The unreleased SEGA 'Saturn 2' and The Dreamcast Story

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cheatengine

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Vgcheat Member
CREDIT: HerzogZwei

I wanted to discuss the never-released 'Saturn 2' that was supposed to have been developed with Lockheed Martin Real3D technology.


From Next Generation November 1995 (sister magazine of EDGE):

http://i.imgur.com/4fBFl.jpg
http://i.imgur.com/Z6hbZ.jpg
http://i.imgur.com/vQK0g.jpg

'Saturn 2' could've been a new console instead of Saturn or a quick replacement
(not in place of Dreamcast, it's not of that class) or as a Saturn upgrade cart for Model 2 ports and downscaled Model 3 conversions.

Note that the Real3D/100 graphics card is not to be confused with the high-end Real3D/Pro-1000 GPUs used in Sega's Model 3 arcade board.

More on Real3D/100:

http://i.imgur.com/CfcM0.jpg
http://i.imgur.com/TYRpc.jpg

The Real3D/100 chipset could've been reduced into a single chip, much like PS1's CPU+GTE or better yet, the 3DO M2's Bulldog ASIC. If Lockheed Martin had desired to enter the consumer market in a big way (nevermind the i740), They would've been a force to be respected.

We would've had visuals like these:
http://i.imgur.com/aJqcE.jpg


I was devastated when SEGA decided not to use Lockheed Martin Real3D in Dreamcast.
I mean, PowerVR2 was great, but not Real3D-great. I figure Lockheed could've come up with a cost-effective next-gen GPU beyond what was in Model 3 to compete with the other consoles of its generation.
 
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