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FINAL FANTASY VII

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        _/      The SEGA SATURN Instruction Vault      _/
        _/              An Ishy Homepage               _/
        _/                                             _/
        _/               Final Fantasy VII             _/
        _/             Contributed by AWOchs           _/
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Sony PlayStation is a trademark of Sony Computer Entertainment
America. Final Fantasy is a trademark of Squaresoft.
The Instruction Vault is ©Ishy 1997

*NOTE*This is a near exact duplicate of the original
Final Fantasy VII manual which is ©Squaresoft. At
their request, this document will be deleted.

For permission to use this document on a web page, newsgroup, or
any media, contact Ishy at [email protected] . Permission for use on a
web page relating to Final Fantasy VII will more than likely be granted,
but please contact me first.


Getting Started
Continuing from Saved Data
Insert the disc for the previous game and the Memory Card with the saved
data, and turn On the PlayStation game console. Go to the New Game or
Continue screen, and choose Continue. Select the slot into which you
inserted the Memory Card (either Slot 1 or Slot 2), and press the
Circle Button.
From the File Select screen, choose the data file that contains
the game you want to resume. If the data file cannot be loaded for
some reason, remove the Memory Card without turning Off the game console
and then reinsert it.

Changing Discs
Final Fantasy VII is the first 3 CD-ROM disc RPG for the PlayStation game
console. Occasionally, during the game, a screen will appear with the
message "Please insert disc 2 or 3" also with a CG image (screenshots
representing discs 1 through 3 of the CD-ROM). Without turning off the
console, open the Disc Cover and insert the disc designated on screen.
Close the Disc Cover, and press the Circle Button to resume. The CG
image randomly changes every time this screen is displayed.


The Characters
During the game, you will encounter friends and other important
characters in the story. However, depending on how you play, you may
not be able to befriend some of the characters. The following are the
main characters in the game.
Cloud Strife
Job: Mercenary (ex-member of SOLDIER)
Age: 21
Weapon: Sword
Height 5'7"
Birthdate: August 19
Birthplace: Nibelheim
Blood Type: AB
The main character in Final Fantasy VII. Originally a member of
SOLDIER, he is now a mercenary who will take any job. After being
hired by AVALANCHE, he gradually gets caught up in a massive struggle
for the life of the planet. His enormous sword can cut almost anything
in two.

Aeris Gainsborough
Job: Flower Merchant
Age: 22
Weapon: Rod
Height: 5'3"
Birthdate: February 7
Birthplace: Unknown
Blood Type: O
Young, beautiful, and somewhat mysterious, Aeris met Cloud while
selling flowers on the streets of Midgar. She decided to join him soon
after. Her unusual abilities enable her to use magic, but she seems
more interested in the deepening love triangle between herself, Cloud,
and Tifa.

Tifa Lockheart
Job: Bar Hostess, AVALANCHE member
Age: 20
Weapon: Glove
Height: 5'4"
Birthdate: May 3
Birthplace: Nibelheim
Blood Type: B
Bright and optimistic, Tifa always cheers up the others when they're
down. But don't let her looks fool you, she can decimate almost any
enemy with her fists. She is one of the main members of AVALANCHE.
She and Cloud were childhood friends, and although she has strong
feelings for him, she would never admit it.

Barret Wallace
Job: Leader of AVALANCHE
Age: 35
Weapon: Gun-arm
Height: 6'4"
Birthdate: December 15
Birthplace: Corel Village
Blood Type: O
Head of the underground resistance movement, AVALANCHE, Barret is
fighting the mega-conglomerate Shinra, Inc. which has monopolized Mako
energy by building special reactors to suck it out of the planet.
Barret depends on brute strength and his "Gun-arm" to see him through.
His wife died in an accident several years ago, and he now lives with
his daughter Marlene.

Red XIII
Job: Beast
Age: 48
Weapon: Headdress
Height: 3'9"
Birthdate: Unknown
Birthplace: Cosmo Canyon
Blood Type: Unknown
Just as his name implies, he is an animal with fire-red fur. But under
his fierce exterior is an intelligence surpassing that of any human's.
His sharp claws and fangs make him good at close-range fighting, but
other than that, not much is known about him. It's not even certain
that "Red XIII" is his real name. A real enigma.

Cid Highwind
Job: Pilot
Age: 32
Weapon: Spear
Height: 5'8"
Birthdate: February 22
Birthplace: Unknown
Blood Type: B
Cid is a tough-talking, warm-hearted old pilot who hasn't forgotten his
dreams. There's no better pilot by air or sea. He believes someday
he'll fly to the ends of the universe. With his handmade spear and
knowledge of machinery, he throws himself into any attack regardless
of the danger.

Sephiroth
Job: Top ranking SOLDIER officer
Age: Unknown
Weapon: Long sword
Height: 6'1"
Birthdate: Unknown
Birthplace: Unknown
Blood Type: Unknown
Even amongst the elite troops of SOLDIER, Sephiroth is known to be the
best. His past is locked away in a confidential file held by Shinra,
Inc. His giant sword, which only he can handle, has extremely
destructive power. Said to have disappeared in a battle years ago,
his current whereabouts are unknown.

