Code:
___ ___ ___ ___ ___ /\ \ /\ \ /\ \ /\ \ /\ \
//\\ \ //\\ \ //\\ \ //\\ \ //\\ \
///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \
/// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \
/// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \
///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\
\\\ \ ___\/__/\\\ \ ___\/__/\\\ \ \/__/\\\ \ \/__/\\\ \ \/__/
\\\ \/\ \ \\\ /\ \ \\\ \ \\\ \ \\\ \
\\\ \\\ _\ \\\ \\\__\ \\\ \ \\\ \ \\\ \
\\\/// / \\\/// / \\\ \ \\\ \ \\\ \
\\// / \\// / \\\__\ \\\__\ \\\__\
\/__/ \/__/ \/__/ \/__/ \/__/
GAME GENIE CODE CREATORS CLUB
-----------------------------
(c) 1999, Game Genie Code Creators Club, All rights reserved.
This material may not be reproduced, stored in a retrieval system,
transmitted, or published, in any form or by any means, electronic,
mechanical, photocopying or otherwise, without being fully creditted
or without the prior written permission of the club. E-mail to
[email protected] and [email protected].
Breath of Fire 2 is a trademark of Capcom Co., Ltd.
=============================================================================
____ ___ ___ _______ ___ _____ _____ _____ ___ ____
| / | \ | /\ | | | / \ |__ | | | \ |
|---\ |__ / |-- /__\ | |---| \___/ | |--- | |___/ |---
|___/ | \ |___ / \ | | | | __|__ | \ |____
_______________
| |
------ ___ | | ------ ___ ___
| /\ |\ /| | ____|_____|____ | | |\ | | |
| --- /__\ | \ / | |-- | --- |-- | \ | | |---
|_____| / \ | \/ | |___ |_____| |___ | \| | |___
BREATH OF FIRE 2 GAME GENIE GUIDE Version 1.1
---------------------------------
-------------------
| TABLE OF CONTENTS |
-------------------
Part 1 - Introduction
Part 2 - Why Some Codes Don't Work
Part 3 - Character Start-Up Codes
- Character Codes
- Weapons, Armor, and Items
- Attributes
Part 4 - Battle Codes
- Before Battle
- During Battle
- After Battle
Part 5 - Overworld Codes
Part 6 - Town Codes
Part 7 - Hunting Ground Codes
Part 8 - Misc. Codes
Part 9 - Item Change Codes
----------------------
| PART 1: INTRODUCTION |
----------------------
Welcome to the guide!
The Game Genie Code Creators Club creates original Game Genie codes for many
games. In this guide, you will find a collection of our codes for Breath of
Fire 2. We also have many other codes for many other games at our new web site,
http://www.videogamesource.com/genie. Stop by and see our collection!
Version History:
Version 1.0 First version of the FAQ.
Version 1.1 Updated the GGCCC information and corrected a few problems.
Distribution of this guide:
This guide may be uploaded to other web sites providing that the content is
not altered. We also ask that if you have time to please drop us an E-Mail at
[email protected] if you are using it on your site so that we can
send you out updates when we update the FAQ. For more information on our
guidelines for usage of our FAQs and codes, visit our web site at
http://www.videogamesource.com/genie.
This guide is best viewed in a 10 pt. Courier font.
-----------------------------------
| PART 2: WHY SOME CODES DON'T WORK |
-----------------------------------
Written by: [email protected]
What you are about to read is my PERSONAL OPINION and the information
that a Galoob Game Genie representative has given me.
I have been recieving complaints from people about codes not working
on their game. Based on my expeience and other sources, I will explain
why some codes don't work for your game.
You see, Nintendo sued Galoob many years ago, to try to stop
Galoob from creating their Game Genie. Nintendo lost the lawsuit.
Nintendo is actually changing the configuration in the game decks
they are selling. One batch of decks lets you use your present codes.
The next batch of decks made and released are so configured that they will
not accept the old and proven Game Genie codes. The codes you receive are
correct (This came from an anonymous informant).
Nintendo also changes the configuration of their games. I made this
observation after buying another Final Fantasy 3 game. I have noticed
that there are still codes that won't work for both of them. Thas
led me to believe that Nintendo is creating different versions of the
games they make. They are doing this to either fix the bugs in their
games and to frustrate Galoob from finding more codes.
