The Ren and Stimpy Show: Space Cadet Adventures

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[FONT=Monaco][B]The Ren and Stimpy Show: Space Cadet Adventures[/B]




Typed out by [URL="http://www.world-of-nintendo.com/nintendo/mailme.shtml"]Jesse Smith[/URL]

Nintendo                                DMG-RX-USA
Y                   The
O             Ren and Stimpy
B                  Show
                 Space Cadet
E                Adventures
M
A                                                 Instruction Booklet
G


INTRODUCTION
Thank you for purchasing The Ren & Stimpy Show (TM) Space Cadet 
Adventures for the Game Boy hand held system. We hope you enjoy 
many hours of playing this "out of this world" adventure.
A courageous spacewalk by Commander Hoek is cut short by a control 
room accident, leaving him lost in space. In this single player, 
fourstage adventure, the goal is to reunite him with his faithful 
companion Cadet Stimpy. Guide Commander Hoek as he searches for his 
counterpart on the alien worlds and help Cadet Stimpy reach his 
friend while bounding through a spaceship gone mad. Who can say 
where their final destination is...?

2



SAFETY PRECAUTIONS
Follow the suggestions below to keep your Game Boy and Game Pak in
top operating condition:
1. Always make sure the Game Boy's power is off before inserting 
or removing the Game Pak.
2. Don't try to take your Game Pak apart.
3. Keep your Game Pak safe from direct sunlight, high heat, and
extreme cold. Don't bend it, crush it, or let it get wet. Store it 
in its protective package at room temperature when you are not using it.
4. If your Game Pak gets dusty, clean it with a soft, dry cloth. 
Never use thinners, solvents, benzene, alcohol, or other strong 
cleaning agents which can damage the Game Pak.

A D V I S 0 R Y
A very small portion of the population may experience epileptic 
seizures when viewing certain kinds at flashing lights or patterns 
that are commonly present in our daily environment. These persons may 
experience seizures while watching some kinds of television pictures 
or playing certain video games including games played on the Game Boy 
Compact Video Game System. Players who have not had any previous 
seizures may nonetheless have an undetected epileptic condition. 
Consult your physician before playing sides games it you have any epileptic 
condition. Consult your physician it you experience any of the following 
symptoms while playing sides games: altered vision, muscle twitching, 
other involuntary movements, loss of awareness of your surroundings, 
mental contusion and/or convulsions.

3



TABLE OF CONTENTS
Introduction                                2
Safety Precautions                          3
Captain's Log The Year 400 Billion          5
Game Set-Up                                 6
Controlling The Dynamic Duo                 7
Helpful Hints                               9
The Muddy Mudskipper Mini-Game             10
The Adventure Begins                       11
Limited Warranty                           13
Credits                                    14
Notes                                      15


4



Captain's Log The Year 400 Billion

As Commander Hoek and Cadet Stimpy race through the galaxy at 
speeds so fantastic they throttle the imagination, a simple 
mishap blossoms into a fateful and tragic mistake.

Commander Hoek is inadvertently set adrift in space by his less than 
efficient faithful companion. Now the race is on for Cadet Stimpy to 
get through a well-armed (and none too friendly) spaceship in order 
to reunite with the lost Commander Hoek.


5



GAME SET-UP

Place the Game Pak in the Game Boy and turn the machine on. This 
brings up the title screen and the details of the outer space 
adventure. Skip to the action at any time by pressing the Start 
button, but please watch this opening sequence at least once to get 
an idea of the action.


6



CONTROLLING THE DYNAMIC DUO
Here's a list of the controls for the game
Start Button        Pauses action, bypasses story
                    sequences and exits the Muddy
                    Mudskipper Ming-Game.
Select Button       Advances story sequences.
A Button            Makes characters
                    jump, selects "Heads" in
                    the Muddy Mudskipper
                    Mini-Game and adventures text.
B Button            Makes Commander Hoek
                    strike his enemies and
                    Stimpy cough up hairballs.
                    Selects "Tails" in the
                    Muddy Mudskipper Mini-Game.

7



CONTROLLING THE DYNAMIC DUO

Control Pad
Left and Right  Moves Commander Hoek and Cadet
        Stimpy to the left and right.
Control Pad Up  Moves Commander Hoek up the alien
        creature's spine; allows each character
        to step into a TV set to play the
        Muddy Mudskipper Mini-Game, once at
        least three cans of powdered toast have
        been collected.
Control Pad
Down  Moves Commander Hoek down the alien
        creature's spine.

8



HELPFUL ITEMS

Slice of Toast - Grab a slice of toast to restore one unit of energy to 
the meter at the bottom of the screen. A life is lost if the meter runs empty.
Can of Powdered Toast - Collect three
cans to qualify for the Muddy Mudskipper Mini-Game!
Commander Hoek's Head - Gives Cadet Stimpy an extra life.
Cadet StimpyÕs Head - Gives Commander Hoek an extra life.

9


THE MUDDY MUDSKIPPER MINI-GAME

Win this game of chance and the
character will be invincible for a short
period of time! Predict two out of the three
coin tosses correctly to win.

First, collect at least three cans of
powdered toast. Now enter the Muddy
Mudskipper Mini-Game by pressing up
on the Control Pad while the character is
positioned in front of a TV set. Beat the odds and guess the 
outcome of the coin tosses and either Commander Hoek or
Cadet Stimpy will be able to race through enemy-packed areas 
without losing energy. Three correct guesses awards a longer 
period of invincibility than two correct guesses.

10



THE ADVENTURE BEGINS

Stage One - Spaceship
Cadet Stimpy must make his way through the laser-armed, gizmo-loaded 
spaceship and climb up the hatch in order to reunite with Commander Hoek.


Stage Two - Alien World
After a failed rescue attempt, Commander Hoek has landed on a strange 
alien world. By exploring craters and crawling through the inside 
of a giant alien creature, he can make his way to safety.

11


THE ADVENTURE BEGINS

Stage Three - 5.5. Flush
Our heroes have been sucked into the incredible "Flusher of Worlds." 
Cadet Stimpy scans the bizarre planet to locate his missing commander.


Stage Four - Asteroid City Trailer Park
Safe from interplanetary sewage, Commander Hoek and Cadet Stimpy 
head for the Asteroid City Trailer Park. On their descent, however, 
they drift apart. Commander Hoek must now make his way through 
the alien urban sprawl and find his lost companion.


12

Page 13, Warranty.


CREDITS

        Developed By                 Graphics By
        Imagineering Inc.            Mike Sullivan
        Glen Rock, New Jersey        Amy Bond
                                     Glen A. Schofield
        Concept and Design By        Bill Jannot
        Dan Kitchen
        Barry Marx                   Music By
        Mark Beardsley               Mark Van Hecke
        Programming By               Produced By
        Mark Beardsley               Dan Kitchen
        Additional                   Barry Marx
        Programming By               Executive Producer
        Tak Lau                      Howard Phillips


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