Wurm: Journey to the Center of the Earth Instruction Manual (for NES)

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Wurm: Journey to the Center of the Earth



Typed out by G. L. Sicherman

Wurm: Journey to the Center of the Earth [NES-WQ-USA]

Asmik Corporation of America

--
* THE STORY: The year is 1999. Strange phenomena has begun to take
place on the surface of the earth. Destructive earthquakes and volcanic
eruptions have scarred the earth, altering the vital ecological balance
of our planet.

Worried leaders of the world have summoned their brightest scientists
to discuss the possible reasons and repercussions if the phenomena
continues to destroy the planet.

A decision has been made to mobilize a team of scientists to explore
the phenomena deep below the surface. With the Marine Corps as the
crew, a multi-configuration vehicle, the VZR, was prepared for the
mission. Those that have seen a VZR in action have begun to call it the
Wurm.

One by one, four VZRs were quickly dispatched. All four became lost
and any attempts to establish contact with the lost crews proved to be
futile.

A special unit of the Marines has been called in to rescue the
vanished crews in the face of what appears to be more than just
geological phenomena.

But as the young Marines boarded the Wurm, they couldn't help but
wonder: "What happened to the others?"

* BEFORE YOU GET STARTED:

This game combines the skill of role playing with action of an arcade
game. There are four individual sequences including an additional
cinema mode.

* THE GAME MODE

HSS: Horizontal Scroll Shooting Mode

This mode is a shooting sequence where you will have a side view of
the Wurm. The Wurm will have three basic modes of operation: The
Tank Mode, The Hover Mode, and The Aerial Mode.

VSS: Vertical Scroll Shooting Mode

This mode is a shooting sequence where you will have a side view of
the Wurm. The Wurm will have two basic modes of operation: The Hover
Mode and The Aerial Mode.

CSRP: Cockpit Shooting/Role Playing Mode

This mode combines role playing and arcade style shooting. The
shooting sequence will appear as if you are sitting in the cockpit,
and you will search and destroy monsters that appear in the crosshairs
in front of you. The role-playing mode will allow communication
between the crew to analyze and make decisions about the task at hand.

SARP: Shooting Adventure/Role Playing Mode

This mode is a combination hand-to-hand combat adventure and role
playing mode. The hand-to-hand combat mode is a horizontal scroll,
shooting adventure where Moby, the crew captain, travels through a
maze to find clues. The role playing mode engages automatically when
Moby approaches a subject.

The Cinema Mode:

This mode is a movie-like animated sequence which appears automati-
cally between areas to give the game a sense of realism and continuity.
There is no action involved here.

* THE UNDERGROUND WORLD OF WURM

This game is comprised of five Acts, just as in a drama. Each act has 3
to 5 areas of play with 20 areas in all. As each unfolds, you will be
drawn deeper and deeper into the game.

ACT 1 NONMALTA
Area 1 G-Point Fault HSS Mode
Area 2 Cave Entrance CSRP Mode
Area 3 The Cave SARP Mode

ACT 2 DYNA CRYSTAL
Area 1 Crystal Cave HSS Mode
Area 2 Magma River VSS Mode
Area 3 Ruins of Gaia CSRP Mode
Area 4 Halls of Gaia SARP Mode

ACT 3 MAGMA FALLS
Area 1 Subterranean Jungle HSS Mode
Area 2 Underground Volcano VSS Mode
Area 3 Magma Falls CSRP Mode
Area 4 Princess of Dinamur SARP Mode

ACT 4 ZIGGY
Area 1 Lemuria HSS Mode
Area 2 City of Lemuria VSS Mode
Area 3 The Control Tower CSRP Mode
Area 4 The Laboratory SARP Mode

ACT 5 DUAL DUEL
Area 1 Dilenium Mines HSS Mode
Area 2 Volcanic City VSS Mode
Area 3 The VZR 5 CSRP Mode
Area 4 Underworld Empire SARP Mode
Area 5 Statue of Dyna CSRP Mode

* FORMS OF THE WURM

The Wurm is a multi-configuration vehicle designed for underground
exploration. During the HSS Mode, it can transform into three different
forms: The Tank Form, the Hover Form, and the Aerial Form. But in the
VSS Mode it can only transform into The Hover Form and The Aerial Form.

