Galactic Crusader Instruction Manual (for NES)

Instruction Manuals for the NES

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Galactic Crusader




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GALACTIC CRUSADER
(Bunch Games)


Instruction Manual


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GALACTIC CRUSADER

I. INTRODUCTION

Your star ship is alive - a metamorphic creature that can transform from a
huge flying insect into a metallic destroyer.

Penetrate squadron after squadron of bizarre alien fortifications! March
onward to a final confrontation against an all powerful enemy.

Copyright (C) 1990 Bunch Games, Inc.
Copyright (C) 1990 Chin Chen Enterprise Co., LTD.


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PRECAUTIONS

1) Store at room temperature. Do not subject to environmental extremes.
2) Always ensure that power is off before inserting or removing the cartridge
from the Nintendo system.
3) Keep contacts clean (do not touch them and store the cartridge in its box
when not in use).
4) Do not try to open or disassemble the cartridge.
5) Do not sit too close to your television.
6) Do not clean the cartridge with chemical agents.


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II. GAME CONTROL

Control Pad Arrows: Move the Star Ship in the indicated directions.

Button A: Causes both the Star Ship and the firing device to fire.

Button B: After the Star Ship comes into contact with the Device Carrier,
Button B can be used to attach or detach firing devices to and from
the Star Ship's front or rear. (To attach: Push Button B to enable
magnetization of firing device towards the Star Ship and move the
Star Ship behind or in front of the firing device before contact.
To detach: Simply push Button B to launch firing device.)

Select Button: Moves the cursor to selects options on the screen.

Start Button: Starts the game. The Start Button is also used to freeze the
game during play.


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III. GAME MECHANICS

You are the captain of a metamorphic Star Ship. Loaded with power and
determination, you slice through enemy formations. Every time the Star Ship
sustains any damage, it will transform into a different ship. Be careful
though, for your Star Ship will explode when its metamorphic capabilities
run out.

A the end of each world, you will face a sizeable enemy. Your best bet is to
reserve your metamorphic abilities and to obtain proper weapons before these
confrontations.

Life Force Generator: Brings you full metamorphic power.
Star Gate: You will earn an additional ship by going through this gate.


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IV. FIRING DEVICES

DEVICE CARRIER GAMA DEVICE PHOTON DEVICE

There are many helpful devices which you can use along the way. The most
potent of them are the firing devices. To obtain these devices, you must
search and connect with the device carrier. Firing devices give you a lot of
added power and there are several ways to use them. As a detached firing
station, it can break up enemy formations before they reach your ship. As an
attached firing device it gives you concentrated firing power. If you learn
how to attach the same device behind your ship, the device fires at enemy
ships approaching from the rear.

DEVICE CARRIER: Attach Star Ship to activate firing devices.
GAMA DEVICE: Gives you an extra line of firing.
PHOTON DEVICE: Gives you two extra lines of firing.


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V. WEAPON CAPSULES

PULSAR CAPSULE PLASMA CAPSULE CORKSCREW CAPSULE

Weapon Capsules can be a powerful addition to your Star Ship if you can
identify the preferred capsules.

Pulsar Capsule: Fires pulsar waves.
Plasma Capsule: Fires plasma blasts.
Corkscrew Capsule: Fires in corkscrew pattern.


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VI. CARRIER GUARDS

These enemies are often found near Device Carriers.

Mega Pod, Jelly Bell, Crystal Meteor, Fungustone.


VII. ENEMIES

Moleculatron, Space Coral, Urchin Craft, Shelly Bell.


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VII. ENEMIES (Continued)

Poisonous Tick, Dragon Wasp, Nerphtron, Pinch Walker, Neurocus,
Corrosive Spider, Mega Fly, Shelled Creeper, Hermit Bell.


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VIII. BOSSES

CUBICUS GOROUS SPIROUS DRAGON KING

Cubicus: Watch out for its hydraulic extensions!
Gorous: Home to a band of blood sucking bats.
Spirous: Its long arms can easily locate and destroy your ship.
Dragon King: One burning breath will burn your ship to a crisp!


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COMPLIANCE WITH FCC REGULATIONS


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90 DAY LIMITED WARRANTY


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NOTES
 
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