----------------------------------
| PART 3: CHARACTER START-UP CODES |
----------------------------------
----------------
|CHARACTER CODES |
----------------
Created by: LuKaS [email protected]
------------------------------
NOTES:
-When using these codes you must go through the part where you name Ryu
and all that for the codes to work.
-Important: Try to use the codes that put the items in the Etc. slots.
The reason for this is because when Ryu grows up (after you are defeated
by Barubary) the items he is equipped with changes in all slots except
the Etc. slots. If you use the codes that put the items in the other
slots, use this GG code also: 3AB4-8703. It will let you move the items
to different slots.
xx62-8D64 Replace xx with the following to start young Ryu with ________
in his Wepn slot
xx62-8F64 Replace xx with the following to start young Ryu with ________
in his Armr slot
0062-8F04+ Replace xx with the following to start young Ryu with ________
xx62-8FD4 in his Shld slot
xxD2-87D4+ Replace xx with the following to start young Ryu with ________
ECD2-8704 in his 2nd Etc. slot (Created by: [email protected])
0062-8404 Replace xx with the following to start young Ryu with ________
xx62-84D4 in his Helm slot
xx62-8464 Replace xx with the following to start young Ryu with ________
FF62-84A4 in his 1st Etc. slot
WEAPONS, ARMOR, AND ITEMS
-------------------------
00 - Collar 01 - WindBR 02 - Charm 03 - ShinyBR
04 - SkullBR 05 - LoveBR 06 - GutsBT 07 - WiseHoop
08 - LifeBR 09 - HolySF 0A - IronBR 0B - KramerBR
0C - D.Earing 0D - FastShoe 0E - *Blank* 0F - DmndBR
10 - SilverDR 11 - KingSD 12 - QuartrST 13 - IronKN
14 - RevetKN 15 - LongRP 16 - LongSD 17 - IvyWP
18 - TwinBW 19 - MagicRG 1A - BronzeST 1B - BusterSD
1C - CrossBW 1D - TreeST 1E - BurnKN 1F - HexadST
20 - MagmaAR 21 - EarthAR 22 - DragonAR 23 - LifeAR
24 - SilverAR 25 - BraveAR 26 - Bandana 27 - FrozenAR
28 - SacredSH 29 - WindRB 2A - CrmsnCL 2B - BlndedAR
2C - RainbwRB 2D - BreathAR 2E - NinjaML 2F - OceanRB
30 - Noe'sRB 31 - WhiteSH 32 - HolySH 33 - DragonSH
34 - JahAR 35 - FlameSH 36 - IceSH 37 - HeroAR
38 - GiantSH 39 - WisdomRB 3A - StarSH 3B - BlndedML
3C - BlndedSH 3D - MamothCL 3E - ElemntAR 3F - MotherRB
40 - Mckrl 41 - Tuna 42 - Tendon 43 - Beef
44 - G8Bait 45 - Minnow 46 - Unagi 47 - Srdine
48 - Chkn 49 - Bait 4A - Meat 4B - Snper
4C - PileWm 4D - Shrimp 4E - Liver 4F - Urchin
50 - NinjaDR 51 - StockRP 52 - GoblinSD 53 - EmpireSD
54 - WoodenDR 55 - FlameSD 56 - StarrSD 57 - MothDR
58 - DragonSD 59 - ShortRP 5A - KingOfDR 5B - DamageSD
5C - BreakSD 5D - WizardRG 5E - ElmoreSD 5F - FireRG
60 - DeathBW 61 - SnakeST 62 - BlastKN 63 - KaiserKN
64 - IceBW 65 - HeatST 66 - BirchST 67 - BusterBW
68 - MeowST 69 - WonderRP 6A - CloakKN 6B - ThndrST
6C - RiotST 6D - FireBW 6E - FinalKN 6F - AutoBW
70 - DeadSoup 71 - Biscuit 72 - IceChunk 73 - Tolen
74 - SprRib 75 - Octopus 76 - PanPizza 77 - Charcoal
78 - KmikzeBL 79 - P.Pourri 7A - Shaker 7B - GoldBar
7C - FireRock 7D - Roast 7E - HeroBT 7F - Egg
80 - HolyRB 81 - SuedeAR 82 - SilkGL 83 - BronzeSH
84 - *Blank* 85 - RangerCL 86 - SokletAR 87 - Bum'sCL
88 - RistBand 89 - LeotrdCL 8A - SteelAR 8B - MystryHT
8C - SaladBwl 8D - *Blank* 8E - IronSH 8F - *Blank*
90 - 100C 91 - 10000C 92 - ShortBW 93 - BronzeSD
94 - *Blank* 95 - OwlFruit 96 - Cake 97 - 1C
