Jurassic World Evolution review: Genetic dead ends

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Cloud

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Enlarge / She does, in fact, eat the goat. (credit: Frontier Developments)


Jurassic World might just be the worst movie I ever paid money to see. It wasted a perfectly fine premise (rich people doubling down on past mistakes for profit) on a soulless, oddly sadistic “adventure” that wiped out whatever hope I had left that there will ever be a great sequel to the wonderful 1993 original Jurassic Park.Which is why I’m thrilled that, despite sharing a name, Jurassic World Evolution has nearly nothing to do with that infuriatingly profitable nightmare. There are nods here and there: you can eventually build those hideous bubble cars, for instance. Bryce Dallas Howard seemingly contributed about 30 seconds of voice acting. There’s a Chris Pratt soundalike to match a photo of his face that occasionally advises you. Other than that, though, this park management sim is its own scaly beast.
As well it should be. When it comes to good premises, planning and operating your own version of Jurassic Park is definitely one. And I’m happy to say Evolution uses that potential much better than its namesake film—at least for a while.

Managing managers​

The plot of Evolution basically ignores the events of both World films. You’re just a faceless, nameless manager selected to make a new dinosaur park profitable. That means cloning terrible lizards, arranging gift shops and restaurants for audiences, and keeping your corporate departments happy. That last item is especially important. Managing park attendance earns cash, but playing nice with your heads of science, entertainment, and security is how you progress through the game.

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