Re: Super Mario World
Level tips
Yoshi's Island 2
For someone who hasn't advanced very far, the easiest source of one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block that normally gives Yoshi gives a one-up. Use Start and Select to jump out of the course and repeat as often as desired. It is a little faster if Mario is caped and you enter at the middle of Yoshi's Island 2. Then one can get a life every 10 seconds or so with no skill required.
Donut Island 2
Try jumping up every green pipe until you succeed. Now, do not exit this room to the a normal looking goal (it is not considered the second exit). There are about 4 yellow blocks leading to the top of the screen, fly up and the highest one with your head and vine will go up from it. No jump up the series of yellow blocks and climb the vine. The key and hole is to the left.
Donut Secret 2
To earn eight 1-Ups, climb the vine that is near the beginning of the course, and release a Starman at the top. Drop through the floor and collect the Starman before it falls into a hole. With the invincibility of the Starman, run to the block at the end of the course. If you're still invincible when you hit it, you'll get another Starman. Get it for more invincibility.
Donut Ghost House
Get a cape. Enter the first ghost house and walk to the right until the first hole in the floor. Hold the Y button to spin. Run to the left until able to fly, jump and fly up the left hand wall until you can land on a ledge to your right. Run all the way across the house, off the ledge, down the left side, hit each block for a 1-up mushroom (there are four), and exit out the door at the end.
Donut Plains 1
You can get a lot of 1ups. Just go to the first bonus pipe and hit the right question marks. Get the lives, go to the next bonus pipe and get 100 rings and earn a 1up.
Ghost House 1
If you fly in the beginning of the level, to the left side, theres a hole, fly up to the hole and run all the way to the right. There's four lives and a door, enter the door and do the bonus. When you finish the level you can go to a level where you can just power up, leave and then come back and power up again.
Vanilla Dome 2
When you get to the area where you can decide to finish the level using the high road or the low road, use the high road. Instead of going right, jump across to the left. Push the P-block until it is not on any blocks, and then jump on it. Now go left and knock out all the coins (do not go over the edge). When the P stops you must now jump across to the second drop off (you will be back towards the beginning), and go down. The key and key hole is some where down there.
Vanilla Secret 1
When you are at the spring board, fly left. There is a pipe in the upper left hand corner by the left wall and ceiling.
When you see the field of spiked dudes hit the second block run grab the "P-block" and run back to the two pipes in the same screen hit the "P-block" and run backwards when you get all the coins go to the pipe facing diagonal with the football players go in the tube and hit the "P-block" and run to the other side when you come out go back to the field of spiked dudes and get the "p-block" and do the same as before... You will have 99 lives before time runes out.
Vanilla Secret 2
Get to the half-way mark without killing any Koopa Troopers or the green jumping guys. Keep on going until you reach a pit with a lot of spinny orange guys. There will be yellow blocks right above the pit. Hit the blocks until you get a silver "P" switch.
Carry this switch a little past the half way mark until you reach two pipes with red guys jumping out of them. Put down the "P" switch, step on it, and run back to the start of the level. While your running there will be a lot of silver coins on the way. Get all the silver coins you can and you will gain 50+ lives!
Important: Be sure not to kill the Koopa Troopers (or the green jumping guys) on the way to the "P" switch, those guys turn into the coins that give you the lives.
Vanilla Secret 3
You can get 40-50 lives, a power-up, and a Yoshi all at once. Go to the midway tape. Break the tape and leave the world. Go back in the world, starting at midway. Go right, until you come to a pipe. In a music box above the pipe is a power-up. Continue right, avoiding paratroopers and spiked guys, over the chasm, and to the row of blocks above a field of spiked turtles. Hit the bottom of the second block in that row. It is over the spiked turtles, but with minimal practice you can hit it easily. In the second block you get a P-Block. Don't jump on it! Grab it, and take it with you. While carrying the P-Block, return back to your left, over the chasm, past the pipe you saw before, and past the midway tape. Continue until you get between 2 pipes on the same screen. Each pipe has a villain jumping out of it, and there is a chasm just to the left of the left pipe. Set the P-Block down here. Jump on the P-Block, jump over the chasm on the left, and run as far and as fast as you can left. Each turtle/villain has turned into a coin, and after ~5 of them they are all 3-ups. Tons of 'em. The P-Block power will run out about the time you get back to the Yoshi block. Get Yoshi, and leave the world. NOTE: Don't leave the world until the game has finished counting up your lives!!!!
Vanilla Secret Fortress
Just before entering the last area of Vanilla Secret Fortress (to face Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles at the Red Door (don't touch the ground - tread water). At first this will just earn points, but the points increase and eventually become 1-Ups. This basic technique applies most places where an enemy can be continually stomped w/o touching the ground.
