Operation C

Gameboy Instruction Manuals

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[h=3]Operation C[/HEADING]

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*(page 1 is the outside front cover)
* Page 2

ULTRA SOFTWARE CORPORATION LIMITED WARRANTY

Ultra Software Corporation warrants to the original purchaser of this Ultra
software product that the medium on which this computer program is recorded
is free from defects in materials and workmanship for a period of ninety (90)
days from the date of purchase. This Ultra software program is sold "as is"
without express or implied warranty of any kind, and Ultra is not liable for
any losses or damages of any kind resulting from use of this program. Ultra
agrees for a period of ninety (90) days to either repair or replace, at its
option, free of charge, any Ultra software product, postage paid, with proof
of date of purchase, at its Factory Service Center.
This warranty is not applicable to normal wear and tear. This warranty shall
not be applicable and shall be void if the defect in the Ultra software
product has arisen through abuse, unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ULTRA. ANY IMPLIED
WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE LIMITED TO THE
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL ULTRA BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE OR MALFUNCTION OF THIS ULTRA SOFTWARE PRODUCT.
Some states do not allow limitations as to how long
an implied warranty lasts and/or exclusions or
limitations or incidental or consequential damages
so the above limitation and/or exclusions of
liability may not apply to you. This warranty gives
you specific rights, and you may also have other
rights which vary from state to state.
* Nintendo's Seal of
Quality logo is here...

THIS GAME IS LICENSED BY
Nintendo THIS OFFICIAL SEAL
IS YOUR ASSURANCE
THAT NINTENDO
HAS APPROVED THE
QUALITY OF THIS
NINTENDO GAME BOY(TM) PRODUCT. ALWAYS
AND THE OFFICIAL SEALS Ultra Software Corporation LOOK FOR THIS SEAL
ARE TRADEMARKS OF 900 Deedield Parkway WHEN BUYING GAMES
NINTENDO OF AMERICA INC. Buffalo Grove, IL 60089-4510 AND ACCESSORIES TO
© 1991 NINTENDO OF (708) 215-5111 ENSURE COMPLETE
AMERICA INC. COMPATIBILITY WITH
YOUR GAME BOY
SYSTEM.

* Page 3

WELCOME TO THE WORLD OF ULTRA!

You're the hero of ULTRA's crackshot version of Operation C(TM) for Game Boy.
We suggest you read the following instructions thoroughly before heading into
battle.

TABLE OF CONTENTS

TODAY'S MENU FEATURES HOMEGROWN ALIENS .................4
HOW TO BE IN COMMANDO OF THE SITUATION .................6
LIVING TO FIGHT ANOTHER DAY ............................7
POWER-UP TO SURVIVE ....................................7
LESSONS IN MUTANT MASHING ..............................8
THE STORY CONTINUES ....................................8
ENEMY BASE RECONNAISSANCE REPORT .......................8
A BUFFET OF BRAZEN BEASTIES ...........................14

* Page 4

TODAY'S MENU FEATURES HOMEGROWN ALIENS...
Corporal Lance (Code name: Scorpion) is no slouch when it comes to man-
to-alien combat. He and his partner Sgt. Bill "Mad Dog" Ko have twice
defeated Red Falcon, the most despicable villain to overtake a planet...or at
least try. But the danger is not over yet.
The vile Black Viper has come from deep space to finish what Red Falcon
started. And he did not come alone. Black Viper has transported a battalion
of battletron tanks, stealth subs, laser cannons

* Page 5

and annihilating androids. Now, from a secret naval base on a desolate ocean
island, he is planning to unleash his hideous secret weapon: a new mutant
breed of killer aliens.
Armed with an array of devastating weapons, Scorpion's new mission is to
infiltrate the five freak-laden levels of the enemy base and put an end to
the madness-and Black Viper-once and for all. As he prepares to enter the
secret army base alone, he knows it will take more than sheer firepower to
wipe out Black Viper's horrific horde of mega-mutants. Scorpion will have to
keep his eyes peeled sharp for unceasing assault by artillery snipers and
keep his wits about him as he leaps into battle against grotesque genetic
mishaps. The revival of the aliens must be stopped and the ambitions of the
evil Viper vanquished forever!

* Page 6

HOW TO BE IN COMMANDO OF THE SITUATION

Control Pad:
Press to guide Scorpion through the layers of Black Viper's base. Also
controls the direction of shooting and jumping when the A or B button are
pressed.

