Teenage Mutant Ninja Turtles: The Arcade Game Instruction Manual (for NES)

Instruction Manuals for the NES

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Teenage Mutant Ninja Turtles: The Arcade Game



Typed out by Ultra

GAME : TEENAGE MUTANT NINJA TURTLES 2 - THE ARCADE GAME
MAKER : ULTRA
RELEASED : 1990
GAME CODE : NES-2N-USA


ULTRA SOFTWARE CORPORATlON LlMITED WARRANTY

Ultra Software Corporation warrants to the original purchaser of this Ultra
software product that the medium on which this computer program is recorded
is free from defects in materials and workmanship for a period of ninety
(90) days from the date of purchase. This Ultra software program is sold
"as is" with without express or implied warranty of any kind, and Ultra is
not liable for any losses or damages of any kind resulting from use af this
program. Ultra agrees for a period of ninety (90) days to either repair or
replace, at its option, free of charge, any Ultra software product, postage
paid, with proof of date of purchase, at its Factory Service Center.

This warranty is not applicable to normal wear and tear This warranty shall
not be applicable and shall be void if the defect in the Ultra software
product has arisen through abuse, unreasonable use, mistreatmerrt or
neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE
ULTRA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT INCLUDING
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL
ULTRA BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS ULTRA SOFTWARE
PRODUCT.

Some states do not allow limitations as to how long an implied warranty
lasts/or exclusions or limitations or incidental or consequential damages
so the above limitations and/or exclusions of specific liability may not
apply to you. This warranty gives you specific rights, and you may also
have other rights which vary from state to state.

Ultra Software Corporation,
900 Deerfield Parkway,
Buffalo Grove, IL 60089-4510,
(708)215-5111


WELCOME TO THE WORLD OF ULTRA!

You're now the proud owner of Ultras authentic version of Teenage
Mutant Ninja Turtles - The Arcade Game for the Nintendo Entertainment
System. We suggest that you read the following instructions thoroughly
before taking on Shredder's ten levels of turtle ripping terror.

TABLE OF CONTENTS
INTRODUCTlON .............................. 4
HOWTOPLAY ................................. 5
THE MUTANT MOVlE STARS .................... 6
CONTROLlING YOUR TURTLE ................... 7
THE SCREENS OF THE CRlME .................. 8
ENEMIES A'PLENTY .......................... 10
THE CHAIRMEN OF THE HORDE ................. 12
TAKlNG CARE Of YOUR GAME .................. 14


THE BOUNTY BOYS ARE HERE

Welcome to the crime infested boroughs of New York, where one wrong look at
the right person can be your last. But the turtles sleep contentedly, for
they've made Manhattan a safer place for all. Especially since they've sent
Shredder to the local landfill. Or so they think. While dreams of pepperoni
pizzas dance through their heads, the turtles' worst nightmares blast into
Earth's atmosphere. Two intergalactic bounty hunters have been attracted
by the price that Shredder has placed on the half shell heroes' heads.
Shredder's alive and looking for payback!

Although the turtles tossed Shredder into the metal jaws of a garbage huck,
titanium battle helmet protected his maniacal mind from being mauled.
Upon awakening on a seabound garbage ship, Shredder vowed vengeance.
After floating back to land on a pile of non-biodegradable styrofoam Cups,
Shredder began training a new breed of Foot Soldier. One that is better
trained in the lethal art of Taekwondo. And one that will make the ultimate
sacrifice to defend leader. But that was only the beginning. Shredder
journeyed throughout the universe, via his Translocation Matrix Beam,
recruiting the top bounty hunters. He chose two. Tora is a ten foot, half
ton blizzard beast who, in 2000 years, has never known defeat. Journeying
from the distant ice planet of Traglodoon he has come to Earth needing only
one weapon, his devastating daws. His partner in cosmic crime is Shogun, an
inhabitant of Sector Six in the Oead Star Zone, and the mastermind behind
the Ultimate Galactic Sword. But that's not all, Folks. Shredder and his
professional punishers have again captured April O'Neil and plan to use her
as turtle bait. Fail to save this lovely journalist, and that's all she
wrote!

