Mickey's Dangerous Chase

Gameboy Instruction Manuals

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[FONT=Monaco][h=3]Mickey's Dangerous Chase[/HEADING]


Typed out by [URL="http://www.world-of-nintendo.com/nintendo/mailme.shtml"]Jesse Smith[/URL]

Nintendo                                  DMG-MC-USA-2
Y
O
B                     MICKEY'S

E                   DANGEROUS
M
A                     CHASE
G                                    INSTRUCTION BOOKLET




TABLE OF CONTENTS

Safety Precautions                    4
Getting Started                       6
The Missing Present                   7
Controlling Mickey & Minnie         8-9
Get the Present Back!                10
The Score Bar                        12
Boxes & Prizes                  13 - 14
Mouse Lands                       15-17
Present Hunting Hints                18
90-Day Limited Warranty              19

3

SAFETY PRECAUTIONS

Follow the suggestions below to keep your Game Boy and Game Pak in 
top operating condition:

1. Always make sure the Game Boy's power is off before inserting or 
removing the Game Pak.

2. Don't try to take your Game Pak apart.

3. Keep your Game Pak safe from direct sunlight, high heat, and extreme 
cold. Don't bend it, crush it, or let it get wet. Store it in its 
protective package at room temperature when you are not using it.

4. Never touch the contact points on your Game Pak. Before using it, 
check it for dust. If your Game Boy is dirty, clean it with a soft dry cloth.

4


GETTING STARTED

I. Plug Mickey's Dangerous Chase Game Pak into your Nintendo Game Boy 
and turn it on. In a few moments the Title screen appears.
2. Watch to find out how Mickey, Minnie, and Goofy discover that the 
present is missing! Press START if you want to skip these screens.
3. Press the control pad RIGHT or LEFT. Mickey's glove points to 
Mickey or Minnie as your player.
4. Press button A to start playing.
5. Between rounds, press button A to move through the Conversation screens.
6. Press START while you're playing to pause the game. Then press it 
again to resume play.
7. Press START and SELECT together to restart the game from the beginning.

6



THE MISSING PRESENT

Mickey's really sweet. He bought a present for Minnie. Won't she be surprised!

But Mickey gets an even bigger surprise. The
present is gone! And Goofy says he saw Big


Sneaky Pete's got the present! Can you help Mickey, Minnie and Goofy 
get it back? It won't be easy!

7


CONTROLLING MICKEY AND MINNIE

Press this:                       To do this:
Control pad LEFT or RIGHT         Move in that direction.
Control pad DOWN.                 Duck.
Control pad UP.                   Float upward by holding onto the balloons.
Button A                          Jump. Hold down the button for longer jumps.
Button A and control pad LEFT     Jump in that direction.
or RIGHT

8


CONTROLLING MICKEY AND MINNIE (cont)

Press this:                         To do this:
Button A and control pad DOWN.      Jump off a ledge.
Button B                            Throw a box.
Button B and control pad LEFT       Grab a box.
or RIGHT.
Button B and control pad UP.        Throw a box straight up.
Button B and control pad DOWN.      Throw a box while crouching.

9



GET THE PRESENT BACK!

Big Bad Pete has ruined the day for everyone. But if you get the 
present back, all will be well!

Mickey starts with three chances. He's got a long way to go! He picks 
up boxes and lets them fly at attacking foes. Bonk! That's one less 
crabby critter. Mickey jumps high! He catches valuable Stars and 
Prizes that way, and by running over them. He also jumps to escape his 
enemies. Sometimes he ducks to hide or throw a box at a short attacker.

10



GET THE PRESENT BACK! (cont.)

But if Mickey's not quick and smart, he could get hurt! Barking 
bulldogs, slippery weasels, hairy tarantulas, and lots more 
unpleasant creatures everywhere! If they touch Mickey, he loses 
one Heart. When he loses three hearts, he loses one try. When t
his happens. you can reselect Mickey (or change to Minnie) and 
return to your level, though you'll have to backtrack a bit.

The game has five levels, with three stages in each level. At 
the end of every stage, Goofy waits to tell Mickey and Minnie 
some news about what is happening in the chase.

