Code:
___ ___ ___ ___ ___ /\ \ /\ \ /\ \ /\ \ /\ \
//\\ \ //\\ \ //\\ \ //\\ \ //\\ \
///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \
/// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \
/// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \
///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\
\\\ \ ___\/__/\\\ \ ___\/__/\\\ \ \/__/\\\ \ \/__/\\\ \ \/__/
\\\ \/\ \ \\\ /\ \ \\\ \ \\\ \ \\\ \
\\\ \\\ _\ \\\ \\\__\ \\\ \ \\\ \ \\\ \
\\\/// / \\\/// / \\\ \ \\\ \ \\\ \
\\// / \\// / \\\__\ \\\__\ \\\__\
\/__/ \/__/ \/__/ \/__/ \/__/
GAME GENIE CODE CREATORS CLUB
-----------------------------
(c) 1996, 1998 Game Genie Code Creators Club, All rights reserved.
The text of this file may not be reproduced, stored in a retrieval system,
transmitted, or published, in any form or by any means, electronic,
mechanical, photocopying or otherwise, without being fully creditted
or without the prior written permission of the club. E-mail to
[email protected] and [email protected]
=============================================================================
---- ____ _____ ___
| | |\ | /\ | | /\ |\ | | /\ | \ /
|__ | | \ | / \ | |__ / \ | \ | | / \ |___ \ /
| | | \ | /----\ | | /----\ | \ | | /----\ | |
| | | \| / \ |____ | / \| \| | / \ ___| |
_______________
| | |
------ ___ | | | ------ ___ ___
| /\ |\ /| | ___|___|___|___ | | |\ | | |
| --- /__\ | \ / | |-- | --- |-- | \ | | |---
|_____| / \ | \/ | |___ |_____| |___ | \| | |___
FINAL FANTASY 3 GAME GENIE GUIDE VERSION 2.23
503 OF THE BEST CODES FOR FF3!!!
--------------------------------
* NOTE - If you have Windows, use Write / WordPad to
display this file and set the font to "Courier New"
8 point for best results. If you have a Mac, use
an 8 or 10 point monospaced font.
Version 1.5 By: [email protected] (March 1996)
Version 2.0 By: [email protected] (November 1996)
Version 2.2 By: [email protected] (April 1998)
-------------------
| TABLE OF CONTENTS |
-------------------
Part 0 - Introduction and Revision history (What's new in this version)
Part 1 - Credits
Part 2 - Why Some Codes Don't Work
Part 3 - Character Start-Up Codes (Codes 1 - 378)
- When to Put Codes
- Character Codes
- Menu Codes
- Numerical Codes
- Weapon, Shield, Helmet, Armor, and Relic Codes
Part 4 - Gold Codes (Codes 379 - 382)
Part 5 - Battle Codes (Codes 383 - 421)
- During Battle
- After Battle
Part 6 - Non-Battle Codes (Codes 422 - 445)
Part 7 - New Attacks For Characters (Code 446)
Part 8 - Complete Leo/ Kefka Codes (Codes 447 - 451)
- Leo/Kefka Method #1
- Leo/Kefka Method #2
- Leo/Kefka Method #3
- Perfect Kefka
PLUS - Control Different Characters (Code 452)
- More Characters to Choose (Codes 453 - 454)
Part 9 - Manson Codes - Twenty of the best codes (Codes 455 - 474)
Part 10 - Veldt Codes - New monsters on the Veldt! (Codes 475 - 481)
Part 11 - Madril's Codes - Some New codes (Codes 482 - 500)
Part 12 - Enemy Spell Code & Auxiliary Codes (Codes 501 - 503)
Part 13 - Music codes (504)
-------------------------------------------
| PART 0: INTRODUCTION AND REVISION HISTORY |
-------------------------------------------
The Game Genie Code Creators Club creates original Game Genie codes for many
games. In this guide, you will find a collection of our codes for Final
Fantasy 3. We also have many other codes for many other games at our new web
site, http://www.videogamesource.com/genie. Stop by and see our collection!
VERSION 1.0
Our first collection of FF3 codes was compiled by
[email protected] and had over 300 codes.
===========================================================
VERSION 2.0 .... 28 NOVEMBER, 1996
Greetings, fellow gamesters, and welcome to Version 2.0 of the GGCCC's FINAL FANTASY
III GAME GENIE FAQ!!! New things in this version are as follows:
* Several grammar errors corrected
* New codes added under some sections
* Manson Codes 10 - 20 added (#465 - 474)
* Leo and Kefka Methods 2 and 3 added (#449 - 451)
* Veldt Codes added (#475 - 481)
* Madril's codes added (#482 - 500)
* Codes numbered
Distribution of this guide:
This guide may be uploaded to other web sites providing that the content is
not altered. We also ask that if you have time to please drop us an E-Mail at
[email protected] if you are using it on your site so that we can
send you out updates when we update the FAQ. For more information on our
guidelines for usage of our FAQs and codes, visit our web site at
http://www.videogamesource.com/genie.
Thanks to LrdRokoL for making the first version, without which there wouldn't be this
second version!! Enjoy the codes!!
[email protected]
===========================================
VERSION 2.2 .... 10 APRIL, 1998
These new additions complete the FF3 Game Genie collection!
*501 The Enemy Spells Code
*502 Target Anyone with Any Spell
============================================
VERSION 2.22 .... 21 JUNE, 1998
One last code!
*503 Get all Lores after one battle (by [email protected])
=============================================
VERSION 2.23 .... 6 APRIL, 1999
Music jukebox code added! Who needs the soundtrack CD?
*504
-----------------
| PART 1: CREDITS |
-----------------
Since so many people have contributed codes to this guide, it is impossible to list
the creator next to the code, or make sure proper credit is given for EVERY single
code. If you feel you have created a code in this guide and you have not been
credited, E-mail [email protected] and I will add your name.
Here are some of the people that made the major codes:
------------------------------------------------------
The Gamewiz FF3 FAQ Makers
Mirager X (Leo & Kefka Method 1; Change Characters)
LrdRokoL (New Attacks; More Characters to choose)
Manson8814 (Manson Codes, Leo & Kefka Method 2)
Madril (Madril Codes, Leo & Kefka Method 2/3)
AeroStar13 (Veldt Codes, Kefka Method 2, Leo & Kefka Method 3,
Enemy Spells, Target Anyone with any Spell)
[email protected] (Get all Lores after one battle)
[email protected] (Leo & Kefka Method 3)
Fenix Hok (invaluable assistance testing Veldt Codes)
Various codes by above people and: Strato 508, GWS Mara, [email protected],
Peach Lord, Whrek, RPGKING1, HitMan399, Edgar GGW, [email protected], and anyone
else whom I forgot to credit.
(All names without extensions are @aol.com.)
And of course, VERY special thanks to [email protected], for making the first
vesion of this guide.
-----------------------------------
| PART 2: WHY SOME CODES DON'T WORK |
-----------------------------------
Written by: [email protected]
What you are about to read is my PERSONAL OPINION and the information
that a Galoob Game Genie representative has given me.
I have been recieving complaints from people about codes not working
on their game. Based on my expeience and other sources, I will explain
why some codes don't work for your game.
You see, Nintendo sued Galoob many years ago, to try to stop
Galoob from creating their Game Genie. Nintendo lost the lawsuit.
Nintendo is actually changing the configuration in the game decks
they are selling. One batch of decks lets you use your present codes.
The next batch of decks made and released are so configured that they will
not accept the old and proven Game Genie codes. The codes you receive are
correct (This came from an anonymous informant).
Nintendo also changes the configuration of their games. I made this
observation after buying another Final Fantasy 3 game. I have noticed
that there are still codes that won't work for both of them. Thas
led me to believe that Nintendo is creating different versions of the
games they make. They are doing this to either fix the bugs in their
games and to frustrate Galoob from finding more codes.
----------------------------------
| PART 3: CHARACTER START-UP CODES |
----------------------------------
Here a tons of codes that will let you alter the character before
they ever join you.