Shredder's ten levels of terror, with a lethal leader at the end of each
one, are the deadliest the turtles have ever had to face. Even if you
survive the eight action riddled arcade arenas, you still must contend
with the two new unbeatable bounty hunter stages. But the turtles stand
ready to fight through this shell squashing mess. For Splinter has taught
these turtles to fight with the ferocity of a lion.


HOW TO PARTY TlLL YOU DROP!

The green gurus of grimefighting are hummin' the blues. They've just
learned of the evil event that awaits them. Shredder's throwing a reunion
party, with the bounty hurders as the guests of horror. Your goal is
to survive all ten levels of fatal festivities,save April and defeat
Shredder in the Technodrome. But keep your amphibian eyes peeled. There
are over 700 pain packing party monsters who'd like to use you as the
pinata!


PICKlNG YOUR PARTY CRASHER (HOW TO BEGlN)

To begin, choose either the one or two turtle mode with the Select Button,
then press the Start Button. Next, choose your turtle(s) of choice with the
Control Pad. In the two turtle mode, use the Control Pad on both controlers
to choose your turtles. When you've locked on, press the A Button. Once a
turtle is selected, you cannot change turtles in the middle of the game.
Now you're ready to rock. Good luck green gladiator!


HOW TO GETA LIFE

Your turtle has but only three lives to give to his city and to Splinter
You can prolong your life by eating all the rejuvenating pizzas or
terminating as many villains as possible (for every 200 knockout punches,
you're given another life). Your energy will be drained each time you're
wounded by an enemy. When your energy meter reaches "null", you're void.

NOTE: In thetiwo turtle mode, if you lose all three lives, you can be given
a new lease on life by pressing the A Button on your controller (but only
if the second turtle has a life to spare).

HOW TO Continue

After your last turtle has been made into party mix, CONTINUE or END will
appear. Choose one of the categories using your Select Button, then press
the Start Button. If you've got the turtle guts, choose CONTINUE and you'll
be thrown back into the level where you were just wasted (you can perform
this continue feat a maximum of three times per adventure).

NOTE "Rest" is located in the upper left corner of the screen. This
indicates the number of lives remaining.


THE MUTANT Movie STARS

No, the turtles' agent didn't force them to appear on a sappy game show,
This is your Select Turtle game screen.


Leonardo Raphael

Leonardo's the head Raphael's weapon
honcho. He enjoys of choice is a bad
giving splitting attitude and dual
headaches with his Sai daggers.
Katana Blades.

Michelangelo Donatello

When he's not The brains of the
cracking jokes, he's outfit. Call him
cracking heads with computer geek, and
his mind numbing you'll be eating oak
Nunchuckus. from his Bo.


Controlling YOUR TURTLE

Control Pad
Press to move forward, backward, up, down or diagonally.

A Button
Press to jump.

B Button
Press to attack. NOTE: To jump and attack at the same time, carefully press
the A Button and B Button simultaneously

YOU'LL GET A KICK OUT OF THIS ADVICE
If you press the A Button, then the B Button while pressing the Control Pad
Left or Right, your turtle will jump kick.
Code:
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     DD                 DDDDDDDDDDDDDDDDDD                    DD
     DD     DDDDD       DDDDDDDDDDDDDDDDDD      Nintendo      DD
     DD     D U D       D SELECT  START  D                    DD
     DD DDDDD   DDDDD   DDDDDDDDDDDDDDDDDD  DDDDDDD DDDDDDD   DD
     DD D L   0   R D   DDDDDDDDDDDDDDDDDD  DDDDDDD DDDDDDD   DD
     DD DDDDD   DDDDD   D ******  ****** D  DDDDDDD DDDDDDD   DD
     DD     D D D       DDDDDDDDDDDDDDDDDD        B       A   DD
     DD     DDDDD       DDDDDDDDDDDDDDDDDD                    DD
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     DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


THE SCREENS OF THE CRlME

Scene 1 Scena 2, Part 1
April's Hot Midtown Loft Times Square (The Core of the Big Apple)

Scene 2, Part 2 Scene 3, Part 1
SoHo Sewer Syslem Snowy Central Park (Tora's Trap)

Scene 3, Part 2 Scene 4, Part 1
Vinnies Valet Parking Garage Madison Square Avenue (Home of the world's
greatest fights!)