Disaster! If Mickey loses all his chances, the game ends. He'll 
never find Minnie's present that way. Press button A and start again!

11


THE SCORE BAR

Watch the bottom of the screen to see how you're doing.

Hearts: How much strength you have left.

Stars:  How many Star Points you have.

Players: How many more chances you have.

Circles: How many crystal balls you've found.

12


BOXES AND PRIZES

Boxes
Normal Boxes: Pick up and bonk unpleasant critters with 'em. Watch 
your foes fly! You can carry a box until you need it. You can't go 
backwards, so boxes you leave behind are gone forever.

Stars
Black Stars:    You gain I point.

White Stars:    You gain 5 points.

Blinking Stars: You gain 1 extra chance.

You also get an extra chance when you collect 100 Star Points. Star 
Points show up on your Score Bar.


13


BOXES AND PRIZES (cont.)

Prizes

Normal Hearts:  You gain 1 extra strength Heart.

Blinking Heart: You gain back all strength Hearts.

Magic Water:    You can t be hurt by your foes for a little while.

Crystal Balls
Crystal balls are hidden in some of the treasure Boxes.
It's up to you to find them! When you discover a
Crystal Ball, one of the circles in the Score Bar fills in.
If you find all four Crystal Balls in a stage, you can earn an 
extra chance. Whenever you start a new stage. the Crystal Ball 
circles will be empty. You cannot carry Crystal Balls over from 
one stage to the next.

14


MOUSE LANDS

Level 1: Mickey's Hometown
(includes the shopping center and the lake)

Saunter through a neighborhood of feisty bulldogs and pitfalls. 
Not a friendly place! Go on a shopping spree along Main Street. 
The Weasel Building keeps you hopping up and down. Use blocks to 
climb up. Watch out for ambushes. See how many things you can 
climb on for Big Star Points, if the squirting fire hydrants 
and underground sewer don't get you!

Zip across the Lake in a speedboat built for one. Hurdle flying 
fish and half-submerged rocks as you zoom about under the steel bridges.

15


MOUSE LANDS (cont.)

Level 2: The Woods
(includes the Snowy Woods and Up the Mountain)

It's a beautiful day in the woods, if you don't mind rocks, pits, 
and swooping Bald Eagles! Falling nuts clutter your path. Flying 
squirrels dive in your face. Take a ride on the moving blocks and 
climb the log bridges. Explore! Ride a bear. You'll love your 
balloon ride-- keep catching those sky-high Prizes! The second 
hill is steep, rugged, and very tricky!

Level 3: The Mountain
(includes the Run-Down Shack and Down the Mountain) This place is 
splintery and spooky, unless you like spiders crawling on your body 
and bats flapping in your hair. Climb all the log towers to see 
whatÕs on top. Hop from bird to bird to make it back down safely.

16 


MOUSE LANDS (cont.)

Level 4: Industrial Area
(includes the Factory and Driving to Town)
Now you're caught in the machinery. Conveyor belts, and pressing 
machines are here to mangle you. You'll have to get in gear to get 
out of here! Jump in your jalopy for a bumpidy wild ride back to town.

Level 5: Business District
(includes Up the Building and Big Bad Pete)
You've almost caught up with Big Bad Pete. Up, up, up you go, to the 
top of the building. Keep grabbing those Stars and Prizes. Pete's 
on the rooftop, ready to bully you some more. It's time to get your 
present back!

17


PRESENT HUNTING HINTS

*       Learn to jump and throw a box at the same time. This will 
let you smash your foes before they get too close.

*       Try to get all the prizes and stars in a level for high 
points and extra chances.

*       Climb as high as you can while searching, and explore every 
tunnel and passage. You'll find lots of hidden prizes.
*       If you catch a Blinking Star or find all four Crystal Balls 
in a stage, you'll be rewarded with an extra chance.
*       When hurt, Mickey will flash for a bit. He can't be hurt 
during this time.

*       Practice until you become fast and accurate. Then practice, 
practice, practice some more.

       Game counselors available 8 am. to 5 p.m. (408) 727-1665 

18[/FONT]
 
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