Yuffie Kisaragi
Job: Materia Hunter, Ninja
Age: 16
Weapon: Knife, boomerang, origami (for throwing)
Height: 5'2"
Birthdate: November 20
Birthplace: Watal
Blood Type: A
Although you'd never know it by looking at her, Yuffie comes from a long
line of Ninja. She forced herself into the group just to get a 'certain
something'. She's sneaky, arrogant and "way" selfish. But with
her super shuriken and her special skills, there isn't anyone else
you'd rather have on your side in a fight.

Cait Sith
Job: Toysaurus
Age: Unknown
Weapon: Megaphone
Height: 3'2"
Birthdate: Unknown
Birthplace: Unknown
Blood Type: Unknown
Cait Sith rides around on the back of a huge stuffed Mog he magically
brought to life. Megaphone in hand, he's always shouting orders and
creating dopey attacks. When his slot machine attack works, the enemy
lines look like an overturned toy box. His hobby if fortunetelling,
but like his personality, it's pretty unreliable.

Vincent Valentine
Job: Unemployed
Age: 27
Weapon: Gun
Height: 6'
Birthdate: October 13
Birthplace: Unknown
Blood Type: A
A mystical man, stern and upright while at the same time dark and
mysterious. His past connection with Shinra, Inc. is what made him
join Cloud and the others. He may seem frail at first glance, but
hidden inside his body lurks a fearsome power.


THE CONTROLS
Start Button
Field screen: Switch map displays on the World Map screen
Menu screen: N/A
Battle screen: Pause or resume battle

Select Button
Field screen: Brings up a pointer which shows your position and
displays colored V marks, indicating possible doors and exits in your
area. Press the Select button again to hide indicators. May not work
in all areas.
Menu screen: N/A
Battle screen: Displays help window.

L1 Button
Field screen: When the character is moving, this turns the
character left. If held down, the character keeps turning left. When
the character is moving on the World Map, this turns the character left.
When the character is stopped in the World Map, you may view the
surroundings by turning left.
Menu screen: Selects characters in the same order as they are
lined up in the party. Moves the scroll bar up when selecting items and
magic.
Battle screen: Hold down simultaneously with the R1 button to
escape from battles.

L2 Button
Field screen: Switch views in World Map.
Menu screen: N/A
Battle screen: N/A

Directional Buttons
Field screen: Moves the characters in the Field screen or in the
World Map screen. Selects messages. Selects weapons, armor, items,
etc. in shops.
Menu screen: Moves the cursor and selects commands.
Battle screen: Moves the cursor and selects commands.

R1 Button
Field screen: When the character is moving, this turns the
character right. If held down, the character keeps turning to the
right. When the character is moving in the World Map, this turns the
character right. When the character is stopped in the World Map, you
may view the surroundings by turning right.
Menu screen: Selects characters in the same order as they are
lined up in the party. Moves the scroll bar down when selecting items
and magic.
Battle screen: Hold down simultaneously with the L1 button to
escape from battles. Switch between multiple and single targets.

R2 Button
Field screen: Changes view of the World Map.
Menu screen: N/A
Battle screen: Toggles the target cursor on and off.

Triangle Button
Field screen: Display the Menu screen.
Menu screen: Remove Materia equipped on a weapon or armor.
Battle screen: Set action (enter command) to other characters.

Circle Button
Field screen: Talk to other characters. Pick up items or examine
treasure chests. When pressed in front of a ladder, allows character
to climb up and down. Confirms the selection of weapons, armor, items,
etc. to sell or buy in shops. Activates switches on various items
(ex. elevators).
Menu screen: Confirms the selected command.
Battle screen: Confirms the selected command.

Square Button
Field screen: N/A
Menu screen: Switch between the Materia menu and the Equip menu.
Battle screen: While held down, closes the Command window and
displays the Barrier and Magic Barrier (MBarrier) gauges.

X Button
Field screen: when the character is moving in the field, the
character starts running. Cancels the selection of weapons, armor,
items, etc. to sell or buy in shops.
Menu screen: Closes the menu screen. Cancels the selected
command.
Battle screen: Cancels the selected command.


Field Controls
In Final Fantasy VII, you can experience a 3D Field, for the first time
ever in the Final Fantasy series. Since you can explore this enormous
world in all directions, you will feel as if you are actually in the
world, moving around. Dynamic scene cuts and variations in camera
angles provide a cinematic experience. Once in the Field, you can
enter names, talk with various people in the cities, and play Event
Games.

Viewing the World Map
As you proceed in the game, you will come across the World Map
screen. At the bottom right corner of the screen, a reduced World Map
is displayed. In this map, a broad yellow light beam indicates the
direction your character is facing and the character's field of vision.
The red dot shows the character's current location. Dots scattered
around the map represent towns and villages. If you press the Start
button while the reduced World Map is displayed, it will switch to the
enlarged World Map screen. Press Start again, and the World Map will
disappear from the screen. To display the reduced World Map, press
Start again.