98 - Mirror 99 - 1000C 9A - BoyDR 9B - *Blank*
9C - *Blank* 9D - DreamBR 9E - FalseBW 9F - *Blank*
A0 - BronzeHT A1 - KnightHT A2 - WiseRB A3 - IronML
A4 - CharmSH A5 - CrmsnRB A6 - RoyalHT A7 - GuardSH
A8 - ChainML A9 - GlassRG AA - IronAR AB - NationHT
AC - MoonMask AD - Shorts AE - QuickCL AF - Backlaw
B0 - GradeDR B1 - ChuckDR B2 - ThornWP B3 - WacWP
B4 - AmberRG B5 - BananaDR B6 - ShadowDR B7 - ImortlRG
B8 - ThndrRP B9 - NorthDR BA - EmblemRP BB - DemonDR
BC - PierceRP BD - HushRG BE - DoubleWP BF - StormRG
C0 - CrsntSD C1 - TigerSD C2 - GlassDR C3 - LopOffWP
C4 - NoTwinRP C5 - SlicerDR C6 - SoleSD C7 - BrassST
C8 - WorthRG C9 - HolyRP CA - BrassSD CB - HandKN
CC - FalseRG CD - NatureWP CE - Fork CF - 9-TailWP
D0 - Van.Ext D1 - MoonDrop D2 - Stamina D3 - LuckCndy
D4 - HelpBL D5 - Antdt D6 - WFruit D7 - Extract
D8 - CureAl D9 - LifePl DA - WiseBL DB - Vtmn
DC - TearDr DD - *Blank* DE - PwrFood DF - Herb
E0 - DragonHT E1 - SpiritRB E2 - DemonSH E3 - Napkin
E4 - SunMask E5 - StoneAR E6 - SlashGL E7 - SilverHT
E8 - GoldAR E9 - KingHT EA - MightyAR EB - ThndrGL
EC - ArmyGL ED - MedusaSH EE - Plate EF - ShinyHT
F0 - F.Spice F1 - Frizbee F2 - DluxPole F3 - CharmRod
F4 - GutsBL F5 - Medicate F6 - Gold F7 - Cond.Up
F8 - TreePole F9 - ShaveIce FA - StickRod FB - Smoke
FC - DivideBL FD - Dinker FE - Worm FF - MisoSoup
------------
| ATTRIBUTES |
------------
Created by: Micah Stuart ([email protected])
-----------------------------------------------
EED2-8D04 Hero starts with Super Condition
EED2-8D64 Change the item equipped in the Hero's weapon slot when
starting a new game.
EED2-8DD4 Hero starts with 510 Vigor and 296 Agility
EED2-8DD4 Hero starts with 510 Vigor and 296 Agility
EED2-8D04 Hero starts with Super Condition
EED3-8464 Hero starts with 255 EXP
EED3-84A4 Hero starts 65280 EXP
D7DA-8FA4+ Hero starts with 999 HP
35DA-8F64
D7DA-84A4+ Hero starts with 999 AP
35DA-8464
Created by: GALOOB - CREATORS OF THE GAME GENIE.
---------------------------------------------------
46DA-87D4 "MAIN CHARACTER IS DIFFERENT"
45DA-87D4 "MAIN CHARACTER IS DIFFERENT"
FDDA-87D4 "MAIN CHARACTER IS DIFFERENT"
F4DA-87D4 "MAIN CHARACTER IS DIFFERENT"
F0DA-87D4 "MAIN CHARACTER IS DIFFERENT"
74DA-8F64 "START WITH 50 HP"
10DA-8F64 "Start WITH 100 HP"
B1DA-8F64 "Start WITH 150 HP"
ECDA-8F64 "Start WITH 250 HP"
DFDA-8FA4 +
E0DA-8F64 "START WITH 500 HP"
D4DA-8FA4 +
33DA-8F64 "START WITH 750 HP"
FEDA-8FA4 "START WITH A LOT OF HP"
74DA-8464 "START WITH 50 AP"
10DA-8464 "START WITH 100 AP"
B1DA-8464 "START WITH 150 AP"
ECDA-8464 "START WITH 250 AP"
DFDA-84A4 +
E0DA-8464 "START WITH 500 AP"
D4DA-84A4 +
33DA-8464 "START WITH 750 AP"
FEDA-84A4 "START WITH A LOT OF AP"
DDDA-8704 "START WITH 0 STRENGTH"
EEDA-8704 "START WITH MEGA STRENGTH"
DDDA-8764 "START WITH 0 STAMINA"
EEDA-8764 "START WITH MEGA STAMINA"
DDDA-87A4 "START WITH 0 AGILITY"
EEDA-87A4 "START WITH MEGA AGILITY"
DDD3-84D4 "START WITH 0 WISDOM"
EED3-84D4 "START WITH MEGA WISDOM"
DDD3-8404 "START WITH 0 LUCK"
EED3-8404 "START WITH MEGA LUCK"
EED3-87D4 "START WITH MEGA EXPERIENCE POINTS"
----------------------
| PART 4: BATTLE CODES |
----------------------
---------------
| BEFORE BATTLE |
---------------
Created by: [email protected]
-------------------------------------------
6621-EFD7 Meet monsters from other land in Hero's home land.
