Bump 'N' Jump Instruction Manual (for NES)

Instruction Manuals for the NES

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Bump 'N' Jump

INSTRUCTION MANUAL
VIC TOKAI(tm)

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(Safety precautions)

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TABLE OF CONTENTS

1. PRECAUTIONS................. p.3
2. NAMES OF CONTROLLER PARTS
AND OPERATING INSTRUCTIONS.. p.4
3. HOW TO PLAY................. p.6
4. BASIC TECHNIQUES............ p.15

1. PRECAUTIONS

(more precautions)

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2. NAMES OF CONTROLLER PARTS AND OPERATION INSTRUCTIONS

(Diagram of NES controller)

A button: Jump
B button: Emergenc

Control Pad
Moves the car faster or slower; assists in jumping.

Up: Increase speed
Down: Lower speed
Left: Direction (Left)
Right: Direction (Right)

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* SELECT button......... not in use
* START button.......... game start or pause

Pause: Play can be paused at any time by pressing the Start
button. A special tone will be heard.

High Score display is erased when power goes off.

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3. HOW TO PLAY

STORYLINE

While enjoying a drive with your girlfriend in your car that
you have named "Popper", you are attacked by a ruthless gang
called Jackals. Your girlfriend is kidnapped by Jackals in
their big off-road vehicle. The girl's pleading voice is
heard to say "Help me!" as the vehicle speeds away. You, of
course, must chase down the gang's gettaway car, and when you
meet up with these enemies, you will have to fight

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them anyway you can. You will try bumping with your own car,
crashing into them, even leaping on top of them in the hope
that they will be crushed. All this is necessary to save the
girl and get her back!!

MAPS OF COURSES

City, country yards, mountains, adn seaside (4 districts with
16 courses).

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HOW TO ATTACK

* Crush...... You must hit and push

(Illustration of bumping into a car)

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* Jump...... The A button will enable you to jump over an
enemy car.

(Illustration of jumping over a car)

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CHARACTERS

* Patrol car
When the patrol car is around, be careful not to speed. When
it comes out often, maintain slow speeds.

* Ambulance
When it comes on at full speed, you will have to let it go by
after pulling your car over to the side of the road.

* Jackals:

Dark Jackal
The leader car of the treacherous group, Jackals.

Jeep

Buggies
Jackal cars

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Enemy interceptors:

Trucks
They deposit sand in your way to stop you and crush you.

Fuel trucks
These big "tankers" dump oil in your path making the road
very slippery and your car will likely go out of control.

Cement Mixer
This heavy truck will try to flatten you with concrete.

Bulldozer
This vehicle will move very slowly, and will attempt to block
your way.

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Sand
Once you run over it, your car will explode.

Oil
Once you run over it, your car will slide.

Concrete
Once you run over it, your car will explode.

Power Barrel
This will give your car move fuel and energy.

Bouns
You will get one more car

Note: When you hit the side of the road and run down into the
ocean, you lose your car.

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4. BASIC TECHNIQUES

The sign (!) indicates danger in front of you

* You are prepared to jump only when you have gotten your car
up to a speed of 150 km/hour.

* When power is down to "0", you cannot jump anymore.


(Status display)

Score Energy (Power)
| |
000000 |
Speedometer-- 000 km/h P 000

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COMPLIANCE WITH FCC REGULATIONS

(blah blah)

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90-DAY LIMITED WARRANTY

(blah blah blah)
 
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