Entering Names
As you encounter each character, you will be able to customize
their name using up to nine letters. If the default name is acceptable,
press the Start button to move the cursor to "Select" and push the Circle
button. To change a character's name, select a letter using the
Directional Buttons and enter each letter using the Circle button.
After a name is entered, select "Select." If you want to change back
to the default name, select "Default." Press the X button to backspace
and erase letters.

Selecting Messages
You can occasionally select a response or reaction when you are
talking with other characters in the game. Select the response or
reaction by using the Up or Down Directional Buttons, then press the
Circle button.


Shops, Inns, Etc.
There are various shops, inns, etc. throughout the world, where you can
buy things you need for your next adventure and rest. You can sell
extra weapons or items at any shop, except for inns. The following are
some of these establishments.

Inns
If you rest one night at most of the inns, the HP and MP of all
party members will be completely restored. Also, abnormality status
caused during battles will be reversed. The cost depends on the inn.

Weapon Shop
Weapons and armor are available. Weapons are specific for each
character, (for instance, Gun-arms may only be equipped on Barret).
Armor may be equipped on any character.

Item Shop
A number of items for various effects, such as recovery and
attacking, are available.

Accessory Shop
Various accessories are available. Once equipped, they will have
various special effects.

Materia Shop
Materia are magic orbs that have a number of positive effects if
equipped in weapons or armor. Purchasing Materia is the same as
purchasing other goods in other shops, however, it cannot be purchased
in bulk like items or weapons.

Beginner's Hall
Located above the Weapon Shop in the Sector 7 Slums near
AVALANCHE headquarters. It is not a shop, but if you talk to people at
the Hall (and listen to Cloud), you will learn many helpful things about
playing the game.


Event Games
Some of the events that take place during your adventure require
different controller functions. For instance, there is an event in
which you throw barrels at enemies below you. There are other events
where you compete, relying on your amount of stamina. Tips may be
hidden in messages and screens, so look for them carefully before
starting an event. In some cases you will have to complete an event
within a certain time limit. If you have to discontinue an Event Game,
you can finish the game after saving, or press the Start button during
an Event Game to pause.


The Battle Screen
A typical Battle screen looks like this:
1) Messages during battle are displayed here (top of screen).
2) Graphics of the party members. The V mark above a
character's head indicates that you can select commands for that character.
3) Graphics of the enemy characters.
4) Press the Select button to display the help window during
battle. Descriptions for the selected commands, monster names, etc. are
displayed.
5) The names of the party members, with the Barrier gauge and
the MBarrier gauge are displayed. If the gauge is hidden behind the
Command window, you can bring it to the front by pressing the Square
button. At the beginning of a battle, the Barrier and MBarrier gauges
are empty, but if you equip a Materia called "Barrier", a magic that
reduces the damage sustained by half will be cast only once, and the
defensive effect will last until the gauges reach zero. "Barrier"
works as a defense against the enemy's physical attacks, while
"MBarrier" works as a defense against magic attacks. The "MBarrier"
is recommended when you fight boss-level enemies.
6) Commands that can be used during battle. Depending on which
Materia is equipped, different commands can be used.
7) The status window shows the current status of the party
members. Reading from the left side of the window, you will see:
remaining HP, maximum HP (or the current status name), remaining MP,
and the Limit gauge/Time gauge.

During battle, numbers will appear above your characters and enemies.
White numbers indicate damage, while green numbers indicate recovered
HP and MP.

Under each character's HP and MP, there are gauges by which you can
immediately find the balance of HP and MP. The gauges will change from
their standard full color to red as they become depleted.


Battle Formations
In addition to the normal battle formations, enemies may also appear in
the following arrangements. Both your characters and enemies will
receive twice as much damage if attacked while their backs are facing
opponents.

Pre-emptive Attack
Allows you to enter your commands prior to the enemy's attack.
This formation is favorable to your characters.

Back Attack
An attack from behind - your front defensive and your rear
defense will be reversed. Furthermore, you will always be pre-empted.
A real disadvantage for your characters.

Side Attack
Enemies appear between your characters, allowing you to attack
them from both sides. Though you cannot change formations of your
characters by using the "Change" command, this formation is advantageous
to your characters.

Attack From Both Sides
Your characters are caught in the enemies' Side Attack. The
enemies will always preempt you, and you won't be able to escape. You
won't be able to attack all enemies with one magic spell, nor can you
change formations using the "Change" command. In this formation, your
characters are at a great disadvantage.


ATB (Active Time Battle)
For battles in Final Fantasy VII, the ATB (Active Time Battle) system is
introduced. Whether ally or enemy, the character whose Time gauge fills
up first is given priority for entering commands. Choose commands in
order to best attack or to defend yourself from the enemy.


Battle Commands
The following commands, displayed in the command window, change as you
proceed throughout the game, depending on the characters in your party.

