Category | Title | Hacker | Code | Notes |
---|---|---|---|---|
Top | 10 Minute Fatality Time | Ermac12 | A5WA-BBHY | |
Top | Added Background Layers Overlap Original Background | Ermac12 | FFABB4:00FF | |
Top | Air Fighting | Ermac12 | AAMA-CAD6 | This code works best when you play as Kitana, because if you do the Wave Punch, computer will not block it. |
Top | Always Fight Baraka | Ermac12 | ANLT-DE4J | |
Top | Always Fight Jade | Tony Hedstrom | CALT-DE4J | |
Top | Always Fight Jax | Ermac12 | BNLT-DE4J | |
Top | Always Fight Johnny Cage | Ermac12 | AJLT-DE4J | |
Top | Always Fight Kintaro | Ermac12 | BTLT-DE4J | |
Top | Always Fight Kitana | Ermac12 | ATLT-DE4J | |
Top | Always Fight Kung Lao | Ermac12 | AALT-DE4J | |
Top | Always Fight Liu Kang | Ermac12 | AELT-DE4J | |
Top | Always Fight Mileena | Ermac12 | AYLT-DE4J | |
Top | Always Fight Noob Saibot | Tony Hedstrom | B6LT-DE4J | |
Top | Always Fight Raiden | Ermac12 | A6LT-DE4J | |
Top | Always Fight Reptile | Ermac12 | BELT-DE4J | |
Top | Always Fight Scorpion | Ermac12 | BJLT-DE4J | |
Top | Always Fight Shang Tsung | Ermac12 | A2LT-DE4J | |
Top | Always Fight Shao Kahn (Once You Beat Him, The Game Is Over) | Ermac12 | BYLT-DE4J | |
Top | Always Fight Smoke | Tony Hedstrom | B2LT-DE4J | |
Top | Always Fight Sub-Zero | Ermac12 | BALT-DE4J | |
Top | Auto Babalities | Ermac12 | ADZT-CA4C RG7T-C6YN | |
Top | Auto Friendships | Ermac12 | ADZT-CA4C BW7T-CA6N | |
Top | Auto Kombat Tomb & Pit 2 Fatality | Ermac12 | ADZT-CA4C AC7T-CAAE | |
Top | Background Color Modifier(s) | Ermac12 | FFB718:00?? FFB796:00?? | Use any hex value from 00 to FF for some very cool colors. |
Top | Background Effects Out Of Place | Ermac12 | YLMA-ATHJ | |
Top | Background Layers Does Cool Things When Players Move Around | Ermac12 | FFAC30:0001 | |
Top | Background Modifier | Ermac12 | FFAAC0:000? | 00 - Dead Pool 01 - Kombat Tomb 02 - Wasteland 03 - Tower 04 - Living Forest 05 - Armory 06 - Pit II 07 - Portal 08 - Kahn's Arena 09 - Goro's Lair |
Top | Background Music Is Really Fast | Ermac12 | FFB4F6:0006 | |
Top | Background Selector | Tony Hedstrom | FFF72E:000X | Replace "X" with any number from 0 to A to decide where you fight. |
Top | Backgrounds Out Of Line | Ermac12 | YLMA-ACHJ | |
Top | Cage's Shadow Kick Does Massive Damage | Ermac12 | A33A-CA9E | |
Top | Character Modifier P1 | Ermac12 | FFAB7E:000? | 00 - Kung Lao 01 - Liu Kang 02 - Johnny Cage 03 - Baraka 04 - Kitana 05 - Mileena 06 - Shang Tsung 07 - Rayden 08 - Sub-Zero 09 - Reptile 0A - Scorpion 0B - Jax 0C - Kintaro (Freezes) 0D - Shao Kahn (Freezes) 0E - Smoke (Freezes If Low Kick Is Pushed) 0F - Noob Saibot (Freezes If Low Kick Is Pushed) 10 - Jade (Freezes If Low Kick Is Pushed) |
Top | Character Modifier P1 (Uses Palette of Selected Character) | Ermac12 | FFF806:000? | With this code you can use the palette of the characters in the game with the character you choose on the Player Select Screen, example, if you pick Kitana (and use the PAR code for Jade's palette), Kitana will be Jade, but Kitana will still have all of her moves & finishing moves, but Jade's name will be in the lifebar, but best of all with this code, you will be able to finish off the hidden characters, but finishing the bosses is another story because it glitches real bad if you try to use the bosses palette. 