A Button: Whe you're in the horizontal scrolling mode (Areas 1,3,5), press
this button to do somersaults through the air, over the enemy and up the
cliffs. In the top-view mode (Areas 2 and 4), this button is inactive.

B Button:
This shoots Scorpion's devastating weapons. When used with the control pad,
you can shoot in seven directions. (Hint: You can shoot straight down. To do
so, you must first jump up-press the A button, press the control pad down,
and fire your weapon-press the B button.)

Start Button:
Press to start the game. Also press during the game to PAUSE the action.

Select Button:
This button is used with the "Continue/End" screen to toggle between the
two choices. You may also reset the game during game play by pressing the
Select, Start, A and B buttons at the same time.

* Page 7

LIVING TO FIGHT ANOTHER DAY
Because battle isn't pretty, and no one makes it through enemy territory
unscathed, you'll start your mission with three lives. These are displayed as
"Medals of Honor" in the upper left corner of the screen. Points are scored
for defeating the enemy, and you'll earn a "bonus" life when you reach
20,000 points, and for every 30,000 points after that. (Scores are displayed
at the end of each area, and at the end of the game.)

POWER-UP TO SURVIVE
Scorpion can discover powerful anti-alien weapons by blasting the flying
capsules. When the power-up symbol appears, Scorpion must touch it to capture
and activate that weapon.

Spread Gun: Bullets shoot out in three directions. If power is boosted a
second time, bullets spray in five directions.

Fire Gun: When enemies or obstacles are encountered, this gun sends
explosions in four directions, attacking a wide area.

Homing Gun: Bullets aimed at the enemy will be guided toward their targets.
This is the kind of technology you need to even your chances of
survival.

* Page 8

LESSONS IN MUTANT MASHING
As Scorpion, guerilla commando extraordinaire, you have to blast your way
past jungle snipers, naval attack submarines, death-dealing androids and
vicious genetic warriors. And that's the easy part. At the end of each level,
Scorpion finds a terrifying boss character ready to tear him into "Contra"
confetti.

THE STORY CONTINUES...
This mission is too important to end after you have lost all your lives. At
the end of play, you will have the option to "continue" where you left off.
You lose all your previous points, but you start at the same level where you
left off. To continue, use the Select button or control pad to toggle between
"CONTINUE" and "END." Press start to activate your selection. (Note: this
only happens twice. Even Scorpion's luck has to run out sometime.)

ENEMY BASE RECONNAISSANCE REPORT
Here is a look at the five fierce areas you must battle through. You'll have
a side view in Areas 1, 3, and 5 in which your leaping prowess plays a
crucial role. In Areas 2 and 4, the action is seen from above, so you'll have
to be extra careful as the terror surrounds you!

* Page 9

Area 1: Entering Black Viper's Island Base
Defeat enemy snipers and mechanized machine gun turrets while crossing the
water to Black Viper's base. You'll find a small missile submarine waiting
for you at the end, and it's not on your side.

* Page 10

Area 2: Black Viper Extends His Warmest Tanks
It would take an army to defeat the Viper's battalions of soldiers, artillery
units, and armored fighting machines, but you'll have to do it alone!

* Page 11

Area 3: Mayhem On Mutant Mountain
If you knew about the Dynamic Dual Destruction Device waiting at the end of
this level, you might think twice about climbing this mountain!

* Page 12

Area 4: Don't Let Black Viper Bug You
Blast these creepy-crawlers quick, and don't stop moving, because more are on
the way.

* Page 13

Area 5: Viper's Lab: The Kitchen Of The Cursed
This is the target of Scorpion's mission-the lab where Black Viper is growing
his legion of out-of-this-world warriors. After meeting the deadly Cyborg
Robot, you must defeat the Black Viper itself.

* Page 14

A BUFFET OF BRAZEN BEASTlES...
These are just a few of the living nightmares Scorpion must overcome.

BVA Criplon

Frogman Soldier

Experimental Squid Lice Mandiabla

* Page 15

Eye Spore

Laser Satelite

Experimental Spider Moth Giwala

BVN Kechlowak

* Page 16

Operation C(TM) is a trademark of Ultra Software Corporation. ULTRA and
ULTRAGAMES are registered trademarks of Ultra Software Corporation.
© 1991 Ultra Software Corporation.
All Rights Reserved.
 
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