EE29-E7D7 Meet Chorky (big, really big fly) in Hero's home land. Fight
this fly for experience.
EE29-E4D7 Fight E. Sludge (weakest monster) anywhere on the field. Will
not work in a dungeon or building.
3323-EFD7 Meet a group of Jacky (monster) anywhere.
3323-E4D7 Meet a group of Biruburu (monster) in Hero's home land.
EE28-E4D7 Monsters from other land appear in the land East of Hero's
homeland.
---------------
| DURING BATTLE |
---------------
Created by: GALOOB - CREATORS OF THE GAME GENIE
--------------------------------------------------
C9FA-EFA6 "INFINITE HP IN BATTLE SCENES"
Created by: [email protected]
-------------------------------------------
EEC4-EDD8 999 damage to enemy. Glitches but OK.
00B8-E7D6 No damage when get hit (Invinsible) by the enemy. Work against
some (or all) Bosses. Now you can use the 999 damage to
everybody code and feel safe.
NOTE: The life meter get drained and back to full again but the HP
remained the same.
7728-E7D7 Use any of the three code.
AA28-E7D7 No monster in battle screen. Choose RUN to exit. Game freeze
EE2E-E4D7 if you choose FIGHT command.
E32E-EF07 Infinite attack to a group of monsters. Glitchy monsters but
no problem. Code below is better.
EE2E-EDA7 Either code will work.
EE2E-EF67 Infinite attack for your party to any monster and anywhere
(even dungeon and building).
NOTE: The monster does not attack or counter attack your party.
It's a free hit.
NOTE: The infinite attack code will not protect you when your
name is changed (by the game) to Baba. So, don't use
this code or your will lose.
EE20-5DD7 Everybody give one damage.
3320-E7D4 The party is invisible on screen. In battle: The party member
is invisible when get hit.
EE23-5DD7 When attack manually: If you do not choose the monster with
red life bar, your character will not attack any monster and
this lead to monster getting free hit.
EE23-54D7 Life meter length effect. No FX change.
00B8-E7D6 No damage when get hit (Invinsible) by the enemy. Work
against some (or all) Bosses. Now you can use the 999 damage
to everybody code and feel safe.
NOTE: The life meter get drained and back to full again but the
HP remained the same.
0060-EFD8 Enemy is invincible.
Created by: [email protected]
-----------------------------
3A33-EF64 "STRANGE BATTLE EFFECTS"
When you go into battle many things may occur like the game
saying Defense, Special, or Critical Attack many times, then
hitting an enemy over and over. Sometimes you win the battle
after only killing one enemy (If there are multiple enemies).
--------------
| AFTER BATTLE |
--------------
Created by: Whrek([email protected])
--------------------
EE20-5467 +
EE20-5407 To get Super stats for Sten.
EE27-5467 +
EE27-5407 To get Super stats for Bow.
EE20-54D7 +
EE24-54D7 To get Super stats for Rand.
EE27-5407 +
EE24-5467 To get Super stats for Jean.
EE27-5407 +
EE20-5467 to get Super stats for Nina and Bleu. Also gives 999 hp to
Hero, helps others too.
NOTE: Once they go to L99, no further stats improvements are
possible.
55E5-54D6 Monsters flash different color while dying.
EEEB-5DD6 Defeated monsters retreat continually across the screen
(wrapping). Turn off FX to exit battle.
Created by: [email protected]
-------------------------------------------
0DAD-7DD4 Raised to level 70 or above after battle.
