The Addams Family

Gameboy Instruction Manuals

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The Addams Family
Instruction Booklet

--[Back of Cover]-------------------------------------------------------------
This official seal is your assurance that Nintendo has approved the quality of
this product. Always look for this seal when buying games and accessories with
your Game Boy System.

[Official Nintendo Seal of Quality]

LICENSED BY [Nintendo Logo]

NINTENDO, GAME BOY AND THE OFFICIAL SEALS ARE TRADEMARKS OF NINTENDO OF
AMERICA INC.

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CAUTIONS DURING USE

1) If you play for long periods, take a 10 to 15 minute break every hour or
so.
2) This equipment is precision-built. Do not use or store it under
conditions of extreme temperature, or subject it to rough handling or
shock. Do not disassemble the unit.
3) Do not touch the connectors or let them come into contact with water, as
this may cause malfunction.
4) Do not wipe this equipment with volatile solvents such as thinner,
benzene or alcohol.
5) Store the Game Pak in its protective case when not in use.

--[Page 1]--------------------------------------------------------------------
CREEPY, KOOKY, OOKY, SPOOKY.

THE ADDAMS FAMILY has been evicted! To save their home from Tully Alford, the
family attorney, who is after the family fortune - Morticia, Lurch, Granny,
Pugsley and Wednesday have gone to the house to reason with him. But when
Gomez arrives, his family is missing!

As Gomez, you must save your loved ones, your home and your loads of wealth.
You'll have to watch out for scary obstacles like falling spikes, frightening
monsters and ghosts, and you'll need to look for clues as you search for your
family.

Get a move on... 'cause you're gonna make a call on THE ADDAMS FAMILY!

--[Page 2]--------------------------------------------------------------------
GETTING STARTED

To start THE ADDAMS FAMILY

1) Make sure that your Game Boy is turned off.
2) Insert THE ADDAMS FAMILY Game Pak into the cartridge slot.
3) Turn on the Game Boy.
4) After the copyright notice appears, press START to begin the game.

--[Page 3]--------------------------------------------------------------------
CONTROLS

[Picture of Game Boy]

START: Press START to begin play. Pressing START during play will pause the
game; press again to resume play.

SELECT: Press SELECT to change item during play (if you have collected any).

--[Page 4]--------------------------------------------------------------------
BUTTON A: Jump.

BUTTON B: Activates/Fires item currently in use.
When swimming, use BUTTON B to breathe and to increase oxygen.

CONTROL PAD UP: Enter doors/Swim up.

CONTROL PAD DOWN: Duck/Descend stairs (indicated by diagonal downward
arrow).

CONTROL PAD LEFT/RIGHT: Walk left/right, swim left/right.

CONTROL PAD UP AND LEFT/RIGHT: Ascend left/right.

DOWN AND BUTTON B: Scroll screen downward to look below.

--[Page 5]--------------------------------------------------------------------
STATUS DISPLAY

Different number points are gained by defeating creatures and collecting
treasures in the form of coins and money bags.

ENERGY: This is displayed as a row of hearts on the bottom left of the
screen. The number of hearts decreases as Gomez is hit.

WEAPON ITEM IN POSSESSION: If you have a weapon or item in your possession,
it is displayed in the window at the bottom center of the screen.

WEAPON/POWER: This is shown as a bar at the bottom right of the screen. This
decreases as Gomez uses the weapon or item in his possession. Each item has
its own power; when all of that power is used, it cannot be reused until it
is replenished by a power capsule.

--[Page 6]--------------------------------------------------------------------
HOW TO PLAY

Gomez must rescue all the members of his family from various locations within
the Addams Family house and the surrounding grounds.

You start outside the Addams Family house at the front door. You must work
your way around the house and the surrounding grounds of the family estate.

You acquire various items along your route that will assist you throughout the
game. These will enable you to negotiate areas that previously appeared to be
impassable.

The game is complete when Tully is defeated and all family members have been
rescued.

--[Page 7]--------------------------------------------------------------------
Potions

Pugsley has left Gomez potions in certain areas of the map, to assist you
during the game. These are as follows:

WOLFMAN POTION: This transforms Gomez into a superhuman Wolfman. This
enables him to travel more quickly and make large jumps while moving.

FRANKIE POTION: This transforms Gomez into a "levelheaded" invincible
character for 10 collisions with enemy creatures.

SEA MONSTER: This transforms Gomez into an amphibious creature that can swim
under water.

DRAC POTION: This transforms Gomez into a flying Vampire. To fly, press
BUTTON A repeatedly.

These potions last until Gomez loses a life (except in the case of the sea
monster).

--[Page 8]--------------------------------------------------------------------
Energy Hearts

These replenish Gomez's energy when collected. There are two types of hearts:

SMALL HEART: Increases Gomez's energy by one unit.

LARGE HEART: Increases Gomez's energy by two units.

Power Vials

These replenish the power of the weapon/item Gomez is currently using. To
replenish an item, select the item (by using select), then collect the vial.

There are two types of power vial:

TEST TUBE: Increases item power by a small amount.

FLASK: Increases item power by a large amount.

--[Page 9]--------------------------------------------------------------------
PLAYING TIPS

- Experiment with all the items to find out what they can do, because you will
have to use the appropriate item to negotiate obstacles.

- There are a few secret surprises hidden in the game - a foolish move may
reveal a shortcut!

- Certain weapons may defeat creatures more efficiently than others.