Tank Form:

During the T-Form, the Wurm maneuvers like a tank on the ground. It
has the use of its Double Gatling Gun and the Drill. The Drill needs
to be activated in order to travel through stone. The Wurm's shields
will not decrease even if it travels through very dense stone.

Hover Form:

During the H-Form, the Wurm responds like a Hover Craft. It can
become airborne, and it will have the use of a variety of arsenal that
will become available as the game progresses. (See below.) The
basic arsenal is the Triple Gatling Gun, and the Drill is activated
automatically. The Wurm's shields will decrease if you hit denser
stone formations.

Aerial Form:

During the A-Form, the Wurm transforms into a Super Jet Fighter. The
basic arsenal available in the A-Form is the Laser Gun. The number of
weapons increases as you progress further. The Wurm's shields will
decrease if you hit dense stone formations.

* THE ARSENAL OF THE WURM

To do battle underground, the Wurm is equipped with a variety of
weapons. Many of the Wurm's weapons will activate when it progresses
through various areas. Some weapons, however, can not be used in some
situations. In this case, "Impossible to Use" will appear on the
screen.

Weapons of the Tank Mode

The Cyclone Drill - A high speed drill which drills through stone
Double Gatling Gun - Shoots normal shells in two directions

Weapons of the Hover Mode

Triple Gatling Gun - Shoots normal shells in three directions
Hyper Cannon - Shoots radar homing energy balls (Unit Gamma)
Doppler Cannon - Shoots a wave of energy in two directions (Unit Omega)

Weapons of the Aerial Mode

Laser Gun - Shoots normal laser blasts in three directions
Hydro Sonic - A high powered water cannon (Unit Alpha)
Melt Needle - Shoots a high powered electro-blast which will spin
around your craft and act as a shield (Unit Beta)

| Normal Optional Optional
----------+---------------------------------------------
T-Form | Double Gatling Drill
H-Form | Triple Gatling Hyper Cannon Doppler Cannon
A-Form | Laser Gun Hydro Sonic Melt Needle

* THE CREW AND OTHER CHARACTERS

MOBY - Crew Chief of Wurm and Lady Protagonist of this story. She is
searching for her lost love, Ziggy, who was lost in the VZR-3

DAN - Chief Engineer of Wurm. He is the brother of Sylvia, lost with
the VZR-3.

LOCKE - Geological Physicist aboard Wurm.

SYLVIA - Engineer lost with the VZR-2.

G-13 - Analytic Robot lost with the VZR-2.

ZIGGY - Engineer lost with the VZR-3.

PROFESSOR BANDA - Chief of the lost VZR-4 and Moby's father.

DAVIS - Electrical Engineer lost with the VZR-3.

ALLAN - Engineer lost with the VZR-3.

MIKE - Biologist.

DIANE - Princess of Dinamur taken hostage by the Nonmaltas.

KING OF DINAMUR - King of the Underworld Empire of Dinamur, taken
hostage by the Nonmaltas.

* GETTING STARTED

Insert your Asmik, WURM Game Pak correctly into the Nintendo Enter-
tainment System(r) and turn the power ON. The title screen will
appear and the music will begin to play. Press the Start Button to
begin.

* GAME OVER AND CONTINUE MODE

After the Game Over sign appears at the end of the game, you have the
option of continuing or ending the game. Use the Select Button to
choose CONTINUE or END and press the Start Button to enter.

* PASSWORD

When the Game Over screen appears, a password will be given. You can
use the password to continue from that particular ACT at a later time.
To enter your password, use the Left an Right Buttons on your Control
Pad to move the cursor to the right or left, and use the Up and Down
Button on your Control Pad to select the numbers.

