Short Order / Eggsplode! Instruction Manual (for NES)

Instruction Manuals for the NES

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Short Order / Eggsplode!



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* Page 1

This official seal is your assurance that Nintendo has reviewed this product
and that it has met our standards for excellence in workmanship, reliability
and entertainment value. Always look for this seal when buying games and
accessories to ensure complete compatibility with your Nintendo Entertainment
System.

* Page has Nintendo's Seal of Quality logo in the bottom-right corner.

* Page 2

Thank you for selecting the Nintendo Entertainment System Short Order(TM)
Eggsplode(TM) Game Pak. This game requires the Power Pad(TM) attachment.

Please read this instruction booklet to insure proper handling of your new
game, then save the booklet for future reference.

CONTENTS

1. PRECAUTIONS ..........................................................3
2. HOW TO CONNECT THE POWER PAD .........................................4
3. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS .................5
4. HOW TO OPERATE THE POWER PAD .........................................5
5. HOW TO PLAY ..........................................................6

PRECAUTIONS
1) This is a high precision game. It should not be stored in places that are
very hot or cold. Never hit it or drop it. Do not take it apart.
2) Avoid touching the connectors. Do not get them wet or dirty. Doing so may
damage the game.
3) Do not clean with benzene, paint thinner, alcohol or other such solvents.
4) Store the Game Pak in its protective sleeve when not in use.
5) Always check the Game Pak edge connector for foreign material before
inserting the Game Pak into the Control Deck.

Note:
In the interest of product improvement, Nintendo Entertainment System
specifications and design are subject to change without prior notice.

R , TM & � 1989 Nintendo of America Inc.

* Page 3

SAFETY PRECAUTIONS

WARNINGS FOR THE SAFE USE OF THE POWER PAD
The Power Pad is intended for use in fun and relaxing exercise with the
NES and should be used carefully.
Always stay on the Power Pad surface and run or jump with control and
care.
Do not jump forward on to the hard plastic connector cover affixed to the
front edge of the Power Pad.
The Power Pad may be slippery. Always check to be sure Pad will not slip
on floor and that you will not slip on Pad.
Always do warm up exercises before using Power Pad.
Persons with heart, respiratory, back and joint problems, or high blood
pressure or under a physician's direction to restrict activity should not
use the Power Pad without a physician's advice. Pregnant women should not
use.
Do not wear shoes.
Keep sharp objects away from the Power Pad at all times.
Keep the Power Pad away from all water or direct heat sources, including
stoves, radiators, heaters and fireplaces at all times. Do not use Power
Pad outdoors.

HOW TO SET UP YOUR POWER PAD SAFELY
Place the Power Pad and the NES on a firm, flat surface as far away as
possible from the TV set and other sharp objects or corners. Check
carefully to insure you will not hit any objects if you stumble and fall
during play.
Turn the NES Control Deck OFF when changing any Game Pak or making a
connection from the Power Pad. Sometimes static electricity builds up in
the Power Pad and connecting it with the power on could damage the
Nintendo Entertainment System. Do not stand on the Power Pad while making
a connection.
When unplugging the Power Pad connector from the Control Deck, always hold
the connector itself, not the cord. Do not touch the terminals or wet them
with water.
Keep the Power Pad clean and dry during play.

Failure to read and comply with the instructions, including safety
precautions, may result in personal injury to you and/or damage to the Power
Pad. Nintendo of America Inc. assumes no responsibility, obligation, or
liability for injuries sustained due to such failure.

* Page 4

2. HOW TO CONNECT THE POWER PAD

HOW TO CONNECT THE POWER PAD TO YOUR NINTENDO ENTERTAINMENT SYSTEM CONTROL
DECK.

To adjust the television screen when connecting the Control Deck to your
television, carefully read the Control Deck and television instructions.

1. Turn the control Deck 2. Plug the Power Pad 3. Insert the Game Pak
Power Switch to OFF. Connector into the into the Control Deck.
Plug the Control Deck No.2 socket on the Open up the Power
Controller connector front of the Control Pad completely, then
into the No. 1 socket Deck. turn on the Power
on the front of the Switch on the Control
Control Deck. Deck.

* Page 5

3. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS

Controller I and II are not used in this game.
The high score will be deleted if the RESET button is pressed or the power
is turned OFF.

