James Bond 007

Gameboy Instruction Manuals

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James Bond 007

Typed out by Ben Kosmina

James Pond 007

Page 1

Thank you for selecting the James Bond 007 Game Pak for the
Nintendo Game Boy unit.

CONTENTS
Table of Contents...................1
Your Mission........................2
Plugging in.........................3
Controller Operation................4
Getting Started.....................6
Ending and Saving the Game..........8
Main Screen........................10
Basic Moves........................12
Basic Abilities....................13
Weapons............................14
Ammunitions........................16
Items..............................17
Warranty Information...............20
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Page 2

YOUR MISSION
An arms smuggling ring threatens to create a new world order. The
peace and security of the entire planet is at stake. MI6 sent agent
008 into Turkey to dismantle the operation. Soon thereafter, all
contact was lost with 008. M makes a decision to send their best
agent, James Bond, to investigate the whereabouts of 008. As Bond
carries out this latest order, he becomes entangled in his deadliest
mission yet. As James Bond, you must use all of your expertise to
unravel the sinister plot. It is up to you to determine friend from
foe as you uncover clues. Along the way, weapons and items will
be found that assist you in overcoming the many obstacles placed
in your path. Be sure to keep an eye open for Q and his unique brand
of help. Be careful, Bond, you may not be able to charm everyone.
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Page 3

PLUGGING IN
Game Boy System
First, you have to plug the Game Pak into the Game Boy system. Then
turn the power on. Press START when you're ready for a great adventure.

Super Game Boy accessory
Plug the Game Pak into the Super Game Boy accessory. Then insert
the Super Game Boy accessory into your Super NES. Turn the power
on. Press START when you're ready for adventure.
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Page 4

CONTROLLER OPERATION
+ Control Pad
The directional arrows make your character move in eight different directions.
This also moves your cursor.

Select
Press SELECT to see your Sub-Screen. In the Sub-Screen, you can
assign different items or weapons to the A and B Buttons.
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Page 5

A and B Buttons
You can assign different items (functions) to the A and B Buttons. Both
buttons will also let you talk to people and search for hidden items.

Start
Press START to save your game.
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Page 6

GETTING STARTED
Selecting a Player File
Press START on the Title Select Screen. Move the cursor to one of the
three "Save Files" and press START. Your progress will be saved in
this file so you can pick up your adventure later.

Name Your File
On the Name Registration Screen, use the + Control Pad to move
the cursor and the A Button to select a letter. The B Button will
backspace to erase the previous letter. Press START to finish
registering your name.

Deleting Saved Files
From the Player Select Screen, move the cursor to the bottom of
the screen and press START or the A Button. The Erase Player Screen
will appear. Select the file that you want to erase and press the
A Button. The messages "QUIT" or "OK" will appear on the bottom of
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Page 7

the screen. Select one of these options and press the A Button.
Remember that once you have deleted a file, you cannot restore
it, so choose "OK" only if you are sure you want to delete a file.

Copying Saved Files
You can copy the data in one Save File to another Save File. On the
Player Select Screen, move the cursor to the bottom of the screen,
then use left or right on the +Control Pad to select Copy. Press
either START or the A Button and the Copy Player Screen will
appear. Select the file you want to copy from and press the A Button,
then select the destination file. As you could when deleting a file,
you can then choose QUIT or OK. You must be careful when copying
files because the information in the file you copy will be replaced
and cannot be retrieved.
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Page 8

ENDING AND SAVING THE GAME
Save and Continue
This option will save the items that you had when the game ended
and then let you pick up the action where you left off. You will
continue the game at the entrance to the last building you entered.

Save and Quit
This option saves the items you had when your game ended. The
game will then return to the opening demo sequence.

Continue Without Saving
This option will resume the game without saving the items you had
acquired when your game ended. Select this option when you do not
want to change your saved data. With this option, you can restart
from where you last saved by turning the power OFF and back ON,
and then selecting your player on the Player Select Screen.
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Page 9

Quitting the Game
You can quit the game in mid-play if you wish. When you press the
START Button, the display shown will appear on the screen.
Select "Save and Quit" using the +Control Pad and press the A Button.