WHEN TO PUT THE CODES:
----------------------
Terra : Before new game
Locke : Save point after old man's house
Edgar : Any time after getting Locke but before Kefka shows up
Sabin : Save point in Mt. Kolts
Banon : Save point in Returners Hideout
Shadow: Don't talk to him in S.Figaro. Save after Sabins scenario starts
Cyan : Save before Imperial Base
Ghost1: Before getting the first ghost
Ghost2: If Shadow bails,you can get a second ghost. Before getting G#2
Gau : Before the waterfall.
Celes : Save under Duncan's house,codes MUST be in before you see her
Setzer: Before Opera house and (?) until after Imperial base
Mog : Save point after old man's house.
Strago: Save outside of Thamasa
Relm : Save outside Esper cave
Leo : Save point in Esper cave
Gogo : Save point in Zone Eater
Umaro : Save at snowfield in Narshe, before entering hole behind Esper
1 - 378: CHARACTER CODES
-------------------------
Terra Locke Cyan Shadow Edgar Sabin
HP XX5C-7675 XX58-7B85 XX5A-7875 XX53-7685 XX5E-7C75 XX5D-5885
MP XX5C-7655 XX58-7BE5 XX5A-7855 XX53-76E5 XX5E-7C55 XX5D-58E5
Menu 1 XX5C-7685 XX58-7C75 XX5A-7885 XX53-7B75 XX5E-7C85 XX5F-5675
Menu 2 XX5C-76E5 XX58-7C55 XX5A-78E5 XX53-7B55 XX5E-7CE5 XX5F-5655
Menu 3 XX5C-7B75 XX58-7C85 XX52-7675 XX53-7B85 XX5E-7875 XX5F-5685
Menu 4 XX5C-7B55 XX58-7CE5 XX52-7655 XX53-7BE5 XX5E-7855 XX5F-56E5
Vigor XX5C-7B85 XX58-7875 XX52-7685 XX53-7C75 XX5E-7885 XX5F-5B75
Speed XX5C-7BE5 XX58-7855 XX52-76E5 XX53-7C55 XX5E-78E5 XX5F-5B55
Stamina XX5C-7C75 XX58-7885 XX52-7B75 XX53-7C85 XX5D-5675 XX5F-5B85
Mag.Pow XX5C-7C55 XX58-78E5 XX52-7B55 XX53-7CE5 XX5D-5655 XX5F-5BE5
Bat.Pow XX5C-7C85 XX5A-7675 XX52-7B85 XX53-7875 XX5D-5685 XX5F-5C75
Defense XX5C-7CE5 XX5A-7655 XX52-7BE5 XX53-7855 XX5D-56E5 XX5F-5C55
Mag Def XX5C-7875 XX5A-7685 XX52-7C75 XX53-7885 XX5D-5B75 XX5F-5C85
Evade XX5C-7855 XX5A-76E5 XX52-7C55 XX53-78E5 XX5D-5B55 XX5F-5CE5
Mag Block XX5C-7885 XX5A-7B75 XX52-7C85 XX5E-7675 XX5D-5B85 XX5F-5875
Weapon XX5C-78E5 XX5A-7B55 XX52-7CE5 XX5E-7655 XX5D-5BE5 XX5F-5855
Shield XX58-7675 XX5A-7B85 XX52-7875 XX5E-7685 XX5D-5C75 XX5F-5885
Helm XX58-7655 XX5A-7BE5 XX52-7855 XX5E-76E5 XX5D-5C55 XX5F-58E5
Armor XX58-7685 XX5A-7C75 XX52-7885 XX5E-7B75 XX5D-5C85 XX54-5675
Relic 1 XX58-76E5 XX5A-7C55 XX52-78E5 XX5E-7B55 XX5D-5CE5 XX54-5655
Relic 2 XX58-7B75 XX5A-7C85 XX53-7675 XX5E-7B85 XX5D-5875 XX54-5685
Celes Strago Relm Setzer Mog Gau
HP XX54-5B75 XX57-5C85 XX59-5675 XX51-5B85 XX55-5875 XX5B-5685
MP XX54-5B55 XX57-5CE5 XX59-5655 XX51-5BE5 XX55-5855 XX5B-56E5
Menu 1 XX54-5B85 XX57-5875 XX59-5685 XX51-5C78 XX55-5885 XX5B-5B75
Menu 2 XX54-5BE5 XX57-5855 XX59-56E5 XX51-5C55 XX55-58E5 XX5B-5B55
Menu 3 XX54-5C75 XX57-5885 XX59-5B75 XX51-5C85 XX56-5675 XX5B-5B85
Menu 4 XX54-5C55 XX57-58E5 XX59-5B55 XX51-5CE5 XX56-5655 XX5B-5BE5
Vigor XX54-5C85 XX50-5675 XX59-5B85 XX51-5875 XX56-5685 XX5B-5C75
Speed XX54-5CE5 XX50-5655 XX59-5BE5 XX51-5855 XX56-56E5 XX5B-5C55
Stamina XX54-5875 XX50-5685 XX59-5C75 XX51-5885 XX56-5B75 XX5B-5C85
Mag.Pow. XX54-5855 XX50-56E5 XX59-5C55 XX51-58E5 XX56-5B55 XX5B-5CE5
Bat.Pow. XX54-5885 XX50-5B75 XX59-5C85 XX55-5675 XX56-5B85 XX5B-5875
Defense XX54-58E5 XX50-5B55 XX59-5CE5 XX55-5655 XX56-5BE5 XX5B-5855
Mag.Def. XX57-5675 XX50-5B85 XX59-5875 XX55-5685 XX56-5C75 XX5B-5885
Evade XX57-5655 XX50-5BE5 XX59-5855 XX55-56E5 XX56-5C55 XX5B-58E5
Mag.Block XX57-5685 XX50-5C75 XX59-5885 XX55-5B75 XX56-5C85 XX5C-5675
Weapon XX57-56E5 XX50-5C55 XX59-58E5 XX55-5B55 XX56-5CE5 XX5C-5655
Shield XX57-5B75 XX50-5C85 XX51-5675 XX55-5B85 XX56-5875 XX5C-5685
Helm XX57-5B55 XX50-5CE5 XX51-5655 XX55-5BE5 XX56-5855 XX5C-56E5
Armor XX57-5B85 XX50-5875 XX51-5685 XX55-5C75 XX56-5885 XX5C-5B75
Relic 1 XX57-5BE5 XX50-5855 XX51-56E5 XX55-5C55 XX56-58E5 XX5C-5B55
Relic 2 XX57-5C75 XX50-5885 XX51-5B75 XX55-5C85 XX5B-5675 XX5C-5B85
Gogo Umaro Bannon Leo Ghost #1 Ghost #2
HP XX5C-5C75 XX58-58E5 XX52-5B75 XX53-5C85 XX5D-8675 XX5F-8B85
MP XX5C-5C55 XX5A-5675 XX52-5B55 XX53-5CE5 XX5D-8655 XX5F-8BE5
Menu 1 XX5C-5C85 XX5A-5655 XX52-5B85 XX53-5875 XX5D-8685 XX5F-8C75
Menu 2 XX5C-5CE5 XX5A-5685 XX52-5BE5 XX53-5855 XX5D-86E5 XX5F-8C55
Menu 3 XX5C-5875 XX5A-56E5 XX52-5C75 XX53-5885 XX5D-8B75 XX5F-8C85
Menu 4 XX5C-5855 XX5A-56E5 XX52-5C55 XX53-58E5 XX5D-8B55 XX5F-8CE5
Vigor XX5C-5885 XX5A-5B75 XX52-5C85 XX5E-5675 XX5D-8B85 XX5F-8875
Speed XX58-5675 XX5A-5B55 XX52-5CE5 XX5E-5655 XX5D-8BE5 XX5F-8855
Stamina XX58-5655 XX5A-5B85 XX52-5875 XX5E-5685 XX5D-8C75 XX5F-8885
Mag.Pow. XX58-5685 XX5A-5BE5 XX52-5855 XX5E-56E5 XX5D-8C55 XX5F-88E5
Bat.Pow. XX58-56E5 XX5A-5C75 XX52-5885 XX5E-5B75 XX5D-8C85 XX54-8675
Defense XX58-5B75 XX5A-5C55 XX52-58E5 XX5E-5B55 XX5D-8CE5 XX54-8655
Mag.Def. XX58-5B55 XX5A-5C85 XX53-5675 XX5E-5B85 XX5D-8875 XX54-8685
Evade XX58-5B85 XX5A-5CE5 XX53-5655 XX5E-5BE5 XX5D-8855 XX54-86E5
Mag.Block XX58-5BE5 XX5A-5875 XX53-5685 XX5E-5C75 XX5D-8885 XX54-8B75
Weapon XX58-5C75 XX5A-5855 XX53-56E5 XX5E-5C55 XX5D-88E5 XX54-8B55
Sheild XX58-5C55 XX5A-5885 XX53-5B75 XX5E-5C85 XX5F-8675 XX54-8B85
Helm XX58-5C85 XX5A-58E5 XX53-5B55 XX5E-5CE5 XX5F-8655 XX54-8BE5
Armor XX58-5CE5 XX52-5675 XX53-5B85 XX5E-5875 XX5F-8685 XX54-8C75
Relic 1 XX58-5875 XX52-5655 XX53-5BE5 XX5E-5855 XX5F-86E5 XX54-8C55
Relic 2 XX58-5855 XX52-5685 XX53-5C75 XX5E-5885 XX5F-8B75 XX54-8C88
MENU CODES:
-----------
Replace the "XX" with the appropiate 2 digits from the tables below:
MENU ITEMS:
DD: Fight
DF: Item
D4: Magic
D7: Morph -Blank until Terra gets Morph
D0: Revert
D9: Steal
D1: Capture
D5: SwdTech -Only the ones Cyan knows when new character starts
D6: Throw
DB: Tools
DC: Blitz -Only the ones Sabin knows
D8: Runic
DA: Lore -Only the ones Strago knows
D2: Sketch
D3: Control
DE: Slot
FD: Rage
FF: Leap -Only on Veldt
F4: Mimic
F7: Dance -Character gains dances only when Mog gets them
F0: Row
F9: Def
F1: Jump
F5: X-Magic -No spells at start, but you can learn them via Espers
F6: GP Rain
FB: Summon -Only works with curative Espers equipped
FC: Health
F8: Shock
FA: Possess -Erases character if successful
F2: MagiTek -Terra has 8 spells, others have 4.