??C4-EDD8 Change status after battle. ?? = 11, 55, 5E, 77
EECE-EDD8 Effect in AP area.
??60-7DD1 Change color ? to everything.
E5A0-5FD4 Stay as level 1 after gaining level in battle.
55A0-54D4 Same as above but no experience show. Done on level 1
characters.
??A1-57D4 Gain HP after battle. ?? = 11, 55, 77, 99, C?
5580-E7D7 After leave-battle effect. Show a mess up (look like) battle
menu.
5580-E4A7 After leave-battle effect 2. Blinking screen. Each blink can
bring out the Huntsvil and/or fishing spot.
Created by: LrdRokoL([email protected])
------------------------
NOTE: "THIS CODE WORKS ON EVERYONE"
DDAD-7DD4 Raised to level 99 or above after battle.
NOTE: Does no bring everyone to their full potential.
EX: RYU (Hero)
HP: 350+
AP: 130+
11AD-7DD4 Raises to level 20 or above after battle.
Can be used over and over until a certsin point.
This will allow your Hero to develop slowly yet..
better stats than the ones for level 99. Once it doesn't
allow you to level up. Use the Level 99 Codes to finish
it up.
-------------------------
| PART 5: OVERWORLD CODES |
-------------------------
Created by: [email protected]
-------------------------------------------
EE65-5F01 Walk thru field. Use other codes below to avoid meeting or
getting killed by strong monster.
NOTE: If you want the area to show on the map, you have to turn
this off and select any menu and walk around the area. If FX
is not off then the area you are on will not show on the
map. Anyway, you cann't see the map while the FX is on.
??2F-E767 No music on the field. ?? any number or letter will work.
AA65-5701 Perfect walk thru wall in town only.(Only work in the town
you begin). Cannot walk thru wall if in the room.
EE65-5F01 Perfect walk thru wall on world map.
EEC1-E7A2 Encounter enemy each step. Ignore the HP and AP number in
status screen.
3061-5DA1 After you walk out of town, the screen scroll aournd the
world map and back to you. But only to find that Bow
(the dog) is by himself. Turn the GG off and go into menu
screen and out. When in battle both character do not exist.
Game freeze after enemy attack.
Created by: Micah Stuart (email to [email protected])
--------------------------------------------------------
FB0C-7D64 Walk through water on the world map; walk through all land
except the parts where you can see the rocky type side; and
best of all, no enemies.
NOTE: Does not allow you to talk to some people. When this happens,
leave the room/place, turn off your GG, and come back in.
Created by: [email protected]
----------------------------
EECA-EFD2 On World Map, always fight in the Forest. However, you will
not actually be in the forest,as Spar's Natr magic doesn't
call trees or anything, but it is cool. Also you can change
slots 1&2 to vary the vegetation. Try DF in place of EE.
--------------------
| PART 6: TOWN CODES |
--------------------
Created by: [email protected]
-------------------------------------------
AA65-5701 Walk thru building in Hero's home town. Still trying to find
the universal walk thru wall for every towns. Found the
starter code that let you enter any building and cann't move
afterward.
00E0-8FA2 Talk to any sale clerk, bring up the bank menu.
Created by: Micah Stuart (email to [email protected])
--------------------------------------------------------
01AD-5762 Walk into townspeople and your party will be warped to
different places. But be careful, sometimes they get stuck.
A20B-77D4 Fight enemies in buildings such as houses, shops, and inns;
but you won't be able to talk to the owners of some
establishments with FX on; also have the same effects as
above.
5581-7DDE Change town people to different person.
Created by: LuKaS X([email protected])
----------------------
2A30-770F "WALK THRU PERSON"
You can walk through any person in any area. You can also
walk through some other objects like treasure chests. The
only disadvantage is that you won't be able to talk to people
or get treasure in that area. To solve this problem, leave
the area and re-enter with the effects off.
7FE6-770F "PEOPLE SAY DIFFERENT THINGS"
If you talk to somebody, they will probably say something that
another character in the game says.
B4EC-7D6F "STRANGE"
If you talk to somebody or go into battle or a shop, 4 digits
(It looks like half of a GG code) will appear in the upper
left hand corner. When you do different things the numbers
change.
Created by: [email protected]
----------------------------
EE3A-EFD2 Switch lead character's graphic when entering or leaving a town
or battle. This includes several Shaman forms as well as all
the other guys and girls. Note: NEVER go into the Menu screen
or else it will black out.