Butter Bridge 2
There is one green pipe with a small log platform on both sides (this is about 2/3 of the way through, also it's the pipe you come back up through if you go down the second purple pipe to ride the rope). If you have a cape (there is a feather in the green "!" block right after the middle goal), get on the right log platform trapping the koopa between you and the green pipe. Now, you can use the cape spin trick to continuously knock the koopa shell against the pipe to collect unlimited 1-Ups until the clock runs out.
Cheese Bridge
Where is the second exit?
After the first exit. You can get there two ways.
1) Become a very skilled flyer. Fly past the saws in the second half. As soon as you are above the last platform before the goal, drop below the goal's platform level. Just when you get below the goals platform level lift again and keep flying under the goal. If you can, fly higher until you are on the platform, otherwise, just fly until you past the second goal.
2) Get a yoshi and bounce off the saws in the second half until you are on the last platform before the first goal. Now jump yoshi off the platform, but don't land on the goal platform, fall short. Keep pushing right until the last moment yoshi goes off the bottom of the screen, now spin jump off yoshi. You should be on the platform past the first goal.
Forest of Illusion
Go to the water level with the red dot in it. Now near the end of the level right before you go to get chased by the fishes go down to the yellow box and walk on the floor to the left you can walk through the wall go all the way through and get the key and it leads you to the blue switch palace.
In the Forest of Illusion (one of the acts on the left.) there is an act where there is a koopa "fishing" with a green mushroom. Ignore him. Get a shell and run to where you find the first pipe. There is a monster that comes out of the pipe and throws creatures at you. There is a depression in front of the pipe. Take the shell and throw it at the pipe, it will start to bounce back and forth. Every time the guy in the pipe throws a creature the bouncing shell will kill it. Further, you can now "take the bait" from the guy in the cloud. He will also throw more creatures giving you more guys. It is possible to get 40-70 guys (depending on how good you are at getting the guy in the cloud to constantly throw in the depression) in one play of the scene.
Forest of Illusion 1
Go to the first world in the forest (the one next to the Ghost House). Play through that World and touch the midway goal. Then exit the world (start to pause, select to bail). Now go back into the world. You'll start at the midway post. Run to the right and you'll find a block that alternates between the different pow up-s in the game. Hit the block when it's a feather and you'll catch the invinc star. Now run to the right and hit every monster along the way. Soon, you'll start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should be able to get 15 lives or more before the star fizzes out.
There is a way to quickly get your score to 9,999,990 (the maximum the game will register) It involves the repeated stomp technique on those yellow caterpillars. You should have beaten the stage already, so you can exit if something goes terribly wrong. This also works best if you have a cape. This trick can be done either just before halfway (it's a little difficult to see, because you're behind trees) or on the wooden ledge above the keyhole. Start the repeated stomp. You'll accumulate points, but after you get a 1-Up for stomping on a caterpillar, the next caterpillar will give you a 2-Up, and the next a 3-Up. You should be sure you scroll away the red caterpillars so they appear again as yellow. After the 3-Up, the next caterpillars will show weird symbols where the score should be. (the first weird symbol is a 5-Up) You'll get coins (sometimes more than 100 per stomp) and hundreds of thousands of points. In order to achieve the full 9,999,990, you may have to exit before time runs out (or die, if you like if it does) The next time, you should achieve 9,999,990.
Forest of Illusion 2
Just before the normal exit, swim left and down, it doesn't look like you can go through at first, but you can.
Forest of Illusion 3
Go to the end, but do not break the goal. Go left, and go down the first or second Green pipe for a secret exit.
Forest of Illusion 4
Just past the midway gate, there is a koopa in a purple pipe throwing spiked turtles. Get a cape, jump and spin by the pipe to kill the koopa, and then go down the pipe for a secret exit.
Where there is a koopa "fishing" with a green mushroom. Ignore him. Get a shell and run to where you find the first pipe. There is a monster that comes out of the pipe and throws creatures at you. There is a depression in front of the pipe. Take the shell and throw it at the pipe, it will start to bounce back and forth. Every time the guy in the pipe throws a creature the bouncing shell will kill it. Further, you can now "take the bait" from the guy in the cloud. He will also throw more creatures giving you more guys. It is possible to get 40-70 guys (depending on how good you are at getting the guy in the cloud to constantly throw in the depression) in one play of the scene.
Chocolate Island 1
There is a 3-Up Moon just beyond the midway gate, but to get it you must pickup and carry the springboard which is left of the midway gate (means you cannot reach the tape to break it). Carry the springboard to the level area left of the big crescent-shaped section. If you jump as high as possible and then go right while in the air, you can land on a set of clouds where the moon is.
If you don't use the angled green pipe to launch Mario forward in Chocolate Island 1, then you will not get a midway gate.
Chocolate Island 2
To get the second exit, you have to complete the first two sections in less than 50 seconds. To make it easier, you have to get over 11 coins in the first section and you will get into a easier 2nd section.