F3: [Blank] -Filler spot
NUMERICAL CODES:
----------------
ATTRIBUTES:
DD=0 FF=17 44=34 77=51
00=68 99=85 10=100 55=119
66=136 BB=153 CC=170 88=187 *Note: Do not set speed or vigor above 200!
A5=200 22=221 33=238 EE=255
WEAPON,SHEILD,HELMET,ARMOR & RELIC
----------------------------------
DD:Dirk FD:Epee 4D:Partisan 7D:Aura
DF:MithrilKnife FF:Break Blade 4F:Pearl Lance 7F:Strato
D4:Guardian F4:Drainer 44:Gold Lance 74:Sky Render
D7:Air Lancet F7:Enhancer 47:Aura Lance 77:Heal Rod
D0:ThiefKnife F0:Crystal 40:Imp Halberd 70:Mithril Rod
D9:Assassin F9:Falchion 49:Imperial 79:Fire Rod
D1:Man Eater F1:Soul Sabre 41:Kodachi 71:Ice Rod
D5:SwordBreaker F5:Ogre Nix 45:Blossom 75:Thunder Rod
D6:Graedus F6:Excalibur 46:Hardened 76:Poison Rod
DB:ValiantKnife FB:Scimitar 4B:Striker 7B:Pearl Rod
DC:MithrilBlade FC:Illumina 4C:Stunner 7C:Gravity Rod
D8:Regal Cutlass F8:Ragnarok 48:Ashura 78:Punisher
DA:Rune Edge FA:Atma Weapon 4A:Kotetsu 7A:Magus Rod
D2:Flame Sabre F2:Mithril Pike 42:Forged 72:Chocobo Brush
D3:Blizzard F3:Trident 43:Tempest 73:Da Vinci Brush
DE:ThunderBlade FE:Stout Spear 4E:Murasame 7E:Magical Brush
0D:Rainbow Brush 9D:Trump 1D:Flame Shield 5D:Coronet
0F:Shuriken 9F:Dice 1F:Ice Shield 5F:Bards Hat
04:Ninja Star 94:Fixed Dice 14:Thunder Shield 54:Green Beret
07:Tack Star 97:Metal Knuckle 17:Crystal Shield 57:Head Band
00:Flail 90:Mithril Claw 10:Genji Shield 50:Mithril Helm
09:Full Moon 99:Kaiser 19:TortoiseShield 59:Tiara
01:Morning Star 91:Poison Claw 11:Cursed Shield 51:Gold Helmet
05:Boomerang 95:Fire Knuckle 15:Paladin Shield 55:Tiger Mask
06:Rising Sun 96:Dragon Claw 16:Force Shield 56:Red Cap
0B:Hawk Eye 9B:Tiger Fangs 1B:Leather Hat 5B:Mystery Veil
0C:Bone Club 9C:Buckler 1C:Hair Band 5C:Circlet
08:Sniper 98:Heavy Shield 18:Plumed Hat 58:Regal Crown
0A:Wing Edge 9A:Mithril Shield 1A:Beret 5A:Diamond Helm
02:Cards 92:Gold Shield 12:Magus Hat 52:Dark Hood
03:Darts 93:Aegis Shield 13:Bandana 53:Crystal Helm
0E:Doom Darts 9E:Diamond Shield 1E:Iron Helmet 5E:Oath Veil
6D:Cat Hood BD:Power Sash CD:Nutkin Suit 8D:Goggles
6F:Genji Helmet BF:Light Robe CF:Behemoth Suit 8F:Star Pendant
64:Thornlet B4:Diamond Vest C4:Snow Muffler 84:Peace Ring
67:Titanium B7:Red Jacket C7:Noise Blaster 87:Amulet
60:Leather Armor B0:Force Armor C0:Bio Blaster 80:White Ring
69:Cotton Robe B9:Diamond Armor C9:Flash 89:Jewel Ring
61:Kung Fu Suit B1:Dark Gear C1:Chain Saw 81:Fairy Ring
65:Iron Armor B5:Tao Robe C5:Debilitator 85:Barrier Ring
66:Silk Robe B6:Crystal Mail C6:Drill 86:Mithril Glove
6B:Mithril Vest BB:Czarina Gown CB:Air Anchor 8B:Guard Ring
6C:Ninja Gear BC:Genji Armor CC:Auto Crossbow 8C:Running Shoes
68:White Dress B8:Imps Armor C8:Fire Skean 88:Cherub Down
6A:Mithril Mail BA:Minerva CA:Water Edge 8A:Wall Ring
62:Gaia Gear B2:Tabby Suit C2:Bolt Edge 82:Cure Ring
63:Mirage Vest B3:Chocobo Suit C3:Inviz Edge 83:True Knight
6E:Gold Armor BE:Moogle Suit CE:Shadow Edge 8E:Dragoon Boots
AD:Zephyr Cape 2D:Gauntlet 3D:Marvel Shoes ED:Fenix Down
AF:Czarina Ring 2F:Genji Glove 3F:Back Guard EF:Revivify
A4:Cursed Ring 24:Hyper Wrist 34:Gale Hairpin E4:Antidote
A7:Earrings 27:Offering 37:Sniper Sight E7:Eyedrop
A0:Atlas Armlet 20:Beads 30:Exp. Egg E0:Soft
A9:Blizzard Orb 29:Black Belt 39:Tintinabar E9:Remedy
A1:Rage Ring 21:Coin Toss 31:Sprint Shoes E1:Sleeping Bag
A5:Sneak Ring 25:Fake Mustache 35:Rename Card E5:Tent
A6:Pod Bracelet 26:Gem Box 36:Tonic E6:Green Cherry
AB:Hero Ring 2B:Dragon Horn 3B:Potion EB:Magicite
AC:Ribbon 2C:Merit Award 3C:X Potion EC:Super Ball
A8:Muscle Belt 28:Memento Ring 38:Tincture E8:Echo Screen
AA:Crystal Orb 2A:Safety Bit 3A:Ether EA:Smoke Bomb
A2:Gold Hairpin 22:Relic Ring 32:X Ether E2:Warp Stone
A3:Economizer 23:Moogle Charm 33:Elixir E3:Dried Meat
AE:Thief Glove 2E:Charm Bangle 3E:Megalixir EE:[Nothing]
--------------------
| PART 4: GOLD CODES |
--------------------
379. 108C-EF03 + All items in shops are free--SWITCH OFF
108C-E4A3 TO SELL ITEMS FOR GP
380. 108C-EFD3 +
108C-E4A3 Buying an item gives you 9,999,999 gold. The items look
expensive, but you can keep buying them.