EE3E-EFD2 Hero invisible in town-strange, disconnected scroll of people
on World Map. Use R button for effect.
------------------------------
| PART 7: HUNTING GROUND CODES |
------------------------------
Created by: [email protected]
-------------------------------------------
DD20-5D07 In Huntvil: Food does not move and Bow's arrow does not move
either but can still kill Food. Ignore everything else.
00C0-5DDA Only one member can walk in the Huntvil.
Altered from Whrek's code BBCD-54AA
EEC1-54DA When pick up prize after kill (food in Huntvil) the screen
scroll sideway and back. Now you move the screen not the
character afterward.
3320-EFA2 Another WTW code for HUNTSVIL. This time the animal cann't
hide in the grass brushes.
---------------------
| PART 8: MISC. CODES |
---------------------
Created by: [email protected]
-------------------------------------------
EE20-54D7 Three or more effects code.
Effect 1: Everybody give 999 damage at random (most of the time). Not
include low HP monsters.
Effect 2: Bow (the dog and/or other characters) will raise to level 99
after one battle. Have 255 for status.
Effect 3: Items in shop will cost higher.
Tip 1: Use this code with the infinite attack code ( EE2E-EDA7
or EE2E-EF67 )in battle.
Tip 2: In the Shop: Buy the highest price item you can afford
and as many as you can before turning on the FX. After
the FX is on you can sell the items and make profit. Get
and keep full stocks of items, have 9,999,999 Z in the
bank and on yourself.
77C0-EFDA Selecting Magic and Equip menu: When cancelled the menu still
exist.
00C0-EFDA See Nina's face icons instead of that character when choose
Magic, Equip, and Status menu.
33C?-E762 HP and MP number change. But no effect.
00AD-7DD4 Different music at the Title (blank) screen. Warping ???
messed up character. Altered from Micah S. code A20B-77D4.
Good job on finding the When and Where monster encounter
codes with the walk thru.
>>>WARNING<<<
AA83-7704 Erase saved games after selecting it.
0080-77D2 Erase all saved games after battle.
0080-74DE ERASES THE SAVES
00C4-EDD8 ERASES THE SAVES
EEC0-EFD2 Hero's max HP= 968 But no effect.
EE63-EDD7 Yellow background screen (in window box ..ewtc.)
EE60-EFD3 Effect in the SWCH menu.
EE60-E70A Warp? Use any magic and select destination to warp to that
area. Note: Only warp to place that you have already been
there.
2160-EDA2 Enable you to unequip (almost infinite) and get different item
every time. Only able to unequip the "Etc." slot.
2562-E7A2 See 2 Bows by going into menu screen. Turn GG off before you
leave menu. Now have 2 Bow as mapman.
55C3-EDD8 Use any item in battle & blank magic spot.
5562-EDD7 Darker background with light-up characters.
3383-7764 Background color changed in any Menu screen.
3E25-5DD7 Multiple effects. Altered from ( EE20-54D7 ).
Effect 1: 999 damages to everybody. Use with infinite
attack code.
Effect 2: Everybody raise to level 99.
Effect 3: Items in shop cost even more (9,999,999 Z
can't even buy 1 item).
Tip: Buy items when FX is off and sell the items when FX is on to
make profit.
0060-87D2 Change status when equipping item.
E160-87D2 Jump to SWCH menu when trying to equip.
3E60-87D2 Equip any item with the scroll list.
Note: Must have at least 2 items for each slots for the
scroll list to appear.
??64-EDD2 Duplicate that item when equipping it.
0060-ED02 Same as above.
EE64-EDD2 Erase equipped item when trying to equip it.
0060-E402 Same as above.
EE6F-EDD2 Equipping the left "Etc." slot will equip that item in the
weapon slot and right "Etc." slot in the Shield slot.
0060-EFA2 Raise Bow's attack when equipping Hero. Not sure if raises
others.
55E0-E7AE After cancelling from item menu, it goes into equip mode.
00E0-87D2 Repeat last payment no matter if you are at the item store,
armor store or Inn. Note: Turn GG off when accepting or the
clerk do the finish (thing).
00E0-8702 Wierd text message. (Slow)
Created by: [email protected]
-----------------------
Enter the code
A3CD-5544 +
5665-54A1 +
0123-5E70 +
776D_C343 +
4DED-C4B3
What it does is make your guys stronger(more counter attacks,special
attacks,lead off fights,etc...)but if you have it on when you enter a
town,it will make it invisible. So, before you enter a town turn it
off. If you forget and walk in with it on; go to the stat screen and
turn it off. Then exit the stat screen. The code only makes towns
invisible.
