Killer Instinct Game Genie Codes (for Super Nintendo)

Game Genie Codes, GameShark & Pro Action Replay Codes for games on the Super Nintendo Entertainment System or SNES. (some codes are official and others are unofficial).

final kaoss

Administrator
Staff member
Admin
3C61-D4DF Master code--Must be entered
CBEC-37AF + 6DE8-3D0F + 6D64-44D5 Play as Eyedol
CB64-4D61 Start a game and watch the ending (use practice mode to select
different characters)
CCE8-47D2 Win after 1 victory
C8E8-47D2 Win after 2 victories
CAE8-47D2 Win after 3 victories
C2E8-47D2 Win after 4 victories
C3E8-47D2 Win after 5 victories
EEC1-34AF Player one takes all damage
1D1B-1DA7 Players can pass through each other
C265-1467 + 60E6-47D2 Always fight Jago
C265-1467 + 6EE6-47D2 Always fight Combo
C265-1467 + 6BE6-47D2 Always fight Thunder
C265-1467 + 6FE6-47D2 Always fight Glacius
C265-1467 + 6DE6-47D2 Always fight Cinder
C265-1467 + 64E6-47D2 Always fight Orchid
C265-1467 + BOE6-47D2 Always fight Riptor
C265-1467 + CBE6-4702 Always fight Sabrewulf
C265-1467 + CBEC-4702 Always fight Spinal
C265-1467 + CBE8-4D62 Always fight Fulgore
C265-1467 + CBE8-4FA2 Always fight Eyedol
 