381. DC9C-E4D8 Max out your GPs!
382. E7D8-D4D8 No gold after battle
----------------------
| PART 5: BATTLE CODES |
----------------------
DURING BATTLE
-------------
383. AAB8-7F69 Enemy changes to brown.
384. AAB3-54D9 Enemy is invisible
385. AADC-EDA8 No Enemy
386. AAD8-EF08 All party members are Floating, Stopped,
and Reflective in battles!
387. 6794-E708 Makes the EXP, Magic Points, Items, and
GP keep repeating in a cycle. Turn off
after 2 or 3 cycles or it may blackout.
388. DFD8-EF68 All characters float
389. D0D8-EF68 All characters have Slow cast on them
390. D6D8-EF68 All characters have Haste cast on them
391. D8D8-EF68 All characters have Haste, Float, and Regen cast on them
392. AADB-EDA8 Get HP & MP in battle
393. ED3B-E514 Tincture gives you 999 magic.
394. AA68-E7D8 +
AA6B-EDA8 Magic becomes X-Magic and takes only 1 MP
395. AA6B-E7D8 Party hits twice
396. 8ED8-EF68 This code takes about 30 to 50 seconds to come into
effect (in other words, you can't fight right away) but it
does fine once it starts playing, it casts Wall, Regen,
and Float on all members (works great in the Fanatics
Tower!! by the time you need to fight, they've half killed
themselves off your wall!!)
397. 30D8-EF68 Casts Slow, Float, Wall but gives less damage to all(same
as above with the starting off)
398. A29D-54D8 Characters will do STRANGE things in battle...desperation
attacks, enemy attacks, calling espers, you name it... only
problem is that it is random and the person will keep repeating
the same attack over and over.
399. AA94-74DD Your party is all blobs of color
400. AAB8-7F69 The enemies are all blobs of color
AFTER BATTLE
------------
401. 5592 -E7D8 "GET NOTHING AFTER A BATTLE"
5592 -E768
5592 -E7A8
402. CE17-7DD6 "GET SOME RAGES AND LORES"
To use this code equip an Esper and fight one battle. Gau
will learn every fourth rage on the right-hand side of the
list, and Strago will learn ForceField, Stone, and Exploder.
All other rages and lores are deleted.
403. F194-EDD8 "GET 99 OF ALL ITEMS" (Doesn't work on all games)
404. CE17-77D6 "LEARN SPELLS 10x FASTER"
405. E317-77D6 "LEARN SPELLS 50x FASTER"
406. E3DB-EDA8 Get a lot of HP and MP after battle
407. AA94-E7D8 This code will make the enemy give you
weapons, items, and armor. (This code is constant)
408. AA94-EFO8 Makes the enemy give you items/weapons/
armor. (This code is not constant, it's at random)
408. AA94-E7D8 + Super Item Codes: Get Paladin's Shield,
AA94-EFO8 + Offering, Gem Boxes, Economizers and
AA94-E4D8 + other stuff after battles!
D794-E708 + Add AA94-E408 if it seems that you have all the items
(AA94-E408) that are possible two get with the first four codes.
409. D493-54D8 Gain over 16,000 Exp. per fight
410. D793-54D8 Gain nearly 1,000,000 Exp. per fight!
411. AA92-E768 Casts Flare after a battle, blackout
412. AA23-54D8 Level 99 after one battle
413. AA94-E4D8 + Paladin's Shield Codes
AA94-EF08 +
AA94-E7D8
414. 1793-54D8 Over 5 million exp per fight!
415. AA2A-54D8 Gain no experience (for expert players only!)
416. 3037-54A6 Learn all spells after one battle
417. 0D39-0766 1000x EXP and GP after a battle! A great code!
418. 132C-E4D8 Repeat battle ending (turn off to exit)
420. F32C-E4D8 Restart game to select menu after battle
421. EE5C-74DD This last one is kinda weird. Depending on where in the
game your group is, you get different effects.
Ex: at the beginning of the game, you leave an Imperial
soldier after every battle.
--------------------------
| PART 6: NON-BATTLE CODES |
--------------------------
422. E3DB-EDA8 + Enter the Menu Screen and you'll have 4000 - 5000
E3DB-ED68 + HP and 100-500 MP -- for every character on the
E3DB-ED08 + menu screen. Once entered, you may save the code's
E3DB-EDD8 effects, and the game will stay that way.
423. AADB-EDA8 Increase all members' Max HP and MP
424. 0F9F-E708 WARNING *ERASES THE SAVED GAMES*
425. AA90-74DD Walk through walls (only certain directions)
426. AA20-77AD Walk through walls (better than other code!)
427. DDA4-8767 Party always has Sprint Shoes
428. EE30-E944 'Tonic' gives 255 HP
429. 3CB8-5DAE Most items can be used infinitely-- NOT
IN BATTLE MODE; SWITCH OFF TO EXIT MENU SCREEN
430. AA9B-E768 All relics equipped, all of it. Not tested much; may
freeze up. Even the cursed stuff is equipped. Just DO NOT
SAVE YOUR GAME; your statistics are messed up...
431. AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic Power for all members
432. AADC-EF08 Always sprint in dungeons and never encounter random enemies
(as if Sprint Shoes and Moogle Charm were equipped)
433. AADC-EDA8 Never encounter random enemies
434. AA94-74DD "CHANGE CHARACTER'S APPEARANCE"
435. DD90-EFDB Everyone has a hidden Economizer --IN BATTLE MODE.
436. DD97-5FDA Everyone has a hidden economizer --NOT IN BATTLE MODE.
437. AADC-EF08: Sprint shoes & Moogle Charm equipped
438. DDA4-8767: Sprint Shoes equipped
439. D007-8DD7: Mega Sprint Shoes!!!
440. AADB-E768: All relics! Even cursed ones!!!
441. B4CD-E798 +
AA68-E7D8: Only fight Narshe Guards
442. EEBC-576E This one lets you equip any item as many times as you
want; in other words you get infinite equipment!
443. 3CB7-5D03 When you equip something, it turns into the top item of your
inventory.
444. 108B-E403 "GET 99 OF ANY ITEM!"
Go into a store. Sell the item you want 99 of. It should
say that you are selling "0". Turn of the GG, and press
Left on the Control Pad until you are selling "58" of the
item. Press A. You now have 99 of the item.
445. 3CBC-576E "USE ITEMS INFINITELY"
Never run out of an item if you have it already (only on the menu).
When you use an item, it will say you have 14, then 12, then 20, etc...
------------------------------------
| PART 7: NEW ATTACKS FOR CHARACTERS |
------------------------------------
Add spice to your game. Let your characters do moves you never
thought possible. Like:
*** Summoning an ANGEL to attack your enemies.
*** Guile's Sonic boom
*** Body Laser and more...
446. "NEW FF3 ATTACKS"
This code will allow you to "create" different attacks
for your characters!
CODE NEEDED:
3CB7-5F63 "RANDOM EQUIP DIFFERENT ITEMS"
This code will allow your characters to equip different
(random) items as armor or weapons. You can change the
1st and/or 2nd characters for different "ITEM" changes.
REQUIREMENTS:
Your characters must have the GENJI GLOVE and OFFERING
equipped as RELICS.
PROCESS:
All you have to do is replace your character's weapon
slots with various ITEMS to get different attacks.
You can put different ITEMS for different effects.
You can also mix and match ITEMS, unless noted .
Do not put "WEAPONS" on either hand or it will not work!
REMEMBER:
All attacks go in descending order...as seen in the equip
screen!
HAND: Attack 1
HAND: Attack 2
Here is a LIST of what you can put to produce different attacks!