- Certain baddies can be stunned by jumping on them; others need to be shot
with weapons.

--[Page 10]-------------------------------------------------------------------
GAME SCENES

You start at the fornt door of the house. To the far left is the graveyard; to
the far right are the woods. If you push up in front of the front foor of the
house, you will enter the house.

The House

You enter the house on the ground floor. Use the staircase to move to
different floors. In the basement there is an entrance to the boiler room, and
a secret entrance that will only be revealed when Fester is overcome.

--[Page 11]-------------------------------------------------------------------
The Ground Floor

This is a hallway with stairs leading up and down.

The First Floor

The Kitchen is located to the far right. The entrance to the ice box is here;
to enter, stand in front of the fridge door and push up.

The Second Floor

To the right, the armory is located. There are some items to be collected
here.

--[Page 12]-------------------------------------------------------------------
The Third Floor

To the far left is the entrance to the river. The door to this is closed until
Wednesday is rescued from the Graveyard.

The Fourth Floor

Pugsley's room is located to the far right. The entrance to the toy box is
here. Stand on it and push up to enter. Also on this floor is the door to the
attic. This will only open when four of the family memvers have been rescued.

The Graveyard

You must make your way to the far left of the graveyard and enter the crypt.
You will face a large guardian that must be overcome to rescue Wednesday. To
enter the crypt, push up. To defeat the guardian, shoot it a number of times
in a certain spot.

--[Page 13]-------------------------------------------------------------------
The Woods

The woods are located to the right of the house. Make your way to the far
right, using a certain item that you will obtain during the game when a
particular member of the family has been rescued. The last tree stump on the
far right of the woods is the entrance to the beehive. Stand on top of this
stump and push down to enter. This level contains useful items to collect.

The Boiler Room

This level is a maze of pipes that you must negotiate in order to find the
entrance to the room where a guardian is holding Granny captive. This guardian
can only be overcome by attacking when he stops moving.

--[Page 14]-------------------------------------------------------------------
The Ice Box

This is a slippery ice kingdom, in which you must make your way to the top
right to collect a weapon to help you. You must negotiate icy cold pools of
water - one of the items you have collected will help you.

The River

You must swim to the far right of the level, avoiding fish and watching your
oxygen level. At the end of this level is a door where Lurch is held captive.
You must overcome a large guardian to save him. This guardian has only one
weak point that will flash when you hit the right place.

--[Page 15]-------------------------------------------------------------------
The Toy Box

Make your way to the far right and down to reach the entrance to the guardian
who is holding Pugsley captive. There are collapsing blocks that cannot be
stood on for long and a secret short cut. If you find it, push up and you will
enter a bonus room where you must collect coins for as long as possible. The
guardian holding Pugsley captive has only one weak spot that will flash, but
be warned - you need a lot of weapon power to defeat it.

The Attic

Make your way to the top of the level and out onto the roof to confront Uncle
Fester. Using certain weapons, you must force Fester into the lightning a
number of times, so he can regain his memory and reveal the secret basement
room where Morticia is being held.

--[Page 16]-------------------------------------------------------------------
The Dungeons

To rescue Morticia, you must negotiate the dungeons. You will have to be
careful of hidden traps to enter the room where you must facee Tully to save
the day.

Torture Chamber

Having succesfully negotiated the dungeons, you must enter the torture chamber
where you will face Tully. You must defeat him to rescue Morticia and complete
the game!

--[Front of Cover]------------------------------------------------------------
LIMITED WARRANTY

Ocean of America, Inc. warrants to the original purchaser only that the
cartridge provided with this manual and the software program coded on it will
perform in accordance with the descriptions in this manual when used with the
specified equipment, for a period of 90 days from the date of purchase. If the
program is found defective within 90 days of purchase, it will be replaced.
Simply return the cartridge to Ocean of America, Inc. or its authorized dealer
along with a dated proof of purchase. Replacement of the cartridge, free of
charge to the original purchaser (except for the cost of returning the
cartridge) is the full extent of our liability.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,
EXPRESS OR IMPLIED. ALL IMPLIED WARRANTIES, INCLUDING THOSE OF MERCHANTIBILITY
AND FITNESS FOR A PARTICULAR PURPOSE, IF APPLICABLE, ARE LIMITED IN DURATION
TO 90 DAYS FROM THE DATE OF PURCHASE OF THIS PRODUCT.

Ocean of America, Inc. shall not be liable for incidental and/or consequential
damages for the breach of any express or implied warranty including damage to
property and, to the extent permitted by law, damages for personal injury,
even if Ocean of America, Inc. has been advised of the possibility of such
damages or limitations on how long an implied warranty lasts, so the above
limitations or exclusions may not apply to you.

This warranty shall not be applicable to the extent than any provision of this
warranty is prohibited by any federal, state or municipal law which cannot be
pre-empted. This warranty gives you specific legal rights and you may also
have other rights which vary from state to state.

Ocean of America, Inc. 1855 O'Toole Ave., Suite D-102, San Jose, CA 95131.
(408) 954-0201.

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[Ocean Logo]

Ocean of America, Inc.
1855 O'Tool Avenue, Suite D-102
San Jose, California 95131

TM & C 1991 Paramount Pictures. All rights reserved.
THE ADDAMS FAMILY logo is a Trademark of Paramount Pictures.
Ocean of America Authorized User.

Printed in Japan.

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