4. HOW TO OPERATE THE POWER PAD
Code:
[FONT=Monaco]
----------------------------
|POWER PAD|      | SIDE B  |
|         --------         |
|                          |
|- 1 ---- 2 ---- 3 ---- 4 -|
|                          |
|--------------------------|
|                          |
|- 5 ---- 6 ---- 7 ---- 8 -|
|                          |
|--------------------------|
|                          |
|- 9 --- 10 --- 11 --- 12 -|
|                          |
----------------------------
[/FONT]

Use SIDE B.
Step on (9) to start the SHORT ORDER.
Step on (10) to start the EGGSPLODE.

* Page 6

5. HOW TO PLAY

SHORT ORDER
This is a memory game where you see how many ingredients you can stack up in
the same sequence that they were ordered in.
You work in a hamburger shop. An animal comes to the shop. At first, he
orders a hamburger with three ingredients (there are four types of
ingredients; meat, cheese, tomato, and lettuce.) Then he will keep adding one
ingredient each turn. You have to remember the orders he places and make them
correctly.
If you make the hamburger just as he ordered, he will eat it and leave the
shop satisfied. If you get it wrong, he gets mad at you!

1) GAME START
Step on (9) on SIDE B of the Power Pad.

* Page 7

2) GAME SELECT
10 STORY BURGER (1) (2)
When you step on (1) and (2) on the Power Pad at the same time, a mouse
will appear and the game will start. This is a challenge to keep on making
hamburgers until the mouse orders 10 ingredients.
20 STORY BURGER (3) (4)
When you step on (3) and (4) on the Power Pad at the same time, a turtle
will appear and the game will start. This is a challenge to keep on making
hamburgers until the turtle orders 20 ingredients.
30 STORY BURGER (5) (6)
When you step on (5) and (6) on the Power Pad at the same time, a duck will
appear and the game will start. This is a challenge to keep on making
hamburgers until the duck orders 30 ingredients.
40 STORY BURGER (7) (8)
When you step on (7) and (8) on the Power Pad at the same time, a rabbit
will appear and the game will start. This is a challenge to keep on making
hamburgers until the rabbit orders 40 ingredients.
Once you stack up the number of ingredients required, you win, and the game
will end.

* Page 8

CHALLENGE 99 (9) (10)
When you step on (9) and (10) on the Power Pad at the same time, a pig will
appear and the game will start. In this game, your challenge is to keep on
making hamburgers until the pig orders 99 ingredients. Up to five players
can participate in this game. All players' scores will appear on the screen
at the end of the game.
2-PLAYER GAME (11) (12)
When you step on (11) and (12) on the Power Pad at the same time a fox and
a dog will appear on the screen.
One player is a fox. The other player is a dog. When the game starts, the
fox automatically orders the first three ingredients. After that, the two
players keep ordering alternately adding one ingredient per order. If one
player misses three times, the other player wins!

3) GAME PLAY
The Power Pad will work only if you step on two numbers at the same time.
(1) (2) meat
(3) (4) cheese
(5) (6) tomato
(7) (8) lettuce

Use these eight numbers on the Power Pad.

* Page 9

4) GAME OVER
If you make a mistake, it counts as a "miss".
If the timer reaches the far right side of the "timer-bar", it also counts
as a "miss" (the timer returns to the starting point when you make a
correct order or after you have made a mistake.) If you "miss" three times,
your game is over.
If you reach the required number of ingredients, you win!
If you want to start a new game during play, press the RESET button to
return to the TITLE screen.

EGGSPLODE
A naughty fox has crept into the chicken coop and is going to play some
tricks on the hens with bombs. The bombs explode after a fixed period of
time (the bomb will flash just before it explodes.) You have to step on
these bombs and destroy them before they explode to save the hens.
Sometimes, the hens are sitting on eggs. Be careful not to step on them!

1) GAME START
Step on (10) on SIDE B of the Power Pad.

* Page 10

2) GAME SELECT
Select how many people wish to play the game.

1-PLAYER GAME (1) A single-player game.

2-PLAYER GAME (2) A two-player game

3-PLAYER GAME (3) A three-player game

4-PLAYER GAME (4) A four-player game

5-PLAYER GAME (5) A five-player game

When the game is over, all players' scores will appear on the screen.