EQUIPMENT: EFFECT: NOTES:
---------- ------- ------
MOST ARMOR Various weaponless attacks
Snow Muffler Red Rain! Use only as a 1st attack
ALL SHIELDS Various weaponless attacks
Force Shield Guile's SONIC BOOM!
MOST ITEMS Give many different effects
Antidote Giant Pac-Man! Use only as a 1st attack
Ether Freezes the game
Tincture Freezes the game
Eye Drop Haunting! Use only as a 1st attack
Eye Drop Disappearing Enemies! Use only as a 2nd attack
(Don't combine the 2
Eye Drop codes)
Magicite Red Sky!
Potion Glitches
X-Potion Glitches
Tonic Glitches
Rename Card Fireball jump attack and
weird sound!
Revivify Guile's SONIC BOOM! Use only as a 1st attack
Revivify Star of DEATH! Use only as a 2nd attack
Sleeping Bag Bum Rush!
Smoke Bomb Light Arrow Use only as a 1st attack
Tent Jump Attack Use only as a 1st attack
Tent Black Missle Use only as a 2nd attack
HEADGEAR Many different effects
Bandana Death Laser! A strange
laser emits from character
Beret Throw a strange BLACK AXE!
Circlet Circlet Attack
Dark Hood Morph Terra Attack!
Diamond Helm God's Voice!
Gold Helmet Angel of DEATH! An angel
visits enemies to kill them!
Hair Band Rising Wind attack!
Leather Hat A Million Pins
Magus Hat Silent Multiple Punches
Mithril Helmet Water Bum Rush!
Mystery Veil Aura Zap!
Red Cap Red sphere Zap!
Regal Crown Bubble Attack
Tiger Mask Sketch Enemies to Death!
RELICS Many different effects
Sneak Ring Black out/Freezes game
Hyper Wrist Black out/Freezes game
Back Guard Black out/Freezes game
Amulet Black out/Freezes game
Sniper Sight Glitches/Freezes game
Marvel Shoes Glitches/Freezes game
Fake Mustache Glitches/Freezes game
Beads Glitches/Freezes game
Genji Glove Glitches/Freezes game
Fairy Ring Glitches/Freezes game
Memento Ring Glitches/Freezes game
True Knight Instant Damage!
Dragon Horn Instant Damage!
Coin Toss Reverse Leo Shock Attack!
Cure Ring Skud Missle! Use only as a 2nd attack
Cursed Ring Summon the REAPER! Use only as a 2nd attack
Earrings Satanic Sounds! Equip in both hands
Exp. Egg Dead of NIGHT! Use only as a 1st attack
Gale Hairpin A loud sound followed
by damage to enemies!
Gauntlet Sun God's Trident Attack! Use only as a 1st attack
Goggles Gernade Toss! Use only as a 2nd attack
Guard Ring Fiery Screen! Use only as a 1st attack
Merit Award Tornado Spin Use only as a 1st attack
Merit Award Light Saber Use only as a 2nd attack
Mithril Glove Singing Black Sword! Use only as a 1st attack
Rage Ring Meteor Attack!
Running Shoes Wind Blast! Use only as a 2nd attack
Safety Bit Spear of Destiny! Use only as a 2nd attack
Sprint Shoes Shock Drop
Thief Glove Dance of Rocks Use only as a 2nd attack
Tintinabar Portal of DOOM!
Wall Ring Suicide Attack! Use only as a 1st attack
Zephyr Cape Red Rain of DEATH! Use only as a 2nd attack
--------------------------
| PART 8: LEO/KEFKA CODES |
--------------------------
447. METHOD 1
--------------
AA9B-E768
AA9B-E708
AA9B-E7D8 "LEO AND KEFKA CODES"
AA9B-E7A8 Go anywhere and fight. You will eventually end up
with Kefka and/or Leo. It's good if you are in the WOB
and about to go to the floating continent. Anywhere else
is fine, including the WOR.
THINGS THAT WILL FREEZE THE GAME:
---------------------------------
1. If your map man is Geshtal and you try to equip, relic,
use item or etc. If you have Geshtal continue fighting and
ignore him...
2. If you get Kefka-he comes in many things...
A. If he is a zombie or dead-do not revive him or the
game will freeze.
B. Sometimes he will a lot of different stuff in his
stats like: Morph, Capture, Shock, Sketch...
You should save the game if you get something cool
like this...
C. Kefka in Magitek Armor-same as A
3. Mog may freeze the game when it is his turn to fight.
4. Leo is unglitched-you can revive him if he is wounded.
(Really preferred if he had a screen shot...Kefka uses
Terra's screen shot because he doesn't have one).
PERFECT KEFKA
-------------
448. DC9B-E7D8 "FOR USE OF KEFKA ONLY"
Use this code to edit Kefka. It may take a while to get
a perfect Kefka (Now you're getting to it)!
TO HAVE A PERFECT KEFKA:
Kefka should have non-freezing the game battle commands.
For both WOB or WOR, Kefka should have Rage, Leap, Magic,
and Item! Which means Kefka takes over Gau's status!
(The ONLY one that will let you keep Kefka forever)...
Make sure he is able to use magic and equip weapons and
armor. Also check out Gau's magic...Once Kefka takes over
Gau's body the magic will change to something new. The
picture on the status screen should be Terra...Rename
Kefka "Kefka" when he replaces Gau... :D
It is highly recommended you do this in the WOR, because
you'll have the airship to go to the Veldt and test Kefka's
Leap and reappear (UWAOOOOOO~). Kefka will just be Kefka!
449. METHOD 2 - GET LEO
------------------------
1. Enter the code D5E5-776D. Choose a save game. You will now have LEO &
KEFKA, but Kefka has no commands and will thus freeze the game.
3. Rearrange the party so that Kefka is on top
2. Save, reset, and enter D7E7-776D. Go into a town. Switch Kefka to the
back of the lineup. By doing so, you have "ditched" him in the town, and
you now have a glitch free Leo!!
450. METHOD 2 - GET KEFKA
--------------------------
1. Enter the code D5E5-776D to get Kefka.
2. Use the code **97-E76D to give Kefka commands. Replace ** with any two
characters to give Kefka...
19-Lore (knows none) 11-Lore, Rage* 15-Rage, Possess
16-Possess, Row 1B-Row, GP Rain 1C-GP Rain
18-Runic**, Shock 1A-Shock! 12-Summon (?), Sketch
13-Slot 1E-Slot, Def 54-Dance
57-Mimic 50-Mimic, Jump 59-Blitz, Jump
51-Blitz, Control 55-Health, Control 58-MagiTek!
Note that the commands produced by this code may vary from
game to game.
* = Only the ones Gau knows
** = Disabled
451. METHOD 3 - LEO AND KEFKA
------------------------------
Enter the code DD5C-740D. This will make Leo and Kefka appear in the last
two slots in the party selection screen! Leo is perfect, but if you want
Kefka to have commands, you must use the code **97-E76D as described above.
----------------------------------
452. CONTROL DIFFERENT CHARACTERS
----------------------------------
DC9B-E768 "CONTROL DIFFERENT CHARACTERS", aka the "MASQUE CODES"
DC9B-E708
DC9B-E7D8 These codes change the character's image.
DC9B-E7A8 For example-Terra. You see her, her body, her color, her
command windows (Fight, Morph, Magic, Item).
After one battle, Terra has changed to Gogo's
image but the rest of the commands stay the same. Once in
a while you may get Umaro's image with Terra's battle
commands! Now you can control Umaro and see him chanting
magic at last!
Once you get to a circular pattern, it'll alter to
another character in the game! Like Ultros, Siegfried,
Chupon, the little girl, the little boy, Terra's Mom,
Espers, Dragons, Faeries, Imperial Soldiers, Vicks and
Kappa the Imp! You can control the Emperor and some
characters will stay the same while others change to a
totally different image!
453 & 454. MORE CHARACTERS TO CHOOSE
------------------------------------
9A9B-E7D8 "MORE CHARACTER CHANGING CODES"
*OR* Note: You may or may not need Relm in your party...
9E9B-E7D8 You should bring her along just in case...
You need Leo in your party for this to work.
Go into battle, and after it, Leo will be changed! (His
mapman will be Banon). It will continue to change after
each battle...