Created by: [email protected]
----------------------
xx65-7FFD "MULTIPLE EFFECTS"
Fill in xx with anything. Many things might happen like:
1) Your character will appear on the title screen and
you can walk around.
2) Once you load a saved game you might be teleported to
a different area.
3) While you are in the game some characters may replay
talking sequences from earlier events.
4) The game might blackout (glitch).
1B64-7FC1 "STRANGE MUSIC AND SOUND FX"
CCCA-8762+ Get spells for the Hero just by going into the menu screen.
57CB-8762 Look at your status screen and see that Ryu automatically got
some new spells! You will get the dragon spells and some
others. The higher your level/the more AP you have, the more
you will get. Also, if you go into battle with this code,
afterwards Ryu's spells will change. Save the game to keep
what you got.
3AB4-8703+ Item code. Before using the code, make sure the person you
6E6B-8F02 are going to use this with (it doesn't matter who) has 2
weapons - one equipped and one in the inventory. To use this
code, go to the equip screen with the GG on and move down to
the left etc. slot (it should be empty) and equip the first
item (you will notice that it is the weapon). Then unequip
(Ueq.) what you just put in that etc. slot. Go to your items
screen and see that you got a new item! You can repeat this
process but you have to save and reset the game each time you
get an item. Although this takes longer than the other item
codes, it usually gives less "blank" items.
F78D-7FA2+ Get high stats. Go into your equip screen and equip any item.
EE80-7F62 Your Off.,Def. and Vigor will go into the 500's! Save the
game to keep the stats. But, sometimes when you go into the
menu screen it may reset to normal. If this happens, just use
the code again.
4BB4-8F62 Different color Shaman on menu screen.
Created by: [email protected]
---------------------------------
006C-E7D6 Grey cursor never goes away.
xx83-E7D6 Changes the letter before your level number (instead of saying
Lv99, it would say D99.)
---------------------------
| PART 9: ITEM CHANGE CODES |
---------------------------
Created by: [email protected]
-------------------------------------------
Changing Equip Item Code 1:
---------------------------
~Turn any item to be equip into different item equipped.
~Get duplicate item when un-equipping item in the "Etc." area.
? = Blank (with item that does not show)
* = Delete equipping item and equip nothing.
NOTE: Item may not be equippable if does not equipped in their section.
Example: Item changed in the "Etc." may not be equip in the Weapon,
Armor ...etc. area.
NOTE 2: Item may not be usable with this change code.
Base Code: ??60-EFD2
Replace the ?? with the following for that item.
00= Collar 01= WindBR 02= Charm 03= ShinyBR
04= SkullBR 05= LoveBR 06= GutsBT 07= *
08= LifeBR 09= HolySF 0A= IronBR 0B= KramerBR
0C= D.Earing 0D= FastShoe 0E= X? 0F= DmndBR
10= SilverDR 11= KingSD 12= QuartrST 13= IronKN
14= RevetKN 15= LongRP 16= LongSD 17= IvyWP
18= TwinBW 19= MagicRG 1A= BronzeST 1B= BusterSD
1C= CrossBW 1D= ? 1E= BurnKN 1F= HexadST
20= ? 21= MoonDrop 22= FastShoe 23= CrmsnCX!
24= MoonDrop 25= WiseRBX' 26= SilverX^ 27= ?
28= FastShoe 29= Dinker 2A= * 2B= BraveAX1
2C= FastShoe 2D= Herb 2E= MoonDrop 2F= ?
30= SilverAR 31= FastShoe 32= Shrimp 33= ?
34= JahAR 35= X2 36= ? 37= ?