Chocolate Island 4
You must have a cape. Get the first P-block and go down the grey tube. Once in the tube, grab the second P-block and jump off the edge. Hug the right wall until you see the seventh opening in the wall that is filled with 1-UP mushrooms. Float into the passage and grab the 1-UPs. When you come out of the tube, go back to the left and repeat as many times as needed.
Sunken Ghost Ship
Just before you enter the pipe to go the second portion of the ship, go to the left and up. There will be two bullet things that will keep shooting and they will hit your feet. First, you get 200, 400, 800, ...., up to 8000, then you get 1-ups for every hit. So, just sit there for a minute and rack up lives.
Bowser
If you notice, he throws out two MechaKoopas every so often. Stomp on them and throw them so that they arc over and hit him on the head. You know that you hit him when he goes all loopy. It takes 2-3 hits to send him away. Watch out for the fire that falls from the sky. The princess will shout help and throw you a mushroom. Repeat the process until the third time. Watch out though since he gets tougher with each defeat. The first time he returns, he will occasionally flip over and drop a bowling ball in your direction. Use the spinning jump to avoid taking damage. The second time he returns, he will start hopping around in his Clown Copter. Watch out for the fan blade. He still uses the bowling ball attack so stay on your toes.
Tubular (In the special world)
Take the P balloon from the first ? block. Float past the next ? block (this one right above a dragon coin), past the next ? block (which has a Chargin' Chuck throwing baseballs) and wait above the next ? block until your P balloon runs out.
The ? block you are now on contains another P balloon. Hit the R button to get a look at what you now face -- a line of Koopas. Become one with their rhythm, grasshopper, and take the P balloon and float past them. You'll then have to get past a couple of lava plants.
Eventually, you'll come to a ? block with a Chargin' Chuck (C.C.) on top throwing footballs. There will be another one of these to your right. Hover above the first until your P balloon runs out, knock him off of his block, and land on it.
Now you've got to deal with the C.C. above you to the right who is throwing footballs right where you need to be to grab the P balloon that is in the block you are standing on. Press the L button With the C.C. off the screen, he will stop throwing footballs. You can now take the P balloon and float on. You might want to use R to get the screen scrolled back, so you can see what's coming up (a couple more lava plants to dodge). You will then easily reach the goal.
After getting Blue Yoshi (from Star Road 2) enter and eat the P-Block then spit it out over the cliff. Jump and glide to the st ? block then jump to the next. Press the R button to see the Koopa Troopas and jump at them as they start their advance toward the top of the screen (it is imperative that they are going up and not down or you will die) eat a troopa and then watch out not to get hit by the fireballs from the Lava plant on the ? blocks. After getting pass those fly to the top of the screen and keep going to the finish (don't worry about the sports players you will just jump on top of them and they will run to their doom). If you are successful it shouldn't take you more than 3 minutes max to finish the board.
Awesome (In the special world)
Here's how to beat Awesome without having to worry with jumping on koopas and bullets and all those nasty things at the end:
1. The goal is to cross the whole section at the end (where all the fish, bullets, etc. start coming at you like crazy) using a flying blue yoshi.
2. You may get Blue Yoshis very easily down on Star World 2 or 3 (the one under water where the egg hatches -- small Blue Yoshi will eat a power star and immediately turn into big Blue Yoshi. At this point, press pause-select to get out.
3. The hardest part is probably getting Blue Yoshi in Awesome over to the last pipe before the nasty section. Once you get him there, try to eat one of the turtle shells and/or turtles. But here's the trick: You will never make it over the gorge to the end by flying at normal speed. You have to fly fast just as you would run fast by holding the Y button down, while flapping "your wings" with the B button. But watch out, if you press the Y-button after you eat a shell, yoshi will spit it out. You must press Y before eating the shell, and never let up again until you get to the end. Flap like crazy and you shouldn't make it over the gorge.
Special World 5 Groovy
Go until you get to the platform that has 5 coins and a ?-box above it. You must carry the Power button with you to this point. Hit the P, and get the star from the ?-box. Then jump up and down and touch all the cheep-cheep's that are flying back and forth. When the P-Power ends, and you fall (because the ledge turns back into coins) run to the left and kill everybody in your path. You can consistently get 17-20 lives from using this method.
Funky (In the Special World)
Get equipped with a Yoshi and a Cape from the level two spaces to the right. Then, at the very beginning, run to one block before you meet the first wiggly, then fly with Yoshi. When it looks like you're coming down, don't let go of any buttons. You will automatically get kicked further by the bullets firing off the canons. Keep this up till you reach the springboard next to two pipes.
Then, the procedure to carrying the springboard to the next pipe was to first swallow the wiggly in the next area, pick up the springboard, run with it, jump, etc.