Here is a list of characters you can be (not in order):
Mapman Battle Stat Note
------ ------ ---- ----
Banon Banon Banon Should be your 1st Character
Ghost Ghost Ghost
Green Guard Green Guard Vicks
Merchant Merchant Vicks Locke as a Merchant
Kefka Kefka Terra
Gestahl Gestahl Leo Battle guy is sort of glitched
Leo Leo Leo
Impresario invisible ????
Opera Celes invisible ????
Dog ???? ???? Freezes the game sometimes
----------------------
| PART 9: MANSON CODES |
----------------------
455. MANSON CODE 1: 3037-54A6 "GET ALL SPELLS!!!"
---------------------------------------------------
After one battle, every member of the party who is capable of learning magic
some time in the game will learn every spell. Note that this happens after every
battle, and it happens regardless of whether the party members know the spells or
not; i.e., turn off the code once everyone has learned the spells (unless you *like*
watching 4 people learn all the spells after every battle).
456. MANSON CODE 2: 3CB7-5F63 "GUNSLINGER CODE"
-------------------------------------------------
HOW TO USE: First, equip evrything you have (right down the list) as
you do this, you will see that the WEAPONS you equipped
are not the ones you selected. Once your done, go to
items, click ARRANGE, and start the process over again.
457. MANSON CODE 3: D6AF-740E "ESPER CODE"
--------------------------------------------
HOW TO USE: Go to ESPERS and move the arrow anywhere and you will see
ESPERS you know and others. The other ones can be used in
battle.
458. MANSON CODE 4: D5A7-8407 "ALMOST PERFECT WTW CODE"
---------------------------------------------------------
459. MANSON CODE 5: DAA7-7FD4 "GET AN AIRSHIP /ESPER BAHAMUT ANYWHERE ANY TIME"
----------------------------------------------------------------------------------
HOW TO USE: Talk to certain people in towns etc. and you will have a
50% chance of it working. The other 50% of the time, it will
freeze the game.
460. MANSON CODE 6: DA24-8F0D "RESET EVENTS"
---------------------------------------------
HOW TO USE: Enter code, start game, and things that happened in the
WORLD OF BALANCE will happen in the WORLD OF RUIN-- Such
things as SHADOW sitting at the bar in a town, Darryl is
flying your AIRSHIP, etc. Don't SAVE or your game will
stay that way.
461. MANSON CODE 7: DA24-8F6D "LIKE ABOVE BUT NOT AS DRASTIC"
---------------------------------------------------------------
462. MANSON CODE 8: D5E5-776D "LEO/KEFKA CODE"
------------------------------------------------
HOW TO USE: Start GAME and your character will be someone who looks
like TERRA. But, is actially KEFKA cahnge the party
POSTIONS around and you will get GENERAL LEO and the REAL
TERRA. One GLITCH with this code is that KEFKA has no
commands. So, in battle when it is KEFKA's turn it will
freeze (see above section on how to avoid this).
463. MANSON CODE 9: 5BAE-8F69 "NEW RARE ITEMS CODE"
-----------------------------------------------------
HOW TO USE: Get NEW RARE ITEMS such as:
Eerie Stone - Manicure - Opera Record - Magn. Glass - Dull Picture
To use this code, go into BATTLE and go to ITEMS. Double
click your SWORD or SHIELD asnd the battle will end. Go
to RARE ITEMS and you will have the listed items. Another
event that happens with this CODE is that if you use your
AIRSHIP, you will go back to the WORLD OF BALANCE.
464. MANSON CODE 10: D5E7-8F0F "GET OUT OF MY WAY"
---------------------------------------------------
People that don't usually move move in the direction you are facing.
465. MANSON CODE 11: D7E7-776D "DITCH CHARACTERS"
--------------------------------------------------
Change party positions in a town/cave and you will leave the character that
you changed behind!
466. MANSON CODE 12: DAAE-8F6D "NEW ENEMIES ON VELDT"
------------------------------------------------------
Allows you to fight some enemies on the Veldt that you normally can't.
467. MANSON CODE 13: 59A7-7FD4 "ESPER WORLD"
---------------------------------------------
Talk to the man in Thamasa that is walking in the center of town with a blue
vest on. You will be transported to the world of Espers. (Don't save; you
can't get out).
468. MANSON CODE 14: 3C83-5F63 "BETTER STORES"
-----------------------------------------------
Allows you to buy better items (e.g. Ragnaroks, Illuminas, Muscle Belts) in
stores.
HOW TO USE:
1. Turn off the GG.
2. Go into a store.... click on "Buy" and turn on the GG.
3. Choose an item to buy, then hit "A". It will freeze, but turn of the GG
and you will be able to move the cursor.
4. Press Up, Down, Left or Right and you will notice that the prices and
"how many owned" have changed.
5. Press "A" and you will buy an item that is not on the list...
however, sometimes the items will be priced as high as 9999999 GP!!
469. MANSON CODE 15: DAA4-876D "STRANGE COMBATS"
-------------------------------------------------
Walk around anywhere; strange creatures will attack you.
470. MANSON CODE 16: AB28-84DD "I'M ALL ALONE!"
------------------------------------------------
All the people in the game disappear.
471. MANSON CODE 17: D0A4-876D "CONSTANT BATTLE!"
--------------------------------------------------
Take one step and you fight!
472. MANSON CODE 18: 05C3-5F63 "STRANGE"
-----------------------------------------
Pick a game, and you will find yourself near an esper with weird guys...
and the timer runs backwards.
473. MANSON CODE 19: 00C3-5F63 "STRANGE 2"
-------------------------------------------
Like above, but instead you are in the first town with Vicks & Wedge.
474. MANSON CODE 20: EE62-E768 "RARE ITEM CHANGE"
--------------------------------------------------
Changes the rare items you have, it will give you ones like Dull Picture,
Magn. Glass, Eerie Stone, Opera Record, etc.
HOW TO USE:
Turn off GG...Go to "Item"....Turn on GG....Click on "Rare" and weird
things will happen to your rare items.
----------------------
| PART 10: VELDT CODES |
----------------------
475. DAAE-8F6D......Run into some bosses, including the final Kefka, on
the Veldt.
476. 8AAE-876D......Run into enemies from the Zone Eater & Phoenix Cave only.
477. 8AA3-846D......Run into other bosses during Phase 5 (random enemies)
of Veldt cycle; also run into a new enemy called the
"Colossus" -- it looks like a HadesGigas (same color)
and it dies like a boss. It casts the "Lode Stone" and
"Fire Wall" spells. As of yet, no one has been able to
identify it. Perhaps you can help...
478. **A3-8FDD......Replace ** with any 2 digits to run into ONLY X's
Veldt, where X is a monster or combination of monsters
designated by the **.
SOME EXAMPLES:
==============================================================================
00= Monsters from Banon's river (Pterodons, Exocites, etc.) and M-TekArmors
01= Beakors, Rhobites, Stray Cats, and CrassHopprs
02= Zozo enemies
03= Crawlers, Mag Roaders (red and purple), General, Commando, Garm,
Trapper, Vermin, Sewer Rat
04= GreaseMonks, Rhodoxs, Tuskers, Rhinotaur
05= Rhobites
06= Phantom Forest enemies and HeavyArmor
07= Rhodox, M-TekArmor, Cirpius, Tusker, Trilium, Soldier
08= Over Grunk, Vulture, Iron Fist, Whisper, Bounty Man, Trooper
09= Were Rats, Repo Men, Lobo, Guard, Actaneon
0A= Vulture, Iron Fist, Mind Candy, Red Fang
0B= Bomb, OverMind, StillGoing, Whisper
0C= Guard, Vomammoth, Whisper, Hazer, StillGoing, Anguiform, Actaneon, Aspik
0D= Hornet, Bleary, Lobo, Marshal, Leafer, Dark Wind
0E= General, Pipsqeak, Commander, Chaser, Trapper, Gobbler
0F= Were Rat, Sand Ray, Areneid, Dark Wind, Leafer
10= Dahling, Still life
11= Rain man, Samurai
12= Gobbler, Rhinox
13= Trilobiter, Primordite, Vector pup, Commander
14= Red Wolf, Test Rider
15= Allosaurus, Parasite, Crawler
16= Geckorex, Reach Frog
17= Mag Roaders (yellow and brown), Vindr, Souldancer, Crusher
18= Tap dancer, Covert
19= Rain man, Samurai
1A= Magic Urn, Karkass
1B= Sprinter, Spek Tor
1C= Chaos Dragon, Uruburos, Sea Flower, Phase, Trixter
1D= Ceritops, Tomb Thumb, Borras
1E= Primordite, First Class, Wild Rat, Trilobiter, Dark Side, Spectre, Rinn
1F= Rhyos, Toe Cutter, Ursus
54= Pipsqueak
5F= Innoc, Fortis
1A= Karkass
59= Kefka's Tower enemies (Hemophyte, Dk. Force, Retainer, etc.)