Attack
You attack with equipped weapons. You can also fight your allies
by selecting them as attack targets. The same applies to the "Magic"
command.

Limit
The Limit gauge starts filling up with each enemy attack. When
the gauge is full, it blinks, indicating Limit Break status. At this
point, the "Fight" command changes to the "Limit" command. By selecting
the Limit command, the character will be able to perform his or her
unique attack called a Limit Break. If the battle ends without using
the Limit Break, you can carry it over to the next battle. In this
case, the Fight command will remain as the Limit command. The more
damage you sustain from the enemy, the fast the Limit gauge fills up.

Magic
When you equip magic Materia on weapons or armor, the "Magic"
command becomes available and is displayed in the window. Select the
magic you want, and select who you want to cast it on. For instance,
if it is attack magic, select the enemy to attack, and if it is
curative magic, select one of your allies. The amount of MP consumed
is the same whether it is magic that uses the Materia effect of "All"
on multiple enemies or a single enemy. (Magic effective on all enemies
is indicated by a red arrow next to the name of the Spell.) If magic
cannot be cast due to reasons such as insufficient MP, the name of the
magic will be displayed in gray.

Items
Items that affect attacks and recovery can be used in battles.
Select an item and decide who will use it or against whom it will be
used. If it is an attack item, select the enemy. If it is a recovery
item, select one of your allies.

Change
This command will appear if you press the left Directional Button
at the left edge of the battle command window. With this command, you
can change the position of your characters from the front line to the
rear. Characters at the rear will incur less damage from the enemy,
but their damage to the enemy when attacking will be less. Placed at
the front, the effect will be reversed. The changed status will not be
carried over to the next battle.

Defend
This command will appear if you press the right Directional
Button at the right edge of the battle command window. If you use this
command, damage incurred will be reduced by half until the Time gauge
fills up.

Escape
If you hold down the L1 and R1 buttons simultaneously, you may be
able to escape from battle. Depending on the enemy and battle
formations, it is not always possible to escape.

Other Commands
As you proceed, you will obtain many Materia. Among them are
Materia that will add commands that you can use during battle. For
example, there is the "Summon" command, the "Sense" command, and the
"Enemy Skill" command. Only characters equipped with the appropriate
Materia can use these commands.

End of Battle
Battles end when you have destroyed all your enemies or when all
enemies or your characters have escaped. If you win, Gil, items,
experience points (EXP), or Ability Points (AP) which affect Materia
growth will be awarded. Their value will vary depending on the type
and number of enemies destroyed.

Game Over
If all your party members are critically injured or are turned
to stone, the game is over. When the game ends, a screen which allows
you to select your Memory Card slot will appear. If you have saved
data before, you can choose the appropriate file to reload and continue
the game. However, the data reverts to what it was before the Game
Over screen appears (including Gil, EXP, and items obtained).

Status Changes
If a character is attacked, his/her status may fall into "abnormal"
status, such as listed below. In many cases, abnormal status can be
cured during battles using magic like "Heal" or items like "Hyper".
Also, abnormal status will normally disappear after a battle ends.
However, "Critical", "Death", "Fury", or "Sadness" can only be cured
using appropriate magic or items. Any abnormal status can be cured if
the character rests at an inn or in a tent. In addition to the
following, there are other status conditions that can occur during
battles.

Status Condition Cure
------ --------- ----
Sleep You cannot enter Magic "Heal", or enemy or
commands until the ally's attack on the
character wakes up. affected character.

Poison HP decreases every Item "Antidote" or
turn. Magic "Heal".

Fury Doubles the damage Item "Tranquilizer"
incurred and causes
the Limit gauge to
fill faster. Hit
rate against enemies
is decreased.

Sadness Decreases the damage Item "Hyper"
incurred and causes
the Limit gauge fill
up slower.

Petrify The character is Item "Soft" or
turned into stone, Magic "Heal"
and commands cannot
be entered. If all
characters in your
party are turned to
stone, the party is
destroyed.

Confusion The character Magic "Heal", or
becomes confused and ally's attack on
attacks allies as the affected
well as enemies. character.

Silence The character Item "Echo
becomes unable to Screen" or Magic
cast magic. "Heal"

Paralyzed The character Magic "Heal"
becomes paralyzed
and commands
cannot be entered.

Darkness Character's vision is Item "Eye Drop" or
obscured, hit rate Magic "Heal"
against enemies is
decreased.

Frog Character turns into Item "Maiden's
a frog and the ability Kiss", Magic
to attack and defend "Transform"
is decreased. Magic
other than "Transform"
cannot be cast.

Small The character's size is Item "Cornucopia",
reduced and the ability Magic "Transform"
to attack and defend is
decreased.

Critical HP levels are dangerously Item "Potion"
low. types, Magic
"Restore" types

Death HP drops to zero and the Item "Phoenix
character is unable to Down", Magic
do anything. If all "Revive" types
characters fall into this
status, the party is
destroyed.