1 Master Code - Must Be Entered 3C61-D4DF
2 Play As Eyedol CBEC-37AF
6DE8-3D0F
6D64-44D5
3 Start A Game And Watch The Ending (Use `Practice Mode' To Select Different Characters) CB64-4D61
4 Win After 1 Victory CCE8-47D2
5 Win After 2 Victories C8E8-47D2
6 Win After 3 Victories CAE8-47D2
7 Win After 4 Victories C2E8-47D2
8 Win After 5 Victories C3E8-47D2
9 Player 1 Takes All Damage EEC1-34AF
10 Players Can Pass Through Each Other 1D1B-1DA7
11 Always Fight Jago C265-1467
60E6-47D2
12 Always Fight Combo C265-1467
6EE6-47D2
13 Always Fight Thunder C265-1467
6BE6-47D2
14 Always Fight Glacius C265-1467
6FE6-47D2
15 Always Fight Cinder C265-1467
6DE6-47D2
16 Always Fight Orchid C265-1467
64E6-47D2
17 Always Fight Riptor C265-1467
BOE6-47D2
18 Always Fight Sabrewulf C265-1467
CBE6-4702
19 Always Fight Spinal C265-1467
CBEC-4702
20 Always Fight Fulgore C265-1467
CBE8-4D62
21 Always Fight Eyedol C265-1467
CBE8-4FA2
22 Stay As Eyedol Once You Unlock Him Until You Lose And Choose Someone Else 1 6D64-44D5
Miscellaneous Codes
23 Player 2 Orchid Always Wins! D082-CDA7
24 Player On Right Has A Messed Up Shadow 1D3B-1DA7
25 Lights Show When Logos Normally ZOOM In And Out EE87-C4D1
26 Combos Can Sometimes Be Avoided/Blocked! 2 53BF-37AF
27 No-Mercy's/Humiliations Declared 1-Hit Ultimates! With A TON Of Bonus Points! 536F-4DA7
28 Nintendo And Rare Logos Don't ZOOM In When You Turn On, They Just Appear 9987-CD61
29 Nintendo Logo Doesn't ZOOM Out When You Turn On 3 F287-C701
30 On Character Select Screen, Characters Change, But Bar Does Not Move (Random Select Makes It Move) E1E0-34AF
31 Mega Non-Combo Hits And Points! 4 64B6-CFAF
32 Bottom Half Of Number Disappears 5 EE6E-3**7
Odd Combat Codes
33 Players Can Only Inflict Damage At Medium Range (Good 2-Player Practice Mode) 1B6E-47D7
34 Point Meter Is Not There, But Combo Points Are Shown After Combos 3E64-34AF
35 Combo Announcement On Screen Is Glitchy, Doesn't Show Score Or Number Of Hits, Just The Combo Name 5BE2-3DD2
36 Projectiles Don't Appear, Or Even Hit Opponent AC2D-44D7
37 Projectiles Don't Appear, But They Hit Opponent, And You See Them Explode 2B27-44D7
38 Weird Moves 4583-1F67
39 Weird Moves Note - 1 of 3 6 N/A
40 Weird Moves Note - 2 of 3 7 N/A
41 Weird Moves Note - 3 of 3 8 N/A
42 Humiliations Last Much Shorter D0A3-1F0F
43 Player 1 Stuck On Left But CAN Fight/Player 2 CANNOT Combo Him/Her ACB6-44D7
44 Player 2/CPU Are Invisible 9 3633-17AF
45 Players Often Repel Each Other 10 45C0-37D7
46 Easier DIZZIES! (Can Dizzy With Combo Breaker Too!) 53C8-37AF
47 PINTS! 11 64B6-4FAF
48 Opponent Turns Invisible For A Brief Time When Hit 12 D08C-1D6F
49 No, Or Weird Reactions 13 D08C-1F0F
50 Combo Booster! 14 D08C-146F
51 Combo Interruptions. Combo Boosters Effects, Can Counter Combo 15 D08C-170F
Damage Meter Codes
52 When Energy Is Low, It Flashes Rainbow Colors! 16 EE64-3F07
53 When Energy Is Low, It ALWAYS Flashes Green! 17 DE64-3467
54 When Energy Is Low, It ALWAYS Flashes Red! FC64-3407
55 When Energy Is Low, If Green Bar, It Flashes Red, If Red Bar, It Flashes Green! EE64-34A7
56 Damage Meters Glitch When Character 1st Gets Hit 18 EE6E-37D7
Handicap Codes
57 Start The Fight, And The 1st Player Wins! DE66-3DD7
58 Start The Fight, And The 2nd Player Wins! F466-3DD7
59 No Time Limit 7966-3DD7
60 It Only Takes The CPU 1-Hit To Kill You! (If You Block A Move, You Won't Lose Energy) 53C9-C4AF
61 Player 1 Takes All Damage 19 DEC1-34AF
62 Combo Handicap 1 20 D08C-17AF
63 Combo Handicap 2 21 D08C-1FAF
64 Combo Handicap 3 22 D08C-176F
Rooftop Codes
65 Rooftop Knock-Offs Disabled (Even Sky Stage!) ACBE-44D7
66 Victim Falls Off Rooftops Unexpected Ways Periodically 23 EEB0-1FD7
67 Get Pushed/Hopped Rightwards After Knocking Off Victim From Rooftop EEB0-1DA7
68 Victim Never Bounces In Air After Rooftop Knock-Off EEB0-1F07
69 Screen Scrolls To The Left After Victim Knocked Off Rooftop EEB0-1D07
Victory Codes
70 Beat The Game After 0 Victories! 24 CB64-4D61
71 Beat The Game After 1 Victory CCE8-47D2
72 Beat The Game After 2 Victories C8E8-47D2
73 Beat The Game After 3 Victories CAE8-47D2
74 Beat The Game After 4 Victories C2E8-47D2
75 Beat The Game After 5 Victories C3E8-47D2
76 Beat The Game After 6 Victories CEE8-47D2
77 Beat The Game After 7 Victories 8DE8-47D2
78 Beat The Game After 8 Victories CFE8-47D2
79 Beat The Game After 9 Victories C4E8-47D2
80 Beat The Game After 10 Victories C7E8-47D2
Jumping Codes
81 No Jumps (Fighters Pose Oddly Instead) 25 EEB1-1F0F
82 No Jumps (Fighters Try To Jump, And Flutter Instead) DDB1-140F
83 Players Can't Jump Forward Or Back B5B0-17AF
84 Jumps Are Higher And Slower 64B1-17AF
85 Up Jumps Are Lower / Forward Jumps Are SUPER High! DDB1-170F
86 Up Jumps Are SUPER High! 26 DDB1-1F6F
87 Push Up To Teleport To Right Side (Players Can Walkthrough Each Other!) 64B1-1FAF
Always Fight Codes
88 Always Fight Whoever CPU Picks To Be First 27 C265-1467
89 Always Fight 28 C265-1467
E*E6-47D2
90 Always Fight Spinal C265-1467
CBEC-4702
91 Always Fight Fulgore C265-1467
CBE8-4D62
92 Always Fight Eyedol 29 C265-1467
CBE8-4FA2
Eyedol Codes
93 Play As Eyedol Or Jago 30 CBEC-37AF
94 Play As Eyedol ONLY 31 CBEC-37AF
CDE8-3DOF
Design Your Very Own Battle Plan Codes
95 Design Your Very Own Battle Plan NOTE 32 N/A
96 Placing The "Non-Moving" Characters Code 33 E*E6-47D2
97 Placing Eyedol Code 34 **E8-4FA2
98 Placing Spinal Code 35 **EC-4702
99 Placing Fulgore Code 36 **E8-4FA2
Junk Codes
100 Graphics Are Scrambled & Sound Is Altered/Silent 37 5B2B-37D2
101 Glitchy Graphics When You Choose Your Fighter 38 5BE4-CDD2
102 Laser Show During Intro -- Stays That Way Forever (Neat To Watch) 0087-C4D1
103 Coolest Of The Junk Codes 39 4966-3DD7
104 2nd Player Invisible 40 3633-176F
105 Always Fight On Starting Stage 01E2-47D2
106 Air Moves 66B1-4764
107 Ultra Combo Only Counts As A Regular KILLER combo D5A2-14DF
108 One Hit Drains All Of Player 1's Energy EEC4-34AF
109 Dizzy 41 EECB-34AF
110 Gives Spinal A Large Laserbeam That Emits From His Sword When Punch Buttons Are Pressed A113-DFDD
# Note
1 You can even enter Practice Mode as Eyedol! Note provided by xirtamehtsitahw.
2 Tap back few times or jump away.
3 It just sits there. Press start to skip it.
4 Turn off GG until you make a hit, then IMMEDIATELY turn it on. It will keep hitting opponent forever. Turn off when you have enough points. Can cause super delayed landings and dizzies on opponent. Occasional game freeze. In the works.
5 DD - 0
D0 - 1
D6 - 2
DA - 3
FD - 4
F0 - 5
F6 - 6
FA - 7
4D - 8
40 - 9
6 -Chief Thunder's Phoenix (HCT, aK) becomes a glitchy mohawk uppercut with a "Combo Breaker!" announcement, then your next hit is long range.