60= Punisher, Scrapper
61= Nastidon
62= Punisher, Scrapper
63= White Dragon
64= Apparite, Lich
65= Land Worm, Humpty
66= SlamDancer, Harvester, Gabbledegak
67= Lunaris, Osprey, Chintonid, Gigan Toad
68= Nastidon
69= Lobo, Marshal, Bleary, Crawly
6A= Fidor, Trooper, HeavyArmor
6B= Leafer, Lobo, Marshal, Dark Wind
6C= Opinicus, Eland, Hipocampus, Still Life
6D= Leafer, Dark Wind, Lobo
6E= Mag Roader (both types form MagiTek Facility), Vermin, Sewer Rat
6F= Lobo, Narshe Guard
===============================================================================
There are many more! I haven't tested it much
yet...perhaps someone could help me come up with a
complete list of enemies? E-mail [email protected] if
you want to help. ALSO, there are some enemies (mostly
the "rare" monsters mentioned above) that do not appear
with this code....maybe we could alter it so that they do?
479. **A3-8DAD....Like #478, but with different monsters for the ** values.
480. 74A3-846D....Another "boss code"...run into different bosses than
with #3. Also fight Io, which gives you the
spell "Flare Star" as a Rage.
481. 83A3-846D....Totally random battles on the Veldt! You can run into
anything from anywhere in the game; bosses, normal monsters,
etc. You never know what to expect.
--------------------------
| PART 11 - MADRIL'S CODES |
--------------------------
482. AD9B-E7D8 After one battle, only one character is in party. Notice
that the mapman and only character are different. After a
second battle, that character is normal.
483. "COOL COMMANDS CODES"
xx97-E7D6.....xx=DD to EE
Substitute for strange Commands in the battle menu, some are
useable, others are gibberish. Using some commands may cause
blackout.
484. DF98-E7D6: Magic becomes X-Magic (but isn't really), Fight becomes Jump
(and really works).
485. ED90-E7D6 In Battle, Fight becomes MagiTek.
486. DF9F-E7D6 In Battle, Terra, Locke, Sabin, Setzer, and Gau cannot use
Magic.
487. E39C-E7D6 Mog's Magic becomes X-Magic, but isn't really.
488. E394-E7D1 "I've been playing this game too long today." Causes subtle
changes in the color table, most noticeably on the background
of battle scenes.
489. xx23-E7D6.....xx=DD to EE ìI canna see what I'm doing!î Try it...
490. 3339-07D6 Percentage of winning normal random items increases by 12%.
491. E317-54A6 Party learns 'Bolt' a few times each.
492. DF94-7DD6 Learn Magic, Rages, Lores 2.1 times faster.
493. "BLIND-EYE": 0D39-7DD6
Left side of two column menus in battle is hidden. It still
works, and is there, you just can't see it. No effect on
magic menu.
494. EXPERT PLAYER CODES
F194-54D8 and/or
FE94-54D8 and/or
AA94-54D8
In Battle, characters are TOTALLY invisible to you the
player. The enemy can see them just fine. Party has
condition 'Psyche', HP is glitchy, can't cast spell on
yourself ('cause you're invisible), or items, Gau can't Rage.
TRY THIS: equip someone with 'DragoonBoots' and
watch...EVERYBODY IS A HALF-ESPER!?!?!?
495. SUPER-HERO CODE
D4D8-E7D8
In Battle mode only, Fight becomes Jump (as if Both
DragoonBoots and Dragon Horn is Equipped), magic becomes
X.Magic, Steal becomes Capture, Sketch becomes Control, Slot
becomes GP Rain, some characters can do double commands but
are not Quick. Also, I've noticed there is always at least
one character whose Fight command remains unchanged. Also
EED8-E7D8, but nothing in between.
496. GAMBLER CODE
xyD8-E7D6.....x=D to E y=D or F (all give same result)
Most enemies cast 'Roulette' instead of Battle.
497. 5592-E7D6 All menu commands normally possible show on battle menu,
though you can't use those you haven't earned yet ;-}.
Nobody can use magic.
498. 0D39-E7D6 BATTLE MENU SHUFFLE!!! Toggle the switch on the GG to play!
499. UPDATED SUPER PALADIN SHIELD CODE ....
Add (AA94-E408) to code #413.
During my studies of the paladin codes, I've noticed that one
can only 'win' half of the items on the list (128 of the 256),
and these happen to be every other item, the 'odd' items on
the list. My studies are far from finished however, but so
far the above code is my result. Add that to the existing
codes (for a total of 5 codes) and the other 128 items (the
'even' ones) will be called instead of the first ones. Thus,
suppose you use a checklist, and you exhaust the supply of
odd items, simply save, restart, and input the extra code to
finish off your list.
NOTES: I've also noticed that there are actually 512 items in
the game. Believe it or not, each of the 256 items have 2
states: on or off. When an item is off, it is still on your
item list, but the title is invisible, and is shuffled to the
bottom-the items that are on have priority. Items that have
a quantity of zero (through glitches) are on.
500. MORE CHARACTER START-UP CODES
Substitute X for 8 or 5 (more additions at a future date)
These codes start the character at a higher experience level
(thus at a higher level, too). I've used these codes
continuously until my party reached about level 31 or so and
have noticed other more subtle effects, such as the way the
character moves in battle, sometimes stumbles in battle, etc.
(I at one time, called these my 'Personality Codes')
Terra: Dx58-7B55 Locke: Dx5A-7CE5 Cyan: Dx53-7655
Shadow: Dx5E-7BE5 Edgar: Dx5D-5855 Sabin: Dx54-56E5
Celes: Dx57-5C55 Strago: Dx50-58E5 Relm: Dx51-5B55
Setzer: Dx55-5CE5 Mog: Dx5B-5655 Gau: Dx5C-5BE5
Gogo: Dx58-5885 Umaro: Dx52-56E5 Banon: Dx53-5C55
Leo: Dx5E-58E5 Ghost1: Dx5F-8B55 Ghost2:Dx54-8CE5
They also effect the other characters in your party at that
time--to a limited degree.
----------------------------
| PART 12 - ENEMY SPELL CODE |
----------------------------
Created By: AeroStar13
501. **00-8D68 "THE ENEMY SPELLS CODE!!"
The effect: This code will change Strago's Lores into different Enemy Spells. You can use
this code to cast any spell in the game!! Replacing ** with different characters causes the
code to have different effects. Here are some examples of what to replace the ** with.
All the spells are free (0 MP).
The spells are cast on the targets of the original Lore spell, e.g., if a spell replacing
"Blow Fish" is cast, it can only be cast on one target because Blow Fish is a 1-target spell.
Spells which replace the spells Big Guard, Pearl Wind and Pep Up can only be used on party
members. You can change this, however, with the following code:
502. 2694-EFDB "TARGET ANYONE!" (created by AeroStar13)
This code will let you target anybody with any Magic spell
Lore / Esper. Now, instead of just being able to cast the enemy
spells on the original Lores' targets, you can cast them on anyone.
Your choices for targetting, regardless of the spell, are:
- One party member of your choice;
- All allies;
- One enemy of your choice; or,
- All enemies
Side effects of this code:
- All regular magic costs 4 MP
- Small graphic glitches during "Quake" and "Meteor" spells
Don't know all the Lores? Use this code!
503. F19A-8708 "GET ALL LORES" (by [email protected])
Simply get into a battle with this code activated
and Strago in your party, and you will learn all of his
Lores at the battle's end!
Now, on to the combinations for **00-8D68...