Restoring Life
You can restore lost life energy by picking up Bandages or Med-Kits.
Bandages will restore some of your character's life while the
Med-Kits will restore all of it.

Drop Boxes
Some enemies will drop boxes that have useful items in them.
Some will hold Bandages and Med-Kits while others will hold
ammo for Bond's weapons. Once in awhile, a drop box will be booby
trapped so be careful!
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Page 10

MAIN SCREEN
[picture of main screen]
Player

Selected Items
This displays the items you currently have selected for use. Press
the B Button to use the item on your left; press the A Button to
use the item on your right.

Item Found
This shows you what item you picked up during the game.

Life Meter
This displays your life force. Each time you get hurt, the meter
drains. If your meter is completely drained, your adventure
ends. [Meter is 007 symbol]
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Selected Items
To use these items, you must arm yourself and press the A or B
Button. At the start of your adventure, you will only have your
punch and block. Your inventory of items will increase one by
one as you meet people and explore each area. Change items on
the Sub-Screen. Move the cursor to the item you wish to use and
then press the button you want to assign to that item.

You can use certain items a limited number of times. The number
of times you can use an item is displayed next to it.

Inventory Items
These items are different from your Selected Items in that you
use Inventory Items automatically if you enter a situation where
you need them.
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Page 12

BASIC MOVES
Walking
You can make your character move up, down, left, right and
diagonally by pressing the +Control Pad.

Talking and Searching
Press the A or B Button when you are near characters to engage
them in conversations. Your character will not be able to speak
with everyone. You can also search for objects in the same way.
In either case, if the message is very long, you have to press the
A or B Button to see all of it.

Other Moves
You will have other items and moves to choose from. When you
get a new item, test it out in a variety of situations. Also, be
ready to switch to the item appropriate for the situation you are in.
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Page 13

BASIC ABILITIES
Punch
At the beginning of the game, Bond can only punch. Sometimes,
this will be Bond's only weapon.

Block
Bond can block attacks from enemies.
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Page 14

WEAPONS
Service Revolver
Bond's standard issue weapon. A handgun that can usually be
found wherever 007 is.

Machete
As well as a weapon, the machete can also hack away brush that
is in Bond's way.

Sub-Machine Gun
A rapid-fire weapon that can shoot three rounds at a time.
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Page 15

Grenades
Grenades are more powerful and have a larger explosion than any
of the guns.

Missile Launcher
The most powerful weapon in the game.
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Page 16

AMMUNITION
Bullets
These bullets are the lethal part of Bond's service revolver.

Sub-Machiine Gun Ammo
Bullets for the Sub-Machine Gun.

Missiles
The basic missile that is used with the Missile Launcher.
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Page 17

ITEMS
Bandages
These are used automatically to replenish part of Bond's health bar.

Med-Kit
Bond can store these items to use whenever his health is getting low.

Field Communicator
M and Q can communicate with Bond through this item and give him helpful
information.

Electric Key Chain
One of Q's helpful inventions. The special key chain can help 007 stun even
large enemies.
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Page 18

Lamp
Bond must find this item if he wants to explore the caves.

Night Vision Goggles
Used to see in dark areas without tipping off nearby enemies.

Laser Watch
This Q invention allows Bond to cut through locks.

Satellite Link
007 can use the Satellite Link to find his location on a map.

Water Canteen
Take a full canteen of water if you hope to make it through the desert.
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Grappling Hook
With this, Bond can reach high places he could not on his own.

Bullet Proof Vest
Bond can withstand some of the damage from bullets.

Exploding Pen
This pen is a one time use item, so use it wisely.

Titanium Shield
Bond can use this to deflect bullets and items.

Mirror
The Mirror is Bond's only defense against lasers.


All names and characters are copyright and TM their respective owners. This
is NOT to be used as a permanent manual. This text file is only to be used for
temporary situations where you may have lost your manual.
 
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