-Cinder's Inferno (F,F,aK) is wierd, his Flaming Palm (B,B,QP) glitches and says "Humiliation". Then it either freezes or continues, and you do your victory stance, but your opponent neither falls down, or dances.

-Eyedol's Fireball (HCT, aP) is wierd. Try 3 of them.

-Jago's fireball (HCT, aP) freezes game.

7 -Riptor's air-fireball (HCT, aP) glitches, and says "Combo Breaker". His ground-fireball (HCT, aP) becomes a glitchy Tail Stab No-Mercy. Then you just sit there.

-Orchid's fireball is wierd, it sometimes freezes.

-Spinal's Ultra, the person just falls down, when they usually fly back. His fireball (HCT,aP) is always a searing fireball.

-TJ Combo, there is nothing odd about him.

-Fulgore's Eyelaser (HCB,FK) glitches, when you do it in a combo it glitches, and the combo just stops. His Ultra (F,D,DF, QP) is TOTALLY screwed on the EyeLaser part. The Ultra just stops, and they either fall over or stay standing, then when the EyeLaser part is done, he finishes the combo. If standing becomes a Brutal Combo, if they fell, he just does it.

8 -Spinal's morph combo's are messed up only when in the combo is a messed up move. (Ex:D,D,MP against Fulgore).

9 Has less glitches, invisible, and projectiles. I'm working on NO Glitches.
10 Projectiles are SUPER FAST. Blood stays in mid-air sometimes. I couldn't get a No-Mercy to work. I think it was just me.
11 When loser loses energy bar, he/she freezes. Turn off GG to unfreeze. Although while frozen, you can do anything, except hit them! If you press pause, it will make the noise that your opponent makes when he/she dies! During freeze on "Danger", you have unlimited time to do no-mercies/humiliations! Also, you can make them fall and scream a million times over. Just keep turning off the GG when they freeze, and when they hit the ground, turn it right back on, and they will get back up, and freeze. Just repeat that! You can also do non-hitting combos, but you can't do long ones. EX: Sabrewulf (B),F,MP,(B),F,MK. He will slap the air a couple times, and uppercut but your opponent will NOT get hit!
12 When you combo them, they are completely invisible, unless it's a slow combo, so it's pretty tricky to do a long combo. Some No-Mercies, like Jago's sword (B,F,F,QP), your opponent will turn invisible with every hit.
13 Opponents either turn invisible or make wierd stances, or sometimes make NO reaction at all! Sometimes Humiliation/No Mercy victim animation altered. Like Orchid's "Flash".
14 Combo enders disabled except for the CPU. Orchid Can Combo Past Her To Infinity! Combos unannounced and do more damage! If you can find a LESS damaging code, you might have an answer to 80 HIT COMBOS!! Unless the counter only goes to 48, the highest combo in the SNES version.
15 Anytime! Don't need Combo Breakers!
16 EE64-37D7 works too!
17 DD64-3707 works too!
18 There is still a line where the energy is.
19 Player 1's AIR-combo endings are messed up, because it thinks player 1 is getting hit, it pushes player 1 into the air. Neither Player 1 nor 2 can do Ultras.
20 Harder to do chained combos & Ultras.
21 Even harder for chained combos, Ultras are virtually impossible!
22 Harder to do chained combos & Ultras. Combos unannounced. Combos do more damage. (Orchid's continuous combos can wipe you out!) Some hits don't push back opponents.
23 Once Combo's Charge & Punch bounced victim in air first, Orchid's Spinning Slash shot 'em right down.
24 Use Practice Mode to change select character. CBE8-47D2 works too!
25 Fulgore, becomes invisible, until he is hit or moves.
Glacius, preforms a Quick Kick.
Orchid, game freezes.
Sabrewulf, preforms a crouching Quick Kick.
Chief Thunder, becomes invisible, until he is hit or moves.
Riptor, preforms a Quick Punch.
Cinder, game freezes.
TJ Combo, tries to jump, but flutters.
Jago, tries to jump, but flutters.
Spinal, game freezes.
Eyedol, preforms a Fierce Punch.