REPLACE ** WITH.... 29
----------------------
LORE SPELL NEW SPELL EFFECT
Condemned Engulf Instantly kills target; causes screen to shake
Roulette Disaster Gives target multiple status ailments
Clean Sweep Shrapnel Non-elemental damage on all enemies
Aqua Rake Bomblet No effect
Aero Heartburn Non-elemental damage on all enemies
Blow Fish Zinger Caster cannot be targetted by spells or attacks
until target of Zinger is killed. (Wrexsoul effect)
Big Guard Discard No effect
Revenge Overcast Target becomes condemned; when countdown runs
out, target becomes Zombie. (really cool looking!)
Pearl Wind Missile Removes 1/4 of target's HP
L. 5 Doom Goner Big damage on multiple targets (Kefka's attack)
L. 4 Flare Meteo "Meteo" from FF2!
L. 3 Muddle Revenger Removes status enhancements from targets
Reflect??? Phantasm Casts away some of target's HP at regular intervals
L. ? Pearl Dread Attempts to turn target to stone
Step Mine Shock Wave Non-elemental damage
ForceField Blaze Fire-elemental attack
Dischord Soul Out Turns target into a Zombie
Sour Mouth Gale Cut Wind-elemental attack
Pep Up Shimsham Cuts target's HP by 1/2
Rippler Lode Stone Cuts target's HP by 3/4
Stone Scar Beam Pearl-elemental attack
Quasar BabaBreath Removes target from battle
Grand Train Lifeshaver Earth-elemental "Drain" spell
Exploder Fire Wall Fire-elemental attack
REPLACE ** WITH... C7
---------------------
Condemned Imp Song Changes target to/from Imp
Roulette Clear Stops and Condemns target
Clean Sweep Virite Poison attack
Aqua Rake ChokeSmoke Revives dead targets as zombies
Aero Schiller Blinds targets
Blow Fish Lullaby Makes target sleep
Big Guard Acid Rain Water/Poison attack
Revenge Confusion Muddles target
Pearl Wind Megazerk Tries to Berserk entire party
L. 5 Doom Mute Silences target
L. 4 Flare Net Stops target
L. 3 Muddle Slimer Slows target
Reflect??? Delta Hit Turns target to stone
L. ? Pearl Entwine Stops target
Step Mine Blaster Kills target
ForceField Cyclonic Reduces HP of everyone on screen to 10%
Dischord Fire Ball Fire-elemental attack
Sour Mouth Atomic Ray Fire-elemental attack
Pep Up Tek Laser Lightning-elemental attack
Rippler Diffuser Lightning-elemental attack
Stone Wave Cannon Lightning-elemental attack
Quasar Mega Volt Lightning-elemental attack
Grand Train Giga Volt Lightning-elemental attack
Exploder Blizzard Ice-elemental attack
REPLACE ** WITH... 88
---------------------
Condemned Absolute 0 Ice-elemental attack
Roulette Magnitude 8 Earth-elemental attack
Clean Sweep Raid Same as "Drain"
Aqua Rake Flash Rain Lightning/Water attack
Aero TekBarrier Makes target Reflective
Blow Fish Fallen One Reduces targets' HP to 1
Big Guard Wall Change Change weak points/strong points of target's defense
Revenge Escape Caster flees from battle automatically
Pearl Wind 50 Gs Cancels "Float" on targets
L. 5 Doom Mind Blast Gives targets random status ailments
L. 4 Flare N. Cross Attempts to freeze targets
L. 3 Muddle Flare Star (Target's Lv. x 80 / # of targets) damage / Fire
Reflect??? Love Token Target protects caster from physical attacks
L. ? Pearl Seize Drains HP from target every turn (if it works)
Step Mine R. Polarity Moves target to back row
ForceField Targetting No effect
Dischord Sneeze Removes target from battle
Sour Mouth S. Cross Fire-elemental attack
Pep Up Launcher Shoots missiles at all enemies (even if target is ally)
Rippler Charm Induces an incurable, muddle-like state in target
Stone Cold Dust Freezes target
Quasar Tentacle Ultros' tentacles attack targets!
Grand Train Hyper Drive BIG non-elemental damage
Exploder Train Blinds/Mutes target
* Note that you are not limited to enemy spells with this code. For instance,
substitute ED and nearly all the Lores will execute different characters'
desperation attacks! If you're interested in helping with a complete
substitution list for this code, e-mail [email protected].
-----------------------
| PART 13 - MUSIC CODES |
-----------------------
Created by: [email protected]
Battle music jukebox!
For battles that use the normal battle theme, this code will replace the
music. Special thanks to Josh Brown ([email protected]) and his Final
Fantasy VI Music Review for the track names/events for the songs :) Please
E-mail if any corrections are needed, may have mixed a few songs up...
xx87-E4A8
DD - *Silence
DF - "The Prelude" Final Fantasy theme
D4 - "Opening Theme" Title screen
D7 - "Opening Theme" Introduction
D0 - "Opening Theme" Vicks, Wedge and Terra travel to Narshe
D9 - "Awakening" Terra awakes in Narshe
D1 - "Terra" World of Balance
D5 - "Shadow"
D6 - "Strago"
DB - "Gau"
DC - "Edgar & Sabin" Figaro
D8 - "Coin Song" Edgar and Sabin's flashback
DA - "Cyan"
D2 - "Save Them!"
D3 - "Forever Rachel"
DE - "Relm"
FD - "Setzer"
FF - "Epitaph" Setzer's flashback
F4 - "Celes"
F7 - "Techno de Chocobo"
F0 - "The Decisive Battle" Boss battle theme
F9 - "Johnny C. Bad" Colosseum
F1 - "Kefka"
F5 - "The Mines of Narshe"
F6 - "The Phantom Forest"
FB - "Wild West" The Veldt
FC - "Locke"
F8 - "The Empire 'Gestahl'" Vector
FA - "Troops March On" Base by Doma
F2 - "Under Martial Law" Towns captured by the Empire
F3 - *Barren Falls
FE - "Metamorphosis" Critical moments
4D - *Phantom Train
4F - "Another World of Beasts" Esper world
44 - "Grand Finale?" Battle with Ultros at the Opera
47 - "Mt. Koltz"
40 - "Battle Theme"
49 - *Success!
41 - "The Wedding" Opera dance
45 - "Aria De Mezzo Careterre" Celes' opera song
46 - "The Serpent Trench"
4B - "Slam Shuffle" Zozo
4C - "Kids Run Through the City" Town theme (World of Balance)
48 - "???" Gau's father's house
4A - *Silence
42 - "Gogo"
43 - "The Returners"
4E - "Victory's Fanfare"
7D - "Umaro"
7F - "Mog"
74 - "The Unforgiven" Cyan's revenge
77 - "The Fierce Battle" Atma, the Statues battle theme
70 - "The Day After" Town theme (World of Ruin)
79 - "Blackjack" Airship (World of Balance)
71 - "Catastrophe" Gesthal and Kefka on the floating continent
75 - "The Magic House" Jidoor
76 - *Rest at inn
7B - *Winds
7C - *The tide
78 - "Dancing Mad" 1st final battle
7A - *Phantom Train stops
72 - "Spinach Rag" Kappa
73 - "Rest in Peace" Party is killed in battle
7E - *Chocobos running
0D - *Phantom Train (?)
0F - "Overture" Start of opera
04 - *Opera voices ("Oh Maria...")
07 - "Overture" At the opera
00 - "The Wedding" Opera scene
09 - *Opera voices ("It's a duel!" scene)
01 - "The Wedding" Ultros at the opera
05 - "Devil's Lab" Magitek factory
06 - *Airship crashing
0B - *Vector cranes attack
0C - *Burning house in Thamasa
08 - "New Continent" Floating Continent
0A - "Searching For Friends" Airship (World of Ruin)
02 - "Fanatics" Fanatic's tower
03 - "Last Dungeon" Kefka's tower
0E - "Dark World" World of Ruin map
9D - "Dancing Mad" Final battle with Kefka
9F - *Silence
94 - *Introduction to Kefka (Final battle)
97 - "Ending Theme" (glitches battle sound effects)
90 - "Ending Theme" (glitches battle sound effects)
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* END OF FILE *
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