* Page 11

3) GAME PLAY
The fox will set bombs under the hens. Step on the bombs to destroy them
before they explode.
At first, there is only one fox who has 10 bombs. As you proceed in the
game, the number of foxes increases (2, 3). The number of bombs will also
increase (20, 30) and the game will get faster.
The number of foxes goes up to a maximum of 3.
The number of bombs goes up to a maximum of 60.
Be careful not to step on the hen's eggs. If you do step on one, one of
the birds in the "miss" box will be removed. If you step on another egg,
your game will be over.
The numbers on the Power Pad match the hen nests on the TV screen.

* Page 12

4) Scoring
You get 100 points if you destroy the bomb while it is red, orange or blue.
Just before a bomb is going to explode, it will start to flash. If you
destroy it during this time, you get 300 points.

5) GAME OVER
When two eggs have been squashed
When a bomb has exploded

If you want to start a new game during play, press the RESET button to
return to the TITLE screen.

* FCC Regulations page (no page number)

COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed
and used properly, that is, in strict accordance with the manufacturer's
instructions, may cause interference to radio and television reception. It
has been type tested and found to comply with the limits for a Class B
computing device in accordance with the specifications in Subpart J of Part
15 of FCC Rules, which are designed to provide reasonable protection against
such interference in a residential installation. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following
measures:
- Reorient the receiving antenna
- Relocate the NES with respect to the receiver
- Move the NES away from the receiver
- Plug the NES into a different outlet so that Control Deck and receiver
are on different circuits.
If necessary, the user should consult the dealer or an experienced radio/
television technician for additional suggestions. The user may find the
following booklet prepared by the Federal Communications Commission helpful:
How to Identify and Resolve Radio-TV Interference Problems.
This booklet is available from the U.S. Government Printing Office,
Washington, D.C. 20402, Stock No. 004-000-00345-4.

* Inside back page

9O-DAY LIMITED WARRANTY NINTENDO GAME PAKS

90-DAY LIMITED WARRANTY:

Nintendo of America Inc. ("Nintendo") warrants to the original consumer
purchaser that this Nintendo Game Pak ("PAK") shall be free from defects
in material and workmanship for a period of 90 days from date of purchase
if a defect covered by this warranty occurs during this 90-day warranty
period, Nintendo will repair or replace the PAK, at its option, free of
charge.

To receive this warranty service:

1. DO NOT return your defective Game PAK to the retailer.

2. Notify the Nintendo Comsumer Service Department of the problem requiring
warranty service by calling: 1-800-255-3700. Our Consumer Service
Department is in operation from 6:00 A.M. to 6:00 P.M. Pacific Time,
Monday through Saturday. Please Do Not send your Pak to Nintendo before
calling the Consumer Service Department.

3. If the Nintendo Service Representative is unable to solve the problem
by phone, he will provide you with a Return Authorization number.
Simply record this number on the outside packaging of your defective
PAK, and return your PAK FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE,
together with your sales slip or similar proof-of-purchase within the
90-day warranty period to:

Nintendo of America, Inc.
NES Consumer Service Department
4820 - 150th Avenue N.E.
Redmond, WA 98052

This warranty shall not apply if the PAK has been damaged by negligence,
accident, unreasonable use, modification, tampering, or by other causes
unrelated to defective materials or workmanship.

REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY:

If the PAK develops a problem requiring service after the 90-day warranty
period, you may contact the Nintendo Consumer Service Department at the
phone number noted above. If the Nintendo Service Representative is unable
to solve the problem by phone, he may advise you of the approximate cost
for Nintendo to repair or replace the PAK and may provide you with a Return
Authorization Number.

You may then record this number on the outside packaging of the defective
PAK and return the defective merchandise, FREIGHT PREPAID AND INSURED FOR
LOSS OR DAMAGE, to Nintendo, and enclose a money order payable to Nintendo
of America Inc. for the cost quoted you. (Repairs may also be charged on a
VISA or MASTERCARD credit card.)

If after personal inspection, the Nintendo Service Representative determines
the PAK cannot be repaired, it will be returned and your payment refunded.

WARRANTY LIMITATIONS:

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS FROM
THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN
NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL, OR INCIDENTAL DAMAGES
RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.

The provisions of this warranty are valid in the United States only. Some
states do not allow limitations on how long an implied warranty lasts or
exclusion of consequential or incidental damages, so the above limitations
and exclusion may not apply to you. This warranty gives you specific rights,
and you may also have other rights which vary from state to state.

* Back Page

Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
 
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