* HOW TO USE THE CONTROLLER:

Horizontal and Vertical Scroll Mode

Start Button
- Pause game

A Button
- Use with Control Pad to change Form and Weapon

Control Pad
- Moves Wurm up, down, right and left
- Moves Wurm right and left in Tank Form only

B Button
- Fires Wurm's Weapons

Cockpit Shooting/Role Playing Game

Start Button
- Pause game

Select Button
- Bypass Role Playing Mode

A Button
- Cancel Command
- Fire Wurm's Weapons

Control Pad
- Select Command
- Select Crew
- Select Weapon
- Move Aiming Crosshairs

B Button
- Enter Command
- Fires Wurm's Weapons

Shooting Adventure/Role Playing Mode

Start Button
- Pause Game

A Button
- Moby Jumps

Control Pad
- Moves Moby Back and Forth
- Moby Kicks (Up Button)

B Button
- Moby Fires Her Gun
- Forwards Dialogue

Cinema Mode

- B Button Forwards Dialogue

* HOW TO PLAY

Horizontal and Vertical Scroll Shooting Mode

Destroy Enemy Monsters. Collect Energy Capsules to Gain Fuel.
When you destroy a monster, some of them will turn into energy
capsules. Collect them to restore the Wurm's fuel.

Change the Wurm's Form and Weapons as needed.
Use the Up and Down Buttons on the Control Pad together with the
A Button to select the Form. Use the Left and Right Button on the
Control Pad with the A Button to change weapons.

Watch Your Shield Indicator.
Every time the Wurm takes a hit, the shields will be reduced.

Understanding the Screen.

(Fuel Gauge) (Shield Indicator)
(Change Mode) (Available Weapons) (Current Form)

Cockpit Shooting/Role Playing Game

Analyze the Situation.
Communicate between members of the crew. Select the Talk command
and listen to each of the crew members. They can help you find the
best way to destroy the monster. You will have 8 changes to
communicate. You can bypass the role playing mode by pressing the
Select Button if you wish.

Increase Possibility Factor.
Increase the Possibility Factor by communicating with the crew in
the right order. The Possibility Factor represents your chances of
destroying the monster. Try to reach 100% for your best odds.

Select the Right Weapons.
Use the aiming sight on the screen to aim and shoot at the monsters.
When the Life Meter expires, the game is over. If you fail to
destroy the monster the first time around, the communication mode
will return.

Understanding the Screen.

(Command Select) (Character Roster -
(Character Monitor) Dialogue Monitor)
(Status Monitor) (Possibility Factor -
Life Meter)

Shooting Adventure/Role Playing Mode

Destroy Enemy Monsters.
Moby can use the Starlight Gun of Kicks to destroy the enemy. The
game is over when the Life Meter expires.

Collect Items.
Collect the Heart item to restore life.
Collect the Diamond to restore energy for the Starlight Gun.

Collect Information.
Search the area for clues which may help resolve problems and
unanswered questions. When Moby approaches an item or person, the
Dialogue Monitor will automatically engage.

Save the Lost Characters.
The lost characters will also have important information, and most
importantly, they may have the key to open up doors.

Understanding the Screen.

(Monitor) (Arms)
(Life Meter)
(Dialogue Monitor)

* INTRODUCTION OF THE ENEMY CHARACTERS

Boss Characters

CSRP Mode

Bemul - A Proto-Bio monster. A mutation of a primitive life form. It
has a large eye in the middle with tentacles extending from it.

Anrock - A Bio-Geo monsters. A stone monster with biological
properties. Virtually invincible.

Zatan - A reptilian monster. Thought to be a surviving dinosaur of
years past. Beware of its powerful tail.

Sogalz - The evil ruler of the Nonmalta Empire. The Boss of all Bosses.

Bandal - A Bionic Monster. A part machine part human monster, created
in the evil laboratories of Nonmalta.

SARP Mode

Icamod - Sogalz's right hand monster. The number two monster of the
Nonmalta Empire.

* MINOR CHARACTERS

HSS Mode
Crysbali Anvil Diawheel
Byrd Thumper Diadom Znail Dragon Bitonga
Jelligun Quartz Geoid Stargun Diamech Spore

VSS Mode

Iceburn Firebird Fireball Homegun
Worm Spilgut Homebase

SARP Mode

Stingle Loepin Listbat Bill
 
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