Slow Numb The character's body Item "Soft" or
gradually turns to Magic "Heal"
stone, after each turn.

Death Sentence A countdown begins, and You must end the
at zero the character battle before
becomes disabled. count reaches zero.

Berserk Commands cannot be Magic "Heal"
entered and the
character keeps
continuously attacking
the enemy.


Menu Screens
How to View Menu Screens -
Menu screens can be displayed by pushing the Triangle button in
the Field screen, they contain the following information.

1) Current status of each party member. Reading from the left: the
character's image (face), name, level, current HP/maximum HP, and
current MP/maximum MP are displayed. The two gauges to the right
indicate what s required to reach the next level and to perform a
Limit Break attack.

2) Commands available to you. However, some of them, such as "PHS" or
"Save", can only be used at certain locations. Also, "PHS" and
"Materia" commands can be used only after you obtain items "PHS" and
"Materia".

3) Total gameplay time and the total sum of Gil the party has.

4) The location of the party.


Menu Screen Commands
Ten commands are available on the Menu screen: each explained below. To
select commands, use the Up and Down Directional Buttons, and confirm by
pressing the Circle button.

1) Items
This command enables you to use items mainly for recovery and
cure, such as "Potion" or "Phoenix Down". If you select this command,
the screen shown on the right will appear. If you want to use commands
other than "Use" press the X button, and select the appropriate command.

Use -
Choose this command to use items you possess. After selecting
the item, select the character on whom the item will be used. Any items
that cannot be used will be displayed in gray. Press the L1 or R1
button to scroll up and down the list of items.

Arrange -
Choose this command to arrange items. Items can be arranged
according to the following criteria:
Customize: In the order you prefer.
Field: Items that can be used in the field are listed here.
Battle: Items that can be used during battle will be listed here.
Throw: Items that can be thrown in battle will be listed here.
Type: Arrange by item types, such as weapons, armor, etc.
Name: In alphabetical order.
Most: Arrange by the number of items in the player's possession, greatest
first.
Least: Arrange by the number of items in the player's possession, fewest
first.

Key Items -
Displays important items you currently possess, which will affect
your progress in the game.

2) Magic
While you are in the Menu screen, you can cast magic for
recovery, cure, and check magic like "Summon" or "Enemy Skill". When
this command is selected, the screen shown on the right will appear.
If you press the L1 or R1 button before you select one of the three
commands listed below, other party members can be selected without
going back to the menu screen. This applies to other commands,
including "Materia", "Equip", "Status", and "Limit".

Magic -
Choose this command to use Magic. After selecting the magic,
decide upon whom the magic will be cast. Magic Spells available to you
are displayed in white while those that cannot be used are displayed in
gray. In order to cast each magic, Materia must be equipped on the
character's weapons or armor. Press the L1 or R1 button to scroll up
and down the list.

Summon -
Displays the available Summon magic (summon monster) and their
effects. In order to cast the Summon Magic, Summon Materia must be
attached to the character's weapons or armor.

Enemy Skill -
Displays the current enemy's attacks and their effects. In
order to learn the enemy's attacks, a Materia called "Enemy Skill"
must be attached to the character's weapons or armor.

Extra Abilities -
If special abilities have been gained by equipping Materia such
as "All", its effects are displayed.

3) Materia
If Materia orbs are inserted into slots in weapons or armor,
various abilities become available. Select this command in order to
equip Materia or to see its abilities. To equip the Materia, move
the finger cursor to the slot in the weapon or armor, and press the
Circle button. Materia not equipped by other characters are available,
so choose the one you want to use and press the Circle button. To
remove Materia, select the slot where it is equipped, and press the
Triangle button.

1) The number of slots available in the weapons and armor
currently equipped on the characters are displayed here.

2) The Ability of the Materia equipped in the slots is shown.

3) Information on the equipped Materia, including the name of
the Materia, the level, the AP (Ability Point), the required AP to reach
the next level, future abilities, and the effects of the Materia.

Ability List -
Abilities given to the character by equipping the Materia are
displayed. Available Abilities are shown in white. Abilities shown
in gray are not yet available.

Equip Effects -
By equipping certain Materia, a character's Strength, Magic,
Max HP, or Max MP, may change. If any of these values increase, the
increased value will be shown in yellow. If they decrease, the
decreased value will be displayed in red.

AP (Ability Point) -
The APs (Ability Points) gained up to now for that Materia.
APs are gained if you win battles. Materia that is not equipped on
weapons or armor (that is, if you just possess it), will not obtain APs.
If the AP exceeds the value of "to next level" shown on the right, the
Materia level goes up, and the number of available abilities increases
and the effects will be stronger. Most Materia can go up to level 5.

4) Move the finger cursor to "Check" and press the Circle button.
Commands and Magic available to the character during the battle due to
the equipped Materia will be listed.
By using "Arrange", un-equipped Materia can be arranged, or all
equipped Materia can be removed at once. Also, any excess Materia can
be disposed of. Use "Exchange" to switch Materia between all party
members, whether they are present or not.