Scene 4, Part 2 Scene 5
Rock-A-Fella Expressway Rock Quarry Factory
(The Stone Warriors Lair)

Scene 6 Scene 7
House of Shogun Technodrome


ENEMIES A'PLENTY

Tubular Transport
An overgrown, mechanical mosquito equipped with a turtle zapping laser gun.

Blackhawk
This air borne attacker carries a 50 caliber cannon that will leave you
shell shocked.

Frosty the Hit Man
Don't let this carrot nosed creep fool you. He's packing heat seeking
missiles that have your name on them.

Roadklll Rodney
Unicycle soldiers that will zap you senseless.

Stone Warrior
Granhor's army ot hard rock hit me.

Mouser
These mini-titanium titans are programmed to chew off turtle toes.

Foot Soldier
Trained in Shredder's Taekwando gym, these maximum offenders are
brainwashed to destroy the turtles at any cost. Main enemy af Scene 4.

Venom, Blade, Ulocent Van Grawl
Three deadly predators designed by Shogun to weaken his prey.


THE CHAIRMEN OF THE HORDE

Granitor The Stone Warrior
Ruler of Scene 5,this hardbound hooligan likes his turtle meat extra
crispy. And he's brought his own hibachi blaster cannon.

Professor Baxter Stockman
Mouser bombardier by day, Knat Man by night, you'll find this fun lovin'
freak in Scene 2, Part 2 and Scene 3, Part 2.

Krang
Once a warlord of alien planets, Krang fights side by side with Shredder
in Scene 7.

Tora and Shogun
These two infamous intergalactic bounty hunters are looking to tag team
the turtles. Tora will test your skills in the radical new and never
before Scene 3, Part 1.
Shogun will shock your sences in scene 6, the one of a kind challenge
that will change you from green to black and blue!

Shredder
Ruler of Scene 7, You'll face off against this old foe in the ominous
Technodrome.

Rocksteady and Bebop
Shredder's right and left hand men, er, mutants of Scenes 1 and 2
(respectively). They prove that beauty is only skin deep, but ugly goes
all the way to the bone.


TREAT YOUR ULTRA GAMES CASSETTE CAREFULLY

* This ULTRA GAMES cassette is a precision-crafted device with complex
electronic circuitry Avoid subjecting it to undue shock or extremes
in temperature. Never attempt to open or dismantle the cassette.

* Do not touch the terminal leads or allow them to come into contact with
water or the game circuitry will be damaged.

* Always make sure your computer is SWITCHED OFF when inserting the
cassette or removing it from the computer

Teenage Mutant Ninja Turtles~ is a registered Trademark of Mirage Studios,
U.S.A. April O'Neil, Shredder, Splinter, Krang, Technodrome, Leonardo,
Raphael, Michelangelo, Donatello, Foot Soldier, Professor Baxter Stockman,
Mouser, Bebop, and Rock steady are Trademarks of Mirage Studios, U.S.A.
Based on characters and comic books created by Kevin Easlman and
Peter Laird.

(c) 1990 Mirage Studios. All Rights Reserved. Used wilt permission,
Exclusively licensed by Surge Licensing Inc.

Ultra and ULTRAGAMES are registered Trademarks of Ultra Software
Corporation.
Nintendo and the Nintendo Entertainment System are registered Trademarks
of Nintendo of America Inc.

(c) 1990 Ultra Software Corporation
All Rights Reserved

Ultra Software Corporation, 900 Deerfield Parkway,
Buffalo Grove, IL 60089-4510, (708) 215-5111


WARNING: DO NOT USE WITH FRONT OR REAR PROJECTION TV 0

Do not use a front or rear projection television with your
Nintendo Entertainment System"' ("NES") and NES games.
Your projection television screen may be permanently
damaged if video games with stationary scenes or patterns
are played on your projectiontelevision. Similar damage may
occur if you place a video game on hold or pause. If you use
your projection television with NES games, Nintendo will not
be liable for any damage. This situation is not caused by a
defect in the NES or NES games; other fixed or repetitive
images may cause similar damage to a projection television.
Please contact your TV manufacturer for further informatlon.
 
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