! 79 - *Lavos awakens
41 - Dead 71 - Hunting Range
45 - Johnny 75 - Time warp
46 - Magus' theme 76 - Dactyl Nest
4B - Boss battle 7B - Battle with Lavos (2nd form)
4C - Frog's theme 7C - *Lavos scream
48 - Good Night 78 - Belthasar
4A - Race with Johnny 7A - Catherdral interior
42 - Dome 72 - Opened sealed chest
43 - Sealed chest 73 - End of time
4E - Denadoro Mts. 7E - Ending theme (for New Game +)
0D - Magus' Castle 9D - Crashing Epoch
0F - *Chanting 9F - 2nd battle theme (Unreleased)
04 - Gato 94 - Singing Mtn. (Unreleased)
07 - *Unknown
00 - Black Omen
09 - Battle theme
01 - Tyrano Lair
05 - *Tidal wave
06 - Reinstate execution
0B - Moonlight Parade
0C - *Zeal falls
08 - *Tide
0A - *Inside Lavos
02 - Ending theme (Marle)
03 - Big boss battle
0E - Unknown (Unreleased)
Listen to unreleased sound clips in Chrono Trigger!
Enter the code, but leave the GG off until you are ready to enter the
specified area from the map:
Music #1 = 2nd Battle Theme, #2 = Singing Mountain, #3 = Unknown
Clip #1: 6ED7-5F64 Death Peak 2300 A.D.
Clip #2: E3D7-5FA4 Forest Ruins 1000 A.D. (Blue pyramid next to Medina)
Clip #3: 8ED7-5FA4 Zenan Bridge 600 A.D. (Either side)
<By: [email protected]>
DC4B-57FE
Strange new music and sound effects. <By: [email protected]>
0040-57FE
More strange music and sound effects. <By: [email protected]>
39F6-EFA4
Music doesn't change when you enter an area from the map or switch areas.
<By: [email protected]>
END OF CODES
==========================================================================
Thank you for downloading The Chrono Trigger Game Genie FAQ!
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This FAQ is currently maintained by:
Luke <[email protected]>
Send E-Mail for corrections, code submissions, comments, etc.
Until the next update....
==========================================================================
(c) 1996, 1998, 1999 Game Genie Code Creators Club, All rights reserved.
The text of this file may not be reproduced, stored in a retrieval system,
transmitted, or published, in any form or by any means, electronic,
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-EOF-