5) Move the finger cursor to the slot for Materia and push the
Circle button. Materia in your possession (not equipped) and their
effects when equipped and displayed.

Materia Types -
Various types of Materia appear in the game. Materia can be divided into
five groups based on their Abilities.
Independent Materia - Purple Materia. This enhances the
characters' Status, such as maximum HP and strength.
Support Materia - Blue Materia. This Materia shows full effect
when used in conjunction with other Materia, such as "All" or "HP Plus".
Make sure you insert this Materia in linked slots (either slot is OK)
when equipping this Materia in a weapon or armor. Insert Command Materia
or Magic Materia in the other slot. The effects of these Materia will
be enhanced with Support Materia.
Command Materia - Yellow Materia. This will increase the number
of commands that can be used during battle, such as "Steal" and "Throw".
Magic Materia - Green Materia. This will enable you to cast a
number of Attack Magic and Curative Magic.
Summon Materia - Red Materia. This will enable you to cast
Summon Magic during battle, in order to call a Summon Monster.

4) Equip
This command equips characters with weapons, armor, and
accessories. Even if weapons or armor have been acquired, they will
not become effective unless equipped.

Weapons -
Once a character has equipped weapons, their Attack Power and
Attack % Status will change. (To view the Status, choose the weapon
currently equipped and press the Circle button.) If you have other
weapons available to equip, they will be displayed in the lower right
box. Select the weapon to equip, and press the Circle button. The
Status change is shown in two columns in the lower box. The left value
indicates the Status of the equipped weapon, while the right indicates
the Status of the one you want to equip. Yellow numbers mean that the
Suttees will increase, and red numbers mean that they will decrease.
To remove the equipped weapons, select that weapon and press the Circle
button.

Armor -
When a character is equipped with armor, the Defense, Magic
Defense, and their percentages will change. Armor equips in the same
fashion as weapons.

Materia Slots -
The number of Materia slots in corresponding weapons or armor is
indicated here. The linked slots are for using Support Materia and other
types of Materia in conjunction to increase the power of Abilities.

Materia Growth -
The growth speed of Materia is indicated. The speed varies
depending on the weapons and armor. "Normal" does not change the speed,
but "Double" doubles the APs obtained. On some weapons and armor,
Materia does not grow at all.

Accessories -
Various effects can be gained by wearing accessories. Some
accessories change the character's Status. Accessories equip in the
same fashion as weapons and armor.

5) Status
The current Status of the character is displayed. Press the
Circle button to display current properties.

1) The current condition of each party member is displayed.
Reading from the left are: the character's image (face), name, level,
current HP/maximum HP, current MP/maximum MP, and total EXP. Also,
there are gauges that indicate required EXP to reach the next level and
required Limits to perform Limit Break attacks.

2) Each party member's current Status values are shown here.
Reading from the top are: Strength, Dexterity, Vitality, Magic, Spirit,
Luck, Attack, Attack %, Defense, Defense %, Magic Attack, Magic Defense,
and Magic Defense %.

3) A window listing battle commands available to the character
is displayed.

4) Weapons equipped on the character, number of Materia slots,
types (colors) of Materia equipped, and accessories equipped on the
character are displayed.

(1) Elements - By equipping certain weapons, armor, or accessories, each
character can gain special Elemental Abilities useful for both offense
and defense. When the character obtains these Elements, the name of
each Element is shown in white. The nine Elements are Fire, Ice,
Lightning, Earth, Poison, Gravity, Water, Wind, and Holy.

Attack - When you attack enemies who have certain Elements as their weak
points, you can give them twice as much damage. On the other hand, if
the enemy is resistant to those Elements, you can give them only half
as much damage, or in the worst case, the damage may become void or
absorbed.

Attack Effects of Each Element
Fire - Effects of fire. Effective against beasts and ice enemies.
Ice - Effects of ice. Effective against enemies weak against cold, or
fire enemies.
Lightning - Effects of lightning. Effective against mechanical enemies.
Earth - Attacks utilizing the power of the earth. Not effective against
flying enemies.
Poison - Poisons opponents. Not effective against poisonous enemies.
Gravity - Attacks utilizing power of gravity.
Water - Calls on the power of water. Effective against fire enemies.
Wind - Calls on the power of wind. Effective against flying enemies.
Holy - Calls on the power of the planet. Effective against the enemies
of darkness.

Half reduction - When attacked by enemies with certain Elements, the
damage incurred will be reduced to one half.

Void - When attacked by enemies with certain Elements, no damage will
be incurred.

Absorb - When attacked by enemies with certain Elements, the damage
will be absorbed as your own characters' HP.

(2) Effect
Certain weapons and armor provide enemies with abnormal status,
or protect you from those abnormal status. If any of the weapons or
armor currently equipped has such effects, the name of the abnormal
status will be displayed in white.

Attack - When attacking the enemy, in addition to inflicting the usual
damage, you can also inflict an abnormal status effect (for example,
Poison, Sleep).