You can change the 1st 2 letters, I changed them to DD, and it didn't change some effects, although others combinations might change the effects.(Next one)

26 Back jumps are high. Forward jumps makes players flutter. -Crazy Takeoff: Forward jumps - Up jumps.
27 This is the master code for the "Always Fight Codes".
28 * =

0 - Chief Thunder
1 - Glacius
2 - Sabrewulf
3 - Riptor
4 - Chief Thunder
5 - Cinder
6 - Jago
7 - Chief Thunder
8 - Jago
9 - Jago
A - TJ Combo
B - TJ Combo
C - Orchid
D - Chief Thunder
E - Glacius
F - Jago
29 Eyedol falls off his stage, but you don't see the ending, you just keep on fighting him.
30 No one else. Move cursor RIGHT and you will only be able to select Eyedol, but go left, and it will switch between Eyedol and Jago. You CAN practice with him!
31 Is there a way to use EVERYONE including Eyedol?
32 KI follows the GG instruction manual's chart. Smallest/Largest effect. So if you want to design your OWN battle plan, 1st you need 2 Game Genies in all at once (11 characters - 10 codes), 2nd look at the following codes,and put characters in where you want them!

33 I call these the "non-moving"characters because when not using the GG, these characters move around on the battle plan when you start different games. Spinal, Fulgore, Eyedol DO NOT move, so you have to use different codes for them. Look below. Sorry you can't NEVER have them.

0/4/7/D - Chief Thunder
1/E - Glacius
2 - Sabrewulf
3 - Riptor
5 - Cinder
6/8/9/F - Jago
A/B - TJCombo
C - Orchid
34 1st - CB
2nd - CC
3rd - C8
4th - CA
5th - C2
6th - C3
7th - CF
8th - 8D
9th - 8F
10th - 84
NEVER! - CD
35 1st - CB
2nd - CC
3rd - C8
4th - CA
5th - C2
6th - C3
7th - C3
8th - CE
9th - 8D
10th - 8F
Sorry, you can't NEVER have him.
36 1st - CB
2nd - CC
3rd - C8
4th - CA
5th - C2
6th - C3
7th - C3
8th - CE
9th - 8D
10th - 8F
Sorry, you can't NEVER have him.
37 Some stages look REALLY neat.
38 Graphics are really messed up when 2nd Player plays. In tournament, if you move once, you cannot move again. To get out of this press select, and exit.
39 The 1st thing you have to do is fight on 1 of 4 rooftop stages, including the Special one, and you have to knock them off. 1) Never ending Humiliations, reset to stop. 2) After any No-Mercy/Ultra/ Ultimate, the dead guy gets back up and does his/her pissed-off stance. Like when the time runs out. Sabrewulf's Stab B,B,MK), Cinder's burn (B,B,MP), Riptor's Eat (HCT,MP), and Thunder's uppercut (HCB,FK) all rule! 3) No time limit! Like this helps. 4) The 1st Rooftop end you do, when they fall off it shows eyedol's stage ending. They fall into the lava, and yell 12 times, and finally die. Fulgore sounds like a camera.
40 This code clears up most of the glitches that the old code had. (Combo # doesn't disappear, doesn't slow down as much)
41 Both players get dizzy when knocked down, and stay that way until they are hit.
 
Our free community is dedicated to US-based video gamers to provide a platform for exchange and support.
Join discussions on cheating, guides, exploits & tips, secrets, mods and so much more!
PSA: we do not support cheating for online/mobile/multiplayer games, which may include trainers,
mod menu's, Exploits, Hacks, Tools & Macros, Bots and so on. (we do allow the posting of such for offline/single player games hoewever, online and multiplayer games is where we draw the line. Phone apps/games for example typically offer a storefront to purchase ingame currency for example; whether it's singleplayer or not, in such games, the aforementioned is not allowed.)
Cookies are required to use this site. You must accept them to continue using the site. Learn more…