00 - Kung Lao 01 - Liu Kang 02 - Johnny Cage 03 - Baraka 04 - Kitana 05 - Mileena 06 - Shang Tsung 07 - Rayden 08 - Sub-Zero 09 - Reptile 0A - Scorpion 0B - Jax 0C - Kintaro (Glitches) 0D - Shao Kahn (Glitches) 0E - Smoke (All the characters on the Player Select Screen will be flashing back and forth from Smoke to themselves, but looks less glitchy with Reptile, Sub-Zero, & Scorpion, which ever ninja or other character you pick Smoke will have their moves & finishing moves, also when you win a round, Shao Kahn will say whoever you pick wins, now when its time to finish your opponent, do the finishing move and quickly turn on the character modifier code for Smoke and Shao Khan will say Smoke Wins Fatality or whatever finishing move you did on your opponent and the message about returning to Outworld will show after.) 0F - Noob Saibot (All the characters on the Player Select Screen will be flashing back and forth from Noob Saibot to themselves, but looks less glitchy with Reptile, Sub-Zero, & Scorpion, which ever ninja or character you pick Noob Saibot will have their moves & finishing moves, also when you win a round, Shao Kahn will say whoever you pick wins, now when its time to finish your opponent, do the finishing move and quickly turn on the character modifier code for Noob Saibot and the text will say Noob Saibot Wins Fatality or whatever finishing move you did on your opponent and the message about returning to Outworld will show after.) 10 - Jade (All characters on the Player Select Screen will be flashing back and forth from Jade to themselves, but looks less glitchy with Kitana & Mileena, which ever female ninja or character you pick Jade will have their moves & finishing moves, also when you win a round, Shao Kahn will say whoever you pick wins, now when its time to finish your opponent, do the finishing move and quickly turn on the character modifier code for Jade and Shao Kahn will say Jade Wins Fatality or whatever finishing move you did on your opponent and the message about returning to Outworld will show after.) |
Top | Character Modifier P2 | Ermac12 | FFAB80:000? | |
Top | Character Modifier P2 (Uses Palette of Selected Character) | Ermac12 | FFF81A:000? | |
Top | Character Sprites Are A Little Higher In Select Screen | Ermac12 | FFAB5E:0014 | |
Top | Cheat Selector | Tony Hedstrom | FFED00:XXXX | Replace "XXXX" with the numbers below to decide which cheat you want. 0002 - Player 1 Is Invincible 0010 - Only Takes One Hit To Kill Player 2 (Or CPU) 0012 - Player 1 Is Invincible, And It Only Takes One Hit To Kill Player 2 (Or CPU) 0080 - CPU Will Always Do A Fatality If It Wins The Match 0100 - CPU Will Always Do A Friendship If It Wins The Match 0200 - CPU Will Always Do A Babality If It Wins The Match 00D8 - CPU Controls Both Players, And Almost Always Does A Fatality (Sit Back And Watch The Gore!) |
Top | Color And Move Modifier P1 (Do Not Activate Until After Character Select Screen) | iamstillhiro1112 | FFB6D8:00?? | Uses the same digits as the character select code. |
Top | Color And Move Modifier P2 (Do Not Activate Until After Character Select Screen) | iamstillhiro1112 | FFB7C8:00?? | |
Top | CPU/Player 2 Is Confined To One Spot | Ermac12 | FFBAD2:0026 | |
Top | Dead Pool Acid Color Modifiers | Ermac12 | FFB78E:???? FFB790:???? FFB792:???? FFB794:???? | These codes will have some effects on other things. (The shadow priests in The Tower and Portal stage, the flying dragonflies in The Kombat Tomb, etc.) |