38= OceanRB 39= SilverX1 3A= BraveAX1 3B= Frizbee
3C= * 3D= ? 3E= ? 3F= FastShoe
40= Mckrl 41= Tuna 42= Tendon 43= Beef
44= G8Bait 45= Minnow 46= Unagi 47= Srdine
48= Chkn 49= Bait 4A= Meat 4B= Snper
4C= PileWm 4D= ? 4E= Liver 4F= Urchin
50= NinjaDR 51= StockRP 52= GoblinSD 53= EmpireSD
54= WoodenDR 55= FlameSD 56= StarrSD 57= MothDR
58= DragonSD 59= ShortRP 5A= KingOfDR 5B= DamageSD
5C= BreakSD 5D= ? 5E= ElmoreSD 5F= FireRG
60= HelpBLx3 61= * 62= Van.Ext 63= TwinBW
64= SlicerDR 65= * 66= * 67= Vtmn X,
68= Tuna X1 69= RoyalHT 6A= Plate 6B= *
6C= HeroBT 6D= Herb 6E= ? 6F= WiseHoop
70= DeadSoup 71= Biscuit 72= IceChunk 73= Tolen
74= SprRib 75= Octopus 76= PanPizza 77= Charcoal
78= KmikzeBL 79= P.Pourri 7A= Shaker 7B= GoldBar
7C= FireRock 7D= ? 7E= HeroBT 7F= Egg
80= WFruit 81= ? 82= ? 83= BronzeSH
84= Frizbee 85= ? 86= BraveAX1 87= Antdt
88= FastShoe 89= FastShoe 8A= ? 8B= HelpBL
8C= HelpBL 8D= * 8E= CrmsnCL 8F= ?
90= 100C 91= 10,000C 92= ShortBW 93= BronzeSD
94= ? 95= OwlFruit 96= Cake 97= 1C
98= Mirror 9A= BoyDR 9B= ? 9C= ?
9D= ? 9E= FalseBW 9F= ?
A0= MoonDrop A1= MoonMaX2 A2= FastShoe A3= ?
A4= TendonX2 A5= ? A6= FireBWX9 A7= Urchin
A8= ? A9= SilverX' AA= OceanRB AB= Herb
AC= ? AD= ? AE= MoonDrop AF= ?
B0= ? B1= ? B2= GutsBL B3= ?
B4= MoonDrop B5= BoyDR B6= ? B7= KingHT
B8= Gold B9= NatureWP BA= ? BB= Van.Ext
BC= * BD= ? BE= ? BF= *
C0= Vtmn C1= CrmsnCL C2= Shaker C3= Herb
C4= WhiteSX6 C5= ? C6= ? C7= TwinBW
C8= ? C9= ? CA= ? CB= ?
CC= ? CD= * CE= ? CF= ?
D0= * D1= * D2= X1 D3= *
D4= * D5= WorthRG D6= X5 D7= *
D8= * D9= WorthRG DA= * DB= ?
DC= Mckrl DD= *Normal* DE= * DF= MothDR
E0= DreamBR E1= ? E2= ? E3= X2
E4= RevetKN E5= Shrimp E6= * E7= *
E8= Herb E9= ? EA= F.Spice EB= X2
EC= * ED= ? EE= * EF= Frizbee
F0= * F1= * F2= * F3= *
F4= * F5= Random F6= * F7= *
F8= * F9= * FA= * FB= *
FC= * FD= AutoBWX2 FE= * FF= *
Changing Equip Item Code 2:
---------------------------
~Turn any item to be equip into different item equipped.
~Get duplicate item when un-equipping item in the "Etc." area.
NOTE: Item may not be equippable if does not equipped in their section.
Example: Item changed in the "Etc." may not be equip in the Weapon,
Armor ...etc. area.
NOTE 2: Item may not be usable with this change code.
NOTE 3: Different item may change into other item not the same one like the
other code.
NOTE 4: Code 2160-EDA2 enable you to unequip different item in the "Etc."
area.
Base Code: ??60-EDA2 (All possible items are found.)
Replace the ?? with the following for that item.
00= Plate 04= SunMask 07= CharmRod 09= CharmRod
10= ElmoreSD 21= NinjaD 29= Herb 40= FastShoe
46= Shorts X7 4B= Antdt 50= IronSH 57= Worm
59= Worm X4 5C= Dinker 60= NatureWP 65= DragonHT
7B= Van.Ext 7C= DemonSH 82= GoldBar 84= Dinker
87= Van.Ext 88= WFruit X8 8A= WFruit 8C= Roast X8
90= HeroBT 94= Tendon 97= Worm 99= Worm X8
A1= Herb A5= Frizbee A6= Van.Ext A9= PwrFood
C3= Shrimp X8 C8= Herb X10 CB= WoodenDR CC= Wooden X1
CE= WFruit X2 D5= Roast X2 D8= LifeP1 DB= Shrimp X1
DC= Herb X5 DD= *Normal* F0= BlindeSH F6= WiseBL
FC= Mamoth X1
-------------------------------
Thanks for reading this FAQ. For more of our great original codes, visit our
web site at http://www.videogamesource.com/genie.
End of FAQ.