Defense - When the enemy tries to cause abnormal status to the
character, the attack by the abnormal status effect can be avoided
(for example, Poison, Sleep).

6) Order
This command is used to change the characters' positions or to
move them to the front or the rear of the ranks. Select the character,
and choose the location to move the character (or choose the character
to switch places with). To change the character from the front line to
the rear, move the finger cursor to the character and double-click the
Circle button.

Front - By moving your character to the front, Attack Power will
increase, and Defense will decrease. Attack Power and Defense against
Magic doesn't change.

Rear - By moving your character to the rear, Defense will increase, and
Attack Power will decrease. Attack Power and Defense against Magic
doesn't change.

7) Limit
By using this command, you can perform Limit Break attacks when
your character reaches Limit Breaks during battles. You can also find
out the effects of the attacks. Limit gauges are displayed in the upper
right corner, which shows the progress towards the next Limit Break.
Initially, you can only use Level 1 attacks, but as you go
through a number of battles, the characters will learn higher level
attacks. To select an attack to perform, move the finger cursor to
"Set" and press the Circle button. Then select the "Break Level" shown
in white at the bottom of the screen. You will be asked whether you
want to change the Break Level, if you want to change it, choose "Yes",
and the limit gauge will return to zero; if not, choose "No".
To find the effects of the Limit Break attacks, move the finger
cursor to "Check" in the screen, and press the Circle button. Select
the level of the attack you want to check, then select the attack's name.

When Your Status is "Fury" or "Sadness"
If your status becomes "Fury", the Limit gauge fills up faster
and is shown in red. If your status becomes "Sadness", the Limit gauge
fills up slower and is shown in blue. Abnormal conditions such as Fury
or Sadness can be cured with the appropriate items or magic.

8) Configuration
By using this command, you can change the game system according
to your preference. Use the Directional Buttons to select various
options, then press the Circle button to confirm.

Window Color - The colors of the four corners of the window background
can be changed by mixing the three colors, Red, Green, and Blue. Press
the Circle button in order to move the finger cursor to the right window.
Use Directional Buttons to select the corner of the box you wish to
change, then press the Circle button. Change colors using the colors
of all four corners, press the X button again.

Sound - The sound mode can be changed between Mono and Stereo.

Controller - The controller settings can be changed to Normal or
Customize. To choose Customize, press the Circle button to display
the window, then press the Start button. The finger cursor will
appear to the left of the buttons in the box. Select the button you
want to change by using the Up and Down Directional Buttons. Then
push the button you want assigned to that function. When you finish
customizing your button settings, press the Left or Right Directional
Button.

Cursor - Even after you close the window, the last position of the
finger cursor can be stored.

ATB - You can set the time flow during battles to one of the following
three options.
Active: For skilled players. Time lapses even while you are
selecting commands such as Magic and Items.
Recommended: For moderately skilled players. Time stops while
the screen effects are displayed when using Magic and Items.
Wait: For beginners. Time stops while you are selecting
commands such as Magic and Items.

Battle Speed - Speed of time flow during battles can be changed.

Battle Message - Message speed during battles can be changed.

Field Message - Message speed in the Field screen can be changed.

Camera Angle - Screen angles during battles can be changed.
Auto: The camera angle (view) changes constantly, making the
battle exciting and realistic.
Fixed: The camera angle is fixed to a specific angle when you
encounter enemies. The battle continues at this fixed angle.

Magic Order - When selecting Magic to cast during battles, you can
choose between six types (No. 1 through No. 6) of sequences for
listing Magic in the window.

9) PHS
Once you have more than three members in your party, two
members besides Cloud must be chosen. To do this, an item called
"PHS" is required (except for certain Events). This item will become
available to you during the game. However, members can be switched
only in the World Map screen and at Save Points. Switch party members
as follows:
Select the character you want to remove from your party. Move
the finger cursor to the character, and press the Circle button.
(If you press the Circle button again, details on that character will
be displayed. However, information on Cloud will not be available.
Move the finger cursor to the other characters. Select the
character you want to add to the party and press the Circle button.
(If you move the finger cursor to a character and press the Circle
button twice, details on that character will be displayed.)

10) Save
Execute this command at a Save point to save your game contests
up to that point to a Memory Card. In the World Map screen, regardless
of your location, you can save the game by pressing the Triangle button
and opening the Menu screen.
In order to save the game in the Field screen, move the character
to a Save point. A window explaining ways of saving will appear.
Close the window by pressing the X button, and open the Menu screen by
pressing the Triangle button. Select the "Save" command by using the
Directional buttons and press the Circle button. Select the slot in
which the memory card is inserted (Slot 1 or Slot 2). Memory cards
just purchased are not formatted. In that case the game will ask you
whether you would like to format it or not - format the card following
the on-screen instructions.
Use the Up and Down Directional buttons to select the file in
which you want to store the saved data and press the Circle button.
Though only three files appear on the screen, other saved files will
appear if you press the Up and Down Directional buttons. Up to 15
saved files can be stored on one Memory Card. If the card already
contains other game data, fewer files will be available.


Vehicles & Machines
As you proceed in the adventure, you will be able to travel in a
variety of vehicles. By using these vehicles, places not accessible
by foot can be reached. Many different vehicles and machines will
become available during the game. Instructions on using each vehicle
will appear as you use it for the first time.


Chocobo
If you have a Materia called "Chocobo Lure", you can catch a Chocobo in
certain areas in the World Map screen by walking on the Chocobo's
tracks. Chocobos can move around areas you cannot reach by foot, such
as rivers, seas, and mountains (different Chocobos have different
abilities).

You can get off a Chocobo by pressing the X button, once you do the
Chocobo will run away. You cannot ride the same Chocobo more than
once. In order to ride another Chocobo, you must catch one again.
Riding a Chocobo is the same as walking except for the use of the X
button.


Credits
SQUARE
Producer: Hironobu Sakaguchi
Director: Yoshinori Kitase
Music Composer: Nobuo Uematsu
Main Programmer: Ken Narita
Character Design & Battle Visual Director: Tetsuya Nomura
Art Director: Yusuke Naora
Image Illustrator: Yoshitake Amano
CG Supervisor: Kazuyuki Hashimoto
Movie Director: Motonori Sakakibara
Character Modeling Director: Tomohiro Kayano
Battle Effect Director: Hirokatsu Sasaki
Special Magic Effect Director: Shintaro Takai
Battle Stage Director: Akira Fujii
Outside Contractor Coordinator: Hiroyosi Hamada
Graphic Outside Contractor Art Director: Hitoshi Sasaki
Animation Director: Hidetosi Omori
Battle Plan Director: Matsumura Yasushi
Map Plan Director: Hidetoshi Kezuka
Map Plan Co-Directors: Tekeshi Endo, Motoharu Tanaka, Masato Yagi
Main Character Modeler: Hiroshi Arai
Battle Programmer: Hiroshi Harata
Character Programmer: Hiroshi Kawai
CD & Movie Programmer: Shun Moriya
Sound Programmer: Minoru Akao
Sound Engineer: Eijii Nakamura
MA & Recording Engineer: Kenji Nagashima
Story By: Karzshige Nojima, Yoshinori Kitase
Based on the story by: Hironobu Sakaguchi, Tetsuya Nomura
Executive Producers: Tetsuo Mizuno, Tomoyuki Takechi

SQUARE SOFT
Product Development Coordinator: Michael Baskett
QA Manager: Jon Williams
Customer Service Manager: Rick Thompson
Executive VP, Strategic Planning: Yoshihiro Maruyama
Vice President of Marketing: Jun Iwasaki
Assistant Marketing Associates: Kenji Mimura, Kiomi Murazeki, Kyoko
Yamashita
Testers: Andy Hsu, Yoshinobu Matsuo, Sean Camanyag, Stanford Ng,
Clayton S. Chan, Vangthonhoua Moua, Terry Youjin Jung, Seth
E. Williams, Fernando Bustamante

SONY COMPUTER ENTERTAINMENT AMERICA
Associate Producer: Seth Luisi
Senior Producer: Perry Rodgers
Licensing Manager: Etsuko Kobata
Business Coordinator: Taku Imasaki
QA Manager: Mark Pentek
Lead QA Analyst: Mike Benton
Assistant Leads: Christian Davis, Tim Duzmal
QA Analysis: Rich Cummings, Kevin Seiter, Tom White, Brand Inman,
Conner Morlang, Pete, Mayberry, Annette Dancel, Chris Johnson,
Jo Aragones, Charles Delay, Bruce Cochrane, Donovan Soto, Jose
Cruz, Jim Harper, Chad Lowe, Jason Torres
Senior Product Manager: David Bamberger
Vice President of Marketing: Andrew House
Director of Marketing: Peter Dille
Director of Public Relations & Promotions: Jeffery Fox
Public Relations Manager: Molly Smith
Creative Services Director: Marilyn Weyarn
Creative Service Managers: Howard Liebeskind, Kim Hornecker, Peggy
Gallagher
Packaging: Richard Watts & Brent Watts, Axiom Design
Manual Design: Steven Wright, Beeline Group, Inc.

Special Thanks: Hironobu Sakaguchi, Jack Tretton, Teri Rago, Riley
Russell, Lisa Lunger, Michelle Whitmer, Christa Carter, Marla
Hernandez, Brian Balistreri; The Kenwood Group, Wayne Leonard,
Randy Fields, Jane Hernandez; Thinc, Tom Hennes; Clarity,
David Miller; TBWA Chait/Day, Lee Crow, Maggie Silverman,
Jerry Gentile, Doug Mukai, Bill Paul, Lisa Welsh-Nehring,
Mike Rose, Lara Fields; Brady Games, David Waybright, David
Cassady, Tim Cox, Jean Bisesi; The PlayStation Underground,
Colin MacLean, Yvonne Smith, Gary Barth, Buzz Burrowes, Alan
Drummer.
 
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