Top | Difficulty Modifier | iamstillhiro1112 | FFF776:000? | 0 - Very Easy 1 - Easy 2 - Medium 3 - Hard 4 - Very Hard |
Top | Disfigured Backgrounds | Ermac12 | AGMA-AAHJ | |
Top | Enable 6 Button P1 | iamstillhiro1112 | FFF736:0001 | |
Top | Enable 6 Button P2 | iamstillhiro1112 | FFF736:0001 | |
Top | Enable Secret Cheat Menu! | Tony Hedstrom | RGTT-A6T2 | At the title screen, select "Options", then select "Test Modes". |
Top | Finish Move Title Display Modifier | iamstillhiro1112 | FFEDAC:000? | 0 - Fatality 1 - Babality!! 2 - Friendship 3 - Nothing |
Top | Finishing Moves Can Be Done At The End of Any Round | Ermac12 | RHVT-A6X8 | |
Top | First Player Lies On Floor | Ermac12 | AM9T-BA2J | |
Top | Floor Camera Angle | Ermac12 | FFAB64:0035 | |
Top | Full Room Fighting | Ermac12 | AD2A-AA3W | |
Top | Gives You More Time To Do Fatalities | Tony Hedstrom | A5WA-AJHY | |
Top | High Jump | Tony Hedstrom | AD3T-AAZE | Only works when you jump straight up. |
Top | Immortal Kombat | Ermac12 | CALA-DE4J | Orginally made for the Genesis version of MK2 by AceKombat, so I made one for the 32X version of MK2. This code give some of the characters rapid fire with there projectiles, also can do some strange combos, and if you timing is right, you can do a double Hat Throw Fatality with Kung Lao(From far away, hold Low Punch, press <,<,>, release Low Punch, press ^ at the right moment when the hat get close to the losers head, and then the normal Hat Throw, <,>, Low Punch and follow the same method. |
Top | In Second Round, The Loser From First Round Lies On Floor | Ermac12 | AS9T-BA2J | |
Top | Infinite Energy P1 | iamstillhiro1112 | FFB99A:0078 | |
Top | Infinite Energy P2 | iamstillhiro1112 | FFBA5A:0078 | |
Top | Infinite Time | Ermac12 | ADVA-BE52 | |
Top | Infinite Time | iamstillhiro1112 | FFAB8E:0099 | |
Top | Infinite Time To Do A Fatality, Babality, Or Friendship | Tony Hedstrom | FFB956:0037 | |
Top | Infinite Time Without Freezing The Game | Ermac12 | FFAB8E:0015 | |
Top | Instead of Finish Him/Her Text, It Says Friendship | Ermac12 | A5WA-AJG8 | |
Top | Jump Across The Entire Length of The Screen | Tony Hedstrom | AD5A-BTD0 | Only works on "angled" jumps. |
Top | Jump Farther Across The Screen | Tony Hedstrom | AD5A-BAM0 | Only works on "angled" jumps. |
Top | Kitana's Fan Throw Does Massive Damage | Ermac12 | AV1A-CA88 | |
Top | Kombat Tomb & Pit 2 Fatality Are Edited | Ermac12 | FFBA86:0001 | |
Top | Kung Lao's Hat Throw Does Massive Damage | Ermac12 | A34T-CA6E | |
Top | Liu Kang Sprite Out Of Place | Ermac12 | AEMA-CAG1 | |
Top | Liu Kang's High Fireball Does Massive Damage | Ermac12 | A33A-CA88 | |
Top | Magic Carpet Ride (Background) | Ermac12 | FFAB5A:0001 | In order to do this code, either go back full screen on player 1 on 2's side. I don't advise you to use this code against the hidden characters. |
Top | Mileena's Sai Throw Does Massive Damage | Ermac12 | AV1A-CA9T | |
Top | Move Off Screen (From The Left Only) | Ermac12 | FFAB56:00C8 | |
Top | Music Replacement/Maker Modifier | Ermac12 | FFB4F8:???? | You can enter any number combination (from 0-9) or letter combination (from a-f). The possibilities are endless. |
Top | No Backgrounds | Ermac12 | ACMA-AAH8 | |
Top | No Energy P1 | iamstillhiro1112 | FFB99A:0000 | |
Top | No Energy P2 | iamstillhiro1112 | FFBA5A:0000 | |
Top | No Finish Him/Her Text | Ermac12 | A5WA-AGG8 | |
Top | No Music | Ermac12 | FFB4F6:0005 | If this code is turned on on your turn, after you use it turn the music off. The music will play really fast. |
Top | Note | NA | N/A | These codes have only been tested on the "Jan 1995" version of the game. |
Top | One Hit To Player 1 And CPU Will Take Over | iamstillhiro1112 | FFB9CA:0002 | |
Top | One Hit To Player 2 And CPU Will Take Over | iamstillhiro1112 | FFBA8A:0002 | |
Top | Opponent Selector | Tony Hedstrom | FFF730:000X | Replace "X" with any number from 1 to F to decide who you fight against (F = Shao Kahn). |
Top | Player 1 Animation Slows | iamstillhiro1112 | FFB9C4:0002 | Replace ?? with any hex value from 00 to FF. |
Top | Player 1 Projectile Changer | iamstillhiro1112 | FFBB9C:00?? FFBBA2:00?? | It take the form of player 2. Replace ?? with any hex value from 00 to FF. |
Top | Player 1 Projectile Speed Modifier | iamstillhiro1112 | FFBBAA:00?? | Replace ?? with any hex value from 00 to FF. |
Top | Player 1 Sprite Speed Modifier | iamstillhiro1112 | FFB9C2:00?? | Replace ?? with any hex value from 00 to FF. |
Top | Raiden Sprite Out Of Place | Ermac12 | AAMT-CAC1 | |
Top | Raiden's Lighting Bolt Does Massive Damage | Ermac12 | AV2T-CA7L | |
Top | Reptile's Force Ball Does Massive Damage | Ermac12 | AVYT-CA48 | |
Top | Reptile, Sub-Zero, And Scorpion Sprites Move Up And Down During Fights | Ermac12 | AAMT-CAD1 | |
Top | Revenge Code | Ermac12 | RHVT-A6X8 AS9T-BA2T | On the Dead Pool stage when Shao Kahn saids Finish Him/Her, the loser will be able to move, take him/her and knock the winner into the Dead Pool. |
Top | Round Announcement Modifier | Ermac12 | FFAB3C:00?? | 01 - Round 1 02 - Round 2 03 - Round 3 04 - Round 4 |
Top | Second Player Lies On Floor | Ermac12 | AH9T-BA2J | |
Top | Shadow Air Fighting | Ermac12 | BJMA-CAD6 | You should also see your fighters moving low on the ground. |
Top | Shadow Fighters | Ermac12 | AAMA-CADL | |
Top | Shang Tsung's Flaming Skull Attack Does Massive Damage | Ermac12 | AV0T-CA38 | |
Top | Super High Jump | Tony Hedstrom | AD3T-AAPE | Only works when you jump straight up. |
Top | The CPU Will Never Win The Match | Tony Hedstrom | AMVT-AA3N | If you get to round 5, the game will automatically go to the "Game Over" screen. I'm guessing this is programming left over from the arcade version of the game. |
Top | Timer Is 2x As Fast | Ermac12 | CXXT-BA5A | |
Top | Timer Is 2x As Slow | Ermac12 | LDXT-BA5A | |
Top | Total Blackout | Ermac12 | XGMT-AAWA | |
Top | When Both Players Choose The Same Character, Both Characters Will Have Player 1's Palette | Ermac12 | AEFT-DELC | |
Top | When Both Players Choose The Same Character, Both Characters Will Have Player 2's Palette | Ermac12 | AEFT-DEKY | |
Top | Win Number Modifier P1 | iamstillhiro1112 | FFEC2A:00?? | |
Top | Win Number Modifier P2 | iamstillhiro1112 | FFEC2C:00?? | |
Top | You Only Have To Win One Fight To Win The Match, But The CPU Still Has To Win Two | Tony Hedstrom | SDVT-BJT6 | |
Top | You Will Automatically Do A Fatality | Tony Hedstrom | ADZT-CA4C AC7T-CA6E | When it says "Finish Him", don't press any buttons, and your player should do a fatality automatically